To start, my group obviuosly sucks at this game. Now that that is out of the way, on to our problem.
We tried Descent 2.0 for the first time yesterday. We all grabbed characters, picked classes and set up the dungeon. We then proceeded to have our butts handed to us 3 straight times. We finally gave up, and shelved the game. What I don't get is how we were even expected to win, and the fact that this was the supposed intro quest completely turned off my group to the game.
The goblins have the same defense as a fighter, and ettins have twice that. Goblins do equal damage to all but the fighter, and do so at range. Toss in the overlord cards allowing multiple attacks and or damage and I don't see a way at all.
Our OL beat us in all 3 games in no more than 6 turns. In our best attempt we fatigued to the goblins, used heroics and actions to kill 3. The OL moved both ettins into the hallway and used the + surge cards and frenzy one to KO the archer, and leave the necromancer at 3 health. Next turn we ftried all out attacking the boss, and did a grand total of 4 health because of armor saves.
Next turn the OL finishes off the rezzed archer, the necro and left the Disciple at 5 health. Choosing all out offense we did 2 more health to the boss, and somehow survived with lucky defense and attack rolls including a double miss by the boss.
Last turn we did zero damage, and were promptly wiped out. Our best game and we didn't do half the boss' health.
Is there something obvious we're missing in our game, or is it just that imbalanced? Our OL was willing to let us have 2 xp for trying 3 times, but no one was interested. He has been begging to play it with us for ages, and says it is a great game, so I am obviously either missing something or we just suck.