I want an astromechdrod that...

By Hrathen, in X-Wing

A sort of anti-R2D2 could be fun:

D2-R2: When this ship takes stress, add 1 to your attack die.

That could be nightmarish on Y-Wings and PTL Corran Horn. I like it. Especially since, as worded, it adds dice to secondary attacks. So: Extra Munitions + Proton Torpedoes + AR2D2 on Horton gives him 2 5 dice attacks per game and rerolls on those attacks. That's a respectable threat.

I hadn't thought of ordnance, although I do actually quite like that synergy with Horton. It would be good to give him some kick. Generally though, I don't know how often it would be super helpful on Y's. Getting from 2-3 red is nice, but I don't know if it's as valuable as 3-4.

I do want to limit Corran though. I'd hate to have another droid sniped from the X and put on the E, so what if we rewrote it to be something like:

"AR2-D2: When this ship takes stress, it may roll one additional attack die on its next attack."

It also works as anti-stress tech, which can be kind of nice in this meta.

Based on the inclusion of Twin Ion Engines in Wave 7 I think it's fairly likely that the X-Wing gets addressed with an S-Foils modification. They're both mods that come stock on their respective ships and don't really do anything above and beyond giving those ships their basic flight ability, and that was the main strike against an S-Foils card -- but the TIE precedent shows that FFG doesn't care about that.

The remaining hurdles would be 1) deciding whether it's X-Wing only or if it can also be used on B-Wings, and 2) how/when to release it. If there's another Rebel ship out there with S-Foils that would be a good opportunity to throw 2 copies in the blister and call it a day.

If the Episode VII X-Wing gets produced then I'd wager that S-Foils will be a part of the package.

Maybe 0 points, "When you reveal a maneuver you may reduce the distance by 1". It would give X-Wings the 1 hard and a 3 koigran. Only problem would be potentially giving B-Wings a 1K.

I hadn't thought of ordnance, although I do actually quite like that synergy with Horton. It would be good to give him some kick. Generally though, I don't know how often it would be super helpful on Y's. Getting from 2-3 red is nice, but I don't know if it's as valuable as 3-4.

I do want to limit Corran though. I'd hate to have another droid sniped from the X and put on the E, so what if we rewrote it to be something like:

"AR2-D2: When this ship takes stress, it may roll one additional attack die on its next attack."

It also works as anti-stress tech, which can be kind of nice in this meta.

I actually like it a lot as a possibility on Corran- making him choose between 2 good builds is a nice bit if game design.

On Y-Wings, it opens up a lot more of the dial. As a rule, Y-Wings tend not to want to go fast, as they get stress for doing so. But with a good reason to get stress, they will play differently. That's also good game design.

As far as the X-Wing, this droid gives a bit of synergy with the Stay on Target EPT, but I'm not sure it's better to get that 4th die than it is to focus or target lock.

But! Since the X-Wing is a jouster, it should be K-turning more than most. This droid would reduce the K-Turn penalty.

Maybe 0 points, "When you reveal a maneuver you may reduce the distance by 1". It would give X-Wings the 1 hard and a 3 koigran. Only problem would be potentially giving B-Wings a 1K.

I'm going to niggle over the word "distance", I think you mean "speed". And zero points is probably wrong. But none of that _really_ matters.

This is very clever. It makes X-Wings incredibly unpredictable without stepping into the design space of another ship. It let's the jouster play slow if need be, or pull an unexpected k turn if the situation presents itself.

The downside is that as a movement change, it benefits high PS substantially more than low PS. Wedge would love this, but Rookie Pilots probably won't much care.

But yes. This. It's clever thinking.

Maybe 0 points, "When you reveal a maneuver you may reduce the distance by 1". It would give X-Wings the 1 hard and a 3 koigran. Only problem would be potentially giving B-Wings a 1K.

I'm going to niggle over the word "distance", I think you mean "speed". And zero points is probably wrong. But none of that _really_ matters.

This is very clever. It makes X-Wings incredibly unpredictable without stepping into the design space of another ship. It let's the jouster play slow if need be, or pull an unexpected k turn if the situation presents itself.

The downside is that as a movement change, it benefits high PS substantially more than low PS. Wedge would love this, but Rookie Pilots probably won't much care.

But yes. This. It's clever thinking.

This is actually a cleverer low-PS thing than it seems. Sure, the Rookiee won't be much different, but Reds get to block the newly popular 5-7 block, AND modify moves to prevent blocks from enemy ships in the 1-3PS band.

Maybe 0 points, "When you reveal a maneuver you may reduce the distance by 1". It would give X-Wings the 1 hard and a 3 koigran. Only problem would be potentially giving B-Wings a 1K.

I'm going to niggle over the word "distance", I think you mean "speed". And zero points is probably wrong. But none of that _really_ matters.

This is very clever. It makes X-Wings incredibly unpredictable without stepping into the design space of another ship. It let's the jouster play slow if need be, or pull an unexpected k turn if the situation presents itself.

The downside is that as a movement change, it benefits high PS substantially more than low PS. Wedge would love this, but Rookie Pilots probably won't much care.

But yes. This. It's clever thinking.

This is actually a cleverer low-PS thing than it seems. Sure, the Rookiee won't be much different, but Reds get to block the newly popular 5-7 block, AND modify moves to prevent blocks from enemy ships in the 1-3PS band.

Does it work on the 1-speed maneuvers? That seems quite dangerous.

I hadn't thought of ordnance, although I do actually quite like that synergy with Horton. It would be good to give him some kick. Generally though, I don't know how often it would be super helpful on Y's. Getting from 2-3 red is nice, but I don't know if it's as valuable as 3-4.

I do want to limit Corran though. I'd hate to have another droid sniped from the X and put on the E, so what if we rewrote it to be something like:

"AR2-D2: When this ship takes stress, it may roll one additional attack die on its next attack."

It also works as anti-stress tech, which can be kind of nice in this meta.

I actually like it a lot as a possibility on Corran- making him choose between 2 good builds is a nice bit if game design.

On Y-Wings, it opens up a lot more of the dial. As a rule, Y-Wings tend not to want to go fast, as they get stress for doing so. But with a good reason to get stress, they will play differently. That's also good game design.

As far as the X-Wing, this droid gives a bit of synergy with the Stay on Target EPT, but I'm not sure it's better to get that 4th die than it is to focus or target lock.

But! Since the X-Wing is a jouster, it should be K-turning more than most. This droid would reduce the K-Turn penalty.

The real advantage, IMO, is PTL (+1 die, Focus, TL) or Opportunist (+2 dice).

"AR2-D2: When this ship takes stress, it may roll one additional attack die on its next attack."

It also works as anti-stress tech, which can be kind of nice in this meta.

That would overpower EPT E-wings, because of this build: Advanced Sensors + Push the Limit. Execute TL plus Focus then a green maneuver, and every attack is 4 dice plus Focus & TL.

How about this:

3 pts

R2-K99

This Astromech counts as Proton Bomb and follows all rules for Proton Bombs. Discard after using.

Edited by eagletsi111

I want a astromech that acts as a mini-fridge/keg tap. That might be the thing to bring me over to the other side. On second thought, no. I hate light beer.

From the Wiki:

Vape was the personal R2 unit of New Republic pilot/commando Garik 'Face' Loran. Early into Loran's tenure in Wraith Squadron he persuaded Cubber Daine, the squadron mechanic, to make some modifications to the droid. In addition to having his red paint job updated to the unit's gray coloring, the droid, with the command "cold one", dispensed bottles of chilled Ebla beer.

My current favorite Droid Idea is like Han crew.

You may spend a Focus to add one Evade to your roll.

Unique Astro, called R2-Q2 (Biggs' at Yavin)

Droid: 1 Pts


When you declare an attack with a [missile] or [Torpedo] upgrade that requires a target lock, if the ship has no focus tokens, it immediately gains a focus token which can be used in the attack.

Edited by eagletsi111