I want an astromechdrod that...

By Hrathen, in X-Wing

gives a system upgrade slot.

I think I just fixed the X-wing.

It's funny that when I read the title of the thread I thought you were asking for people to fill in the rest of the statement.

I was going to fill it in with your suggestion.

How much would it cost? Would you make it unique?

You get a system slot! You get a system Slot! You get a system Slot!

Everybody gets a system slot!

... gives the slam action. 1 point.

Edited by Ryther

gives a system upgrade slot.

I think I just fixed the X-wing.

Adding a system slot to the X-wing would make it more flexible, but allowing players to spend more points won't improve a ship whose main problem is inefficiency.

A good Astromech droid could be a simple way of fixing the X-Wing (and giving something to the rebel ywing). The problem is that astromech droids are a GOOD upgrade. It would need to be a great astromech to be a proper fix.

How do you avoid buffing the generic E-wings?

... gives the slam action. 1 point.

You wins the fix the X-wings thing. It should be a modification though. Having a Droid make you faster as crap doesn't make sense.

How do you avoid buffing the generic E-wings?

Yeah... hard to introduce an Astromech that buffs the X-wing and that doesn't make the E-wing OP. I kind of think R2-D2, especially on Corran is bordering on OP. Adding a system slot to the X-wing is kind of a boring fix. You end up with 3 Rebel fighters that can take a system slot.

Edited by Jo Jo

FFG has done ship class restricted upgrades already, for example the upcoming TIE-only card. I don't see anything stopping them from doing an upgrade that's X-Wing only, including potentially an astromech.

How do you avoid buffing the generic E-wings?

The E-Wing already has a system slot. Make it work like R2-D6 and remove the "..if your pilot skill value is 2 or lower".

If you arw going to make it just for the X-Wing just make it a Title

How do you avoid buffing the generic E-wings?

Why would you want to avoid buffing a ship/pilot that's actually in a worse spot than the X-Wing?

I've said this ad nauseum, but in my ideal world, there's a Rogue Squadron title that makes the X-Wing about 1.5 points better, but also makes the E-Wing about 3 points better.

No, I have no idea how to do that.

But! If there's an astromech that makes the X-Wing, Y-Wing, and E-Wing better, I really want to see it!

How do you avoid buffing the generic E-wings?

Why would you want to avoid buffing a ship/pilot that's actually in a worse spot than the X-Wing?

I've said this ad nauseum, but in my ideal world, there's a Rogue Squadron title that makes the X-Wing about 1.5 points better, but also makes the E-Wing about 3 points better.

No, I have no idea how to do that.

But! If there's an astromech that makes the X-Wing, Y-Wing, and E-Wing better, I really want to see it!

I like the rogue Squadron title idea - there's any number of things you could do with it - something like adding a discounted EPT slot ( minus 2? minus 3?) or even add an EPT AND give a 2-3 point discount on any 1 added upgrade.

Rookie with PTL EU and R2 for 26-27 pts sounds pretty darned fantastic to me

Astromech's already make ships faster R-2 makes mobility easier for example. Lore wise they aid in hyper speed jumps, so I see no problem with an astro adding that ability. Generic Ewings could use a big boost. It wouldn't help Ywings all that much because of all the red on their dial, except maybe dropping double stress. Corran would get a slight bump from it, but he already has plenty of ability an options without it.

If/when there's an X-Wing fix, it shouldn't be an Astromech that's a 'must-have'. Astromechs a rare upgrade and part of what makes the X-Wing special. While some never see much play (lookin' at you, R5-K6), others (R2-D2, R3-A2) see a lot of use and a few others are good for specific builds (Porkins with R5-D8, for example). One of the main complaints people have about R2-D6 is that he costs points to give you a upgrade slot while using up a (arguably less useful) slot.

A modification or title would be better - you're not taking away options (well, OK, a Mod is) or one of the ship's USPs.

I also don't think it should be a system slot - why make the X-Wing similar to its main rival, the B-Wing, and the E-Wing? Also, FF used this fix - add a system slot - for the TIE Advanced. It looks like they're coming up with variety in fixes - Chardaan refit, Extra Munitions and the Advanced X1 Title are all very different. They could have repeated the simple 'discount' fix but they elected to use later fixes to make the ships more interesting. I hope that's the approach they take for the X-Wing.

Edited by Eremite

gives a system upgrade slot. I think I just fixed the X-wing.

Adding a system slot to the X-wing would make it more flexible, but allowing players to spend more points won't improve a ship whose main problem is inefficiency.

Seems to me that almost every ship has some sort of inherent movement adjustment or access to a 360 or auxiliary arcs. Exceptions are Z95 (very points efficient) and the X-Wing. There might be another I'm forgetting.

It feels like the Advanced where you need some part points/part capability improvements, it needs to not take a useful slot to do so, and it should probably give movement options. I think maneuvering is a critical weakness that a system slot doesn't allow you to address, even if it costs 0.

So after some rambling, I sort of agree I guess?

I say free modification on any X-Wing in an XPAC with a couple more mod choices. Though I'm not sure that is enough. It could have a boost to a B-Wing's BR, but 3 less HP.

Edited by GiraffeandZebra

I really like the idea of "effect on green maneuver" because it auto-scales between the X, Y, and E. ReconSpecBot with "get a focus token after green maneuver" and BoostBot with "free boost action after a green maneuver"

Exceptions are Z95 (very points efficient) and the X-Wing. There might be another I'm forgetting.

Shuttle. Khiraxz looks to be joining the club, too.

Astromech - 0 points

When you fire a torpedo gain 2 shields, up to your maximum.

Here's my solution, but it's not an astromech:

T-65R [TORPEDO] (X-Wing only) {-1}

The ship’s upgrade bar gains the System Upgrade icon.

Fluff: the T-65R was the recon variant of the X-wing; it replaced the torpedo bay with an electronics suite (per the X-wing books).

Funny you should mention astromechs, I've been looking at the astromech types for ideas for different generic astros and they all seem to be R series. It's like Industrial Automation took out a patent on "a process to connect a droid to a star ship, fighter or other vessel travelling in space" and then gained a monopoly on the market.

There's the R1 - 9 series of astromechs and the RX pilot droids that can be shoe horned into an astromech slot as far as I can find. Of the R series we have 2,5,7 for Rebel, 4 for Scum, and 3 is described as military and would have been used extensively by the Empire; that leaves 1,6,8 and 9, we're in serious danger of running out of generic astromechs for upgrades :D

Back on topic, I'd like to see an astromech that allows me to spend a Target Lock to acquire a Target Lock at the start of the combat phase. Basically allow low PS Y-wings, X-wings and E-wings to adjust a Target Lock action after maneuvering is complete.

Exceptions are Z95 (very points efficient) and the X-Wing. There might be another I'm forgetting.

Shuttle. Khiraxz looks to be joining the club, too.

Ah yes. Figured it would be something obvious.

gives a system upgrade slot. I think I just fixed the X-wing.

Adding a system slot to the X-wing would make it more flexible, but allowing players to spend more points won't improve a ship whose main problem is inefficiency.
Hrm. I don't know about over costing. It isn't untrue. There is a point where it becomes useful, certainly, but it is way down there for me.

Seems to me that almost every ship has some sort of inherent movement adjustment or access to a 360 or auxiliary arcs. Exceptions are Z95 (very points efficient) and the X-Wing. There might be another I'm forgetting.

It feels like the Advanced where you need some part points/part capability improvements, it needs to not take a useful slot to do so, and it should probably give movement options. I think maneuvering is a critical weakness that a system slot doesn't allow you to address, even if it costs 0.

So after some rambling, I sort of agree I guess?

I say free modification on any X-Wing in an XPAC with a couple more mod choices. Though I'm not sure that is enough. It could have a boost to a B-Wing's BR, but 3 less HP.

I would kind of love to see an X-Wing/E-Wing title (2-3 points) that added a boost to the action bar. This would let both ships add Autothrusters, and do wonderful things for the survivablity of them. Downside: Biggs becomes a _monster_. And an E-Wing with PTL and R2 would have 9 green maneuvers to choose from. An X-Wing with PTL and R2 has 8 green maneuvers. On the other hand, there are only 4 X-Wing pilots with EPTs, and only 2 E-wing pilots with the same. All 6 of those pilots are unique. So we're not in any danger of the mass arc dodging X/E-Wing.

Here's my solution, but it's not an astromech:

T-65R [TORPEDO] (X-Wing only) {-1}

The ship’s upgrade bar gains the System Upgrade icon.

Fluff: the T-65R was the recon variant of the X-wing; it replaced the torpedo bay with an electronics suite (per the X-wing books).

Fluff-wise, I love this!

Gameplay-wise, I'm not sure I want to see nearly every ship get a systems slot.