I need to be convinced not to get 3 K-Wings

By Tsiegtiez, in X-Wing

Just what it says on the tin. I was down for one, maybe two when they first revealed Wave VII, but now with the preview article and the unhealthy amount of discussion on the forums, I'm pretty sure I desperately need three of the SLAMtastic bombers.

Imagine, if you will, a friendly 100 point match in which your opponent sets down three K-Wings. Two of them are PS2 (approx 20-23 points) equipped with

—Advanced SLAM

—Bombardier

—Proximity Mines

—Cluster Mines

—Extra Munitions

and about 32-35 points apiece. They SLAM up the sides of the board and Advanced SLAM to drop ALL THE MINES. The last however many points are on a lightly-built Miranda Doni who skirts the field waiting for an opportune shot and SLAMming or regenerating as needed.

What do you do, oh friendly forumite? What can you do?

Please somebody talk me out of how great this is going to be.

I've seen the dial for this thing. It's a red zero, a green 1, and nothing else.

More seriously: if you buy models to play with them, 2 should be sufficient. If you buy models to enjoy the fact of owning certain ships in certain amounts, then get 4 or 6 of them.

Right, one per turn, but you had the right of it. First move, SLAM, and then drop a set of Cluster Mines around some obstacles, try and cut off lanes. With the Extra Munitions, that's two sets of Clusters per generic K, and then they can SLAM/Advanced SLAM prox mines under VIP targets.

I don't know how much merit there is in putting down twelve Cluster tokens, but I'm looking forward to the four prox mines for more direct damage.

Right, one per turn, but you had the right of it. First move, SLAM, and then drop a set of Cluster Mines around some obstacles, try and cut off lanes. With the Extra Munitions, that's two sets of Clusters per generic K, and then they can SLAM/Advanced SLAM prox mines under VIP targets.

I don't know how much merit there is in putting down twelve Cluster tokens, but I'm looking forward to the four prox mines for more direct damage.

Gotcha. Makes more sense now. I had to go back and read the article to be like "whaaaa you can drop more than one bomb?!" (thought maybe there was an upgrade I missed or something)

Although cluster mines/prox mines will use your action, and with EI you'd only be able to drop the mine after you slam (and so long as it is a mine with the "ACTION:" header), if you can't equip them with PtL or something.

I'm still upset that K-Wings are cheaper than E-Wings. And E-Wings have like, half the upgrade bar.

Edited by jjohnson111

Well, I'm probably not the best person to reply to this, as I'll probably be getting nine for epic games. :lol: That, of course, is assuming that three of 'em fit nicely in 100 points.


Also, I'll probably be using baseball metaphors to refer to my BTL-S8 only builds...where having multiple 'K's is a good thing.

Right, one per turn, but you had the right of it. First move, SLAM, and then drop a set of Cluster Mines around some obstacles, try and cut off lanes. With the Extra Munitions, that's two sets of Clusters per generic K, and then they can SLAM/Advanced SLAM prox mines under VIP targets.

I don't know how much merit there is in putting down twelve Cluster tokens, but I'm looking forward to the four prox mines for more direct damage.

Gotcha. Makes more sense now. I had to go back and read the article to be like "whaaaa you can drop more than one bomb?!"

Although cluster mines will use your action, and with EI you'd only be able to drop the mine after you slam (and so long as it is a mine with the "ACTION:" header), but with PtL you could also do the same thing, assuming K-Wings have EPTs on cheap pilots (doubtful).

I'm still upset that K-Wings are cheaper than E-Wings. And E-Wings have like, half the upgrade bar.

Close! The Advanced SLAM mod allows a free action after you SLAM if you don't overlap any ships or obstacles. So you still have the Weapons Disabled token, but that action to drop a Prox mine under somebody is still damage for the round (hopefully of course!)

Something like this maybe? sopfl5.png

*Clearly a HWK dial*

*Checks spoiler image*

UB9UO2Y.jpg

Crap. You might be onto something there.

All ships have 2 green straight. ;)

EDIT: So basically they don't want to give us any hints to its dial, actually. Hmm... interesting.

Edited by MegaSilver

All ships have 2 green straight. ;)

U7Ghu2sh.jpg

EDIT: So basically they don't want to give us any hints to its dial, actually. Hmm... interesting.

Exactly. The white 4-Straight on the Kihraxz isn't super surprising, but reassuring. I was actually pleasantly surprised by the 3-Bank on the Punisher, that thing might have a decently speedy dial after all (coupled with a native Boost).

All ships have 2 green straight. ;)

O.O

How the heck did I never notice that before?!

I'm still upset that K-Wings are cheaper than E-Wings. And E-Wings have like, half the upgrade bar.

Charging for Upgrade Slots is a bit silly though given you pay to fill them. It penalises you for not filling them. It was a Wave 3 backwards practice, the Davy & Brooks reinassance doesn't do it nearly as much.

I'm still upset that K-Wings are cheaper than E-Wings. And E-Wings have like, half the upgrade bar.

Charging for Upgrade Slots is a bit silly though given you pay to fill them. It penalises you for not filling them. It was a Wave 3 backwards practice, the Davy & Brooks reinassance doesn't do it nearly as much.

You're right though, I think the K-Wing and the rest of VII are paying pretty much just for health, damage, actions, and arcs, and the incredible upgrade bars on three of them are at a huge discount.

Edited by Tsiegtiez

It does seem like it may be a viable list, tho I have a hard time seeing it as a competitive one. But we really need to see the new turret more so than anything else in order to have a better idea.

It does seem like it may be a viable list, tho I have a hard time seeing it as a competitive one. But we really need to see the new turret more so than anything else in order to have a better idea.

That's what I'm thinking for right now. Definitely keeping Nien Nunb and Dash (Crew) in mind for Miranda if Gunner is too expensive, but again we need a dial and the new turret to really come to terms with what that thing can do.

Charging for Upgrade Slots is a bit silly though given you pay to fill them.

It's not, though. Flexibility has value. Options can very much translate to power on the table.

It's not linear -- you can't say, e.g., that a Missile slot is 1 point and therefore two Missile slots is 2 points, or that any upgrade slot is a point, or anything like that -- but there is definitely a points-value to upgrade slots, and furthermore some upgrade slots are more valuable than others. And, even furthermore, some upgrade slots are more valuable with certain dials, certain action-bars, or in combination with other upgrade slots.

Setting the value of an upgrade slot can be difficult, and if somebody wanted to be cliche and say it's "more art than science" I wouldn't disagree with that person, but the value is real, and thus so should the cost be.

Anyway, the post I'm replying to jumped out at me.

TL;DR -- The K-wing is awesome. Buy three.

TL;DR -- The K-wing is awesome. Buy three.

At this rate we barely need more preview articles; some FFG staff are probably going to read this thread tomorrow and wonder why they bother advertising :D

TL;DR -- The K-wing is awesome. Buy three.

At this rate we barely need more preview articles; some FFG staff are probably going to read this thread tomorrow and wonder why they bother advertising :D

It's for those poor, unfortunate souls who don't read the forums.

Charging for Upgrade Slots is a bit silly though given you pay to fill them.

It's not, though. Flexibility has value. Options can very much translate to power on the table.

It's not linear -- you can't say, e.g., that a Missile slot is 1 point and therefore two Missile slots is 2 points, or that any upgrade slot is a point, or anything like that -- but there is definitely a points-value to upgrade slots, and furthermore some upgrade slots are more valuable than others. And, even furthermore, some upgrade slots are more valuable with certain dials, certain action-bars, or in combination with other upgrade slots.

Setting the value of an upgrade slot can be difficult, and if somebody wanted to be cliche and say it's "more art than science" I wouldn't disagree with that person, but the value is real, and thus so should the cost be.

But even here, you're not saying that upgrade slots themselves have value--interactions have value.

A ship with the astromech and crew slots would need to pay extra, because combinations like Recon Specialist + R4-P9 are so powerful. A Scum ship with a lot of green maneuvers on its dial might need to pay a bit extra for the crew slot, because the K4 Security Droid would be more powerful than usual. A support ship ship with access to both crew and the systems upgrade might pay a little more for the combination, because something like Weapons Engineer + Fire Control System is pretty powerful.

But setting particular (sometimes predictable, always playtestable) interactions aside, there's no general reason to assign a cost to an upgrade slot.

$20 a pack.

The question is are you buying multiples of the rest and how much money do you make? =)

I want pizza. Save some money for pizza.

what are/is the "generic" costs of them? point wise?? 25???

Edited by Swedge

what are/is the "generic" costs of them? point wise?? 25???

Well that's the thing, we don't know yet. But we know the PS8 pilot costs 29, and the lowest pilot is PS2, and comparing pilots like Wedge, Tycho, and Corran to their cheapest generics (29/21, 26/17, and 35/27 respectively), the PS2 K-Wing is likely 20-23, but definitely cheaper than 25. I would personally be surprised if they were less than 20, and I'm expecting them to be 21-22, but without knowing the dial it's hard to say how FFG have weighted the only Small Primary Turret and its nine health. Just based on the turret and SLAM I'm expecting a dial and cost similar to the shuttle, actually.

well then if they are cheaper than 25 then you will NEED 4!!!! seriously its the same reason i have 4 shuttles. along those same lines a 4 shuttle build is pretty fun particularly when your opponent doesn't expect it!! lol

My wallet is gonna hate wave 7.

Just for two K-Wings to have Extra Munitions on Cluster Mines, if I want to drop all twelve tokens at once? Four Punishers. I am beyond screwed.

So thanks to everyone here, you've been a great help, it now sounds like I'm getting four Ks and four Punishers.

sounds right: trying to get less, ends up with more.