One card to rule them all, and in the darkness binds them ...

By PlayerNine, in X-Wing

What's you ONE favorite spoiled wave 7 upgrade or pilot card?

And what kind of card are you hoping is added the most?

For me, it's Glitterstim by miles. I feel like it really starts to open the door on finding a "key turn" in X wing much like Warmachines Feat Turn concept.

I am hoping for a modification card that gives SLAM actions to ships so long as those ships don't have Boost or Barrel Roll actions on thier action bar, much like autothrusters requires boost and daredevil "sort-of" requires boost.

Hard to be sure, but Hound's Tooth is really cool. It lets you load up a ship a bit more since your opponent will be more reluctant to kill it than most other large ships.

All of the spoiled pilots have really interesting abilities, though. Four swings and four hits by FFG so far.

Glitterstim, pending full reveal of TIE mod and Connor Net.

If we get a mod that makes defenders playable that'll be my new go-to ship.

Edited by TasteTheRainbow

I want to see the new ordnance before I comment.

So far, Bossk's pilot card.

That K-wing pilot's ability.

The Nashtah Pup, I know, it's a just a Z-95.....but it's really cool and some of us play more than just tournaments. I for one hope since it shows a Bossk token at a pilot skill 7 that it can be built into a team from the start, if not it's still a cool mechanic with the deploy action and should be a lot of fun.

Talonbane Cobra and the Kihraxz overall. I've felt like I've missed something in the area of 20p which isn't a StarViper or a beefed up Z-95 or Scyk.

The Nashtah Pup, I know, it's a just a Z-95.....but it's really cool and some of us play more than just tournaments. I for one hope since it shows a Bossk token at a pilot skill 7 that it can be built into a team from the start, if not it's still a cool mechanic with the deploy action and should be a lot of fun.

It's a Z-95 at half price, though. You have to lose a ship to get it but chances are they were going to hammer your one agility big ship anyway, because it's an easy target. Having Bossk or whoever else come flying out of the explosion is a solid consolation prize, especially if the pilot keeps their ability. I doubt they will, but I'll still gladly take the title the majority of the time.

The Tie mod is the one I'm most interested in seeing. If it opens up the Defender dial, it will be the best card in this wave.

Glitterstim is also pretty cool. I usually don't like 1 use cards, but it has the potential to be pretty sweet when popped at the right time.

Edited by Jo Jo

I'm intrigued about the Crackshot card and am most likely to purchase the K-fighter as a result of its cards (including Predator, which is probably one of the best EPT cards in the game).

So far, EM or Hound's Tooth.

I don't have a favorite yet, but can we call the k-wing the lord of the wings?

I don't want to build my hopes up but I really want to know what that tie mod is.

Looking at the new Tie Punisher pilot card that gets two target locks every time it locks onto something.

I'm surprised more people aren't talking about ion bombs. I was so happy when I saw that they were in the game now, even if we're not quite sure what they do. They'll be amazing on Scum Kath.

In the Hound's Tooth spread, we can kinda see a card - looks like it has the Millennium Falcon on it, and the words En- Up-. Looks like an unrestricted modification, not many words, and what looks like the Boost action icon.

If we can add Boost to ships that don't have it (for, say, four points? That seems fair), that would be sooo wizard. :P