Might be some use with munitions failsafe: pop off a missile/torpedo and follow up with a primary attack if it doesn't hit. Would be doubly good with stresspedoes giving stress.
Hmm: Miranda + Gunner + Flechette Torpedoes + Munitions Failsafe. Attack with the torpedoes, reducing their Attack by 1 using her pilot ability. So you trade a target lock to get +1 shield and give (most) targets a stress token, then follow that up with a primary turret attack.
I don't know. It's clever, but it costs 8 points, only works against enemies in your firing arc (meaning you're at the mercy of the K-wing's still-unspoiled dial) and still leaves you with pretty substandard offensive output.
I suppose its just a variation on the feint which was described, where you use your reduced dice primary against a 'hard' target, gaining the shield benefit and then using your follow up gunner attack on a different 'soft' target. This way you can stress something in your fire arc and then carry through the feint against another target in 360. If the new turret is any good, it might make this more viable.