The SLAM Dunker K-Wing

By Tvboy, in X-Wing

Warden Squadron Pilot (21-23 points)

-Prox Mines x2 (6)

-Extra Munitions (2)

-Experimental Interface (3)

Total = ~32-34 points

The idea is to maneuver close to your high Pilot Skill target, SLAM a sharp turn so they're behind you, and then use Experimental Interface to drop a Prox Mine on them and ignore their defense dice. Rinse the stress and repeat.

How good could this be? We don't know the K-Wing's full dial yet (it has a green 2-straight), but assuming it's similar to the B-Wing's, green 1 straight and banks and red 3s, could this build be competitive? How realistic would it be to drop 3 of the 4 Prox mines before dying, assuming this guy has a white 2-sharp? Would the 2-dice turret be able to stand on its own if we cut the 3rd and 4th Prox mine? And what would be good ships to run alongside this build, assuming it maxes out at 34 points? 5 Z-95s, 4 A-Wings, 3 B-Wings? Throwing this out there because it looks really fun.

throw chewie on there for added tankiness, and you're really cooking with gas.

A naked b wing can last a few good rounds of fire at 8 hit points and 1 agility, a K wing with 11 hit points - more of them shields, and 1 agility should last substantially longer.

K wing sounds like it would be a perfect accompaniment to a super dash build. Cover the blind spots with bombs and, if needed, the 360 turret.

Edited by force kin

pretty sure c3po is still the most efficient defensive upgrade by a long shot, sadly (which is why we don't see chewie on fatties)

I think prox mine K-wings hold a lot of promise, but they're going to be dedicated anti-low health high-agility and are going to need help against just about everything else (maybe not jousters with a primary turret, if you can maneuver away from jousts) until an unspoiled upgrade card shows to to turn that dynamic on its head.

Edited by ficklegreendice

Why would you use Experimental Interface instead of using the Improved Slam modification?

Improved Slam, if i remember the spoilers right, has a few restrictions (text on Improved Slam says it can't trigger if you overlap obstacles or ships, as if SLAM were really a normal maneuver)

EI does not, but in return it will stress you

Edited by ficklegreendice

pretty sure c3po is still the most efficient defensive upgrade by a long shot, sadly (which is why we don't see chewie on fatties)

When you're dealing with 1 defence dice, then yes, so I imagine he will appear on quite a few K-wings.

Why would you use Experimental Interface instead of using the Improved Slam modification?

Further to fickle's point about, EI can also still be used if you wish to do something other than SLAM, such as in the event your regular maneuver gets you into position to drop the bomb.

"...Where am I? What year is it?"

"You're in Roseville, Minnesota. It is the post-cyberpocalypse."

"No! It can't be! Hoopz Barkley saved us from the post-cyberpocalypse!"

"Hoopz saved you from the first post-cyberpocalypse, yes. But there was a second chaos dunk."

"Impossible! We banned b-ball! No more slams, no more jams, no more fouls, no more free throws... without b-ball, who could possibly dunk us back into the post-cyberpocalypse?"

"You still have much to learn. Let me tell you the story of Tvboy, and a the 2-straight Soontir SLAM dunk that would change our world forever..."