Warden Squadron Pilot (21-23 points)
-Prox Mines x2 (6)
-Extra Munitions (2)
-Experimental Interface (3)
Total = ~32-34 points
The idea is to maneuver close to your high Pilot Skill target, SLAM a sharp turn so they're behind you, and then use Experimental Interface to drop a Prox Mine on them and ignore their defense dice. Rinse the stress and repeat.
How good could this be? We don't know the K-Wing's full dial yet (it has a green 2-straight), but assuming it's similar to the B-Wing's, green 1 straight and banks and red 3s, could this build be competitive? How realistic would it be to drop 3 of the 4 Prox mines before dying, assuming this guy has a white 2-sharp? Would the 2-dice turret be able to stand on its own if we cut the 3rd and 4th Prox mine? And what would be good ships to run alongside this build, assuming it maxes out at 34 points? 5 Z-95s, 4 A-Wings, 3 B-Wings? Throwing this out there because it looks really fun.