Hounds' tooth updated!

By PewPewPew, in X-Wing

I'm feeling that 3x tactician on the YV-666 will be incredible... the 180 arc will pair nicely with tactician.

Possibly for reasons other than the fact that you have 3 Tacticians on one ship. This thing doesn't just have one 180 firing arc, remember; it has three entirely separate arcs .If you're allowed to choose which one you want to fire out of for a given shot, then you could cherry pick the range you shoot at it and potentially trigger Tactician more reliably than other ships could (ie. it is entirely possible that a ship might be range 1 in one arc, but range 2 in the one beside it).
I'm a little confused by this. You can pick which ship you want to shoot at even if it's just one arc too, you dont have to shoot at a Range 1 target if you dont want to.
Yes, but (failing FFG changing the way auxiliary arcs work or making this something else) with this thing there could potentially be a situation where a ship would be at range 1 if you shot at it from the primary arc, but the same ship would be at range 2 if you shot it from one of the auxiliary arcs (or vice-versa). That would have implications on cards like Tactician if you're allowed to choose which arc you fire from.
I assumed you had to go from closest arc. No arc selection shinanigans. FAQ will likely cover this in future.Why isn't lambda with 2x tactician a thing? Think I've heard if it but not often. If you follow Theorist's law and put EU on it, it's limited dial is greatly helped.

This is what I assume as well according to the core rules page 10 "To measure range, place the Range 1 end of the range ruler so that it touches the closest part

of the attacker’s base. Then point the ruler toward the closest part of the target ship’s base that is inside the attacker’s firing arc. The lowest section (1, 2, or 3) of the ruler that overlaps the target ship’s base is considered the range between the ships."

I take this as meaning measuring closest part to closest part so even tho you could measure from an arc that was further away to give you range 2 that would be violating the rules. You measure closest to closest period.

i'm more interested in the ship release mechanics we'll see, as that gives us CARRIERS!

Yeah, I'd say it works like that. This new arc just gives you a better chance to get something in arc at all. You'd still measure from the closest to closest.

it is a weird precedent to set

conflicted about it

on one hand, you don't want to bloat the price of the Hound's Tooth expansion since not everyone is going to want to run the pup

on the other hand, I could really use a fifth headhunter without buying most wanted again...

It's funny that you mention this as a precedent and at the same time mention that you've already bought Most Wanted... How many HWK and Firespray miniatures came in that box again? ;)

well, most wanted was priced according to the 3 miniatures included. The rest was, for all intents and purposes, free.

Similarly, the Hound's Tooth will most likely run you the same as your typical large ship expansion (decimate excepted). If it had an extra Z-95, they'd have to charge you extra.

(edit: oh, so I guess "unprecedented" was not a good term to use given the standard set by MW so I just proved your point, my bad :P)

on the other hand, I could really use a fifth headhunter without buying most wanted again...

If you need a 5th headhunter, you get a rebel Z expansion. Even if you are a dial purist, the hounds tooth comes the the scum dial you would need.

It's not the dial, I need another pirate card and base :( (which the pup won't be providing, for understandable reasons)

I thought I saw in the preview article that the HT did come with a z-95 ship carboard and dial (just no plastic) - it looks like the 'front' of the base says Bossk, but we aren't sure what the flip side says

Edited by nathankc

ah balls, Decimator and Starviper prices on the two ships I want

still worth it, imo, but it'll pain my wallet just that bit more :P

The decimator is like $23 on amazon last I checked, but its a terrible ship

Crap!!!

I just realized. The HT is pretty tall ship, and those fins make it very wide too. This model is going to be a royal pain to store, it's not going to fit in anything.

Maybe there's a hinge we can't see and the wings fold up/down like the Lambda.

I thought about that, but if the fins were hinged, I would have expected them to come folded like they were with the lambda. They have said the only reason the shuttles wings were made to fold was so that they could fit it in the box. If th HT fits in the box without articulation (which the pictue indicates it does) then I don't think we will get fooling wings this time.

Yeah, I'd say it works like that. This new arc just gives you a better chance to get something in arc at all. You'd still measure from the closest to closest.

More to the point, there's no precedent in the rules for "choosing an arc". You choose a weapon and a defender. Referencing the auxiliary firing arc rules directly:

When attacking with its primary weapon, a ship with this icon may attack an enemy ship that is at Range 1–3 and inside its standard or auxiliary firing arc.

[EDIT: That's weird. The forum software just ate the second half of my post... putting it back now.]

So the auxiliary arc (potentially) adds to the set of legal targets for your primary weapon. It does not change your range to those targets: an enemy ship is a legal target, or it isn't. If it is, then the only legal way to measure range is closest point to closest point.

Edited by Vorpal Sword

an enemy ship is a legal target, or it isn't. If it is, then the only legal way to measure range is closest point to closest point.

Exactly. This is what the FAQ for turrets is pointing out. Determining range and determining if you are in arc are two, independent functions.

As to the base chits for the Z-95. We can only see one, which is listed as Bossk at PS7. In theory we would need two chits to cover all 4 pilots, so maybe one is missing from the image. What I really wonder is if Bossk's ability (and or/EPT) will continue to function once he flies off in the Pup. If it does that will be awesome. I'm not holding my breath though.

The other side of the z-95 base chit surely says (*) Nashtah Pup Pilot. I speculate that the Pup card reads: "(*) is equal to the Pilot Skill of the VV-666 that deploys the Nashtah Pup. If that pilot is Bossk, he maintains his pilot ability from his YV-666 Pilot card." Then for thematic reasons and more or less a reminder of that ability, you can use the PS7 Bossk side of the z-95 base chit.

Edited by LucCros