and it is playing against Atlach-Nacha.
Wow, I knew it would be rough, and I had a plan and everything, but I had no idea just how it would go. It was a Kingsport/Dark Pharoah game.
Ultimately, of course, that **** spider ate the world, but I'm very pleased with what I did. I had a plan going in - I would seal a few low-frequency gates, and then rush for either a simultaneous seal or close, depending on what seemed better. You know how plans work out. I lost track of how many gates I sealed trying to keep the doom and monster limit down. Hank, Kate, Amanda and Pete were tirelessly chugging on, even though I couldn't keep any seals (except, oddly, the Witch House). I had to seal the Historical Society three times. That was fun.
By the end of the game, all four were complete badasses, with the piles of (spent-for-clues) trophies to prove it. Amanda had a credit rating, Elephant Gun and 12 effective stamina (don't ask). Hank had a Magnum and Kerosene, in addition to a couple of allies and a large pile of money from an awesome retainer. He tore through monsters, and then spent them with an amazing Spirit Vessel. Kate had Inner Beast, Storm of Spirits, Bravery, and some nice guys at Hibb's kept giving her whiskey. Pete had little more than a STL membership and his own chutzpah, but it was more than sufficient. I'm confident in saying that these guys would have sealed out any other Ancient One very easily.
Amanda seems much better with the KH skills in. Hank continued his stellar-but-cursed performance for me, as he is quite good, but can't seem to be in a game that I win. Pete was hindered by speed, but very capable. Kate disappointed me, even without the IH board. Her story is just flat awful, and even lost me a Parchment of the Elder Sign roll, with 8 clues staring on helplessly. Considering that there's not even official word on if she can block the effect of a Gate Burst, it all just makes me sigh.
They hung on for more than 30 turns, and did sizable damage to A-N in the fight. It took three rumours and three double-doom cards to finally take the group to Epic final combat. Without those, they probably could have kept it up for a while. However, passing Cursed Relics and Good Work Undone is expensive. If I had to point to a moment of truth, though, it would easily be failing Mistrust halfway through the game. Because of my (possibly erroneous) passing of Cursed Relics, I had nothing to turn in for Mistrust. Though not being able to trade items or move sliders certainly sped up the game...
The future won't be nearly as bad, since I know what to expect now. Of course, in the future, I may be playing with other boards or heralds, so I might just go have nightmares about that.