Anyone else thing the one way LOS mechanic on the doors in many missions is broken? Last mission we played the imperials had it instead of the rebels and its horribly easy to abuse. Just rotate figures up next to it and fire than move then out for the next figure. Having some sort of cover bonus makes a whole lot more sense. Just one of the things that come up a couple times in the campaign that feel really really unfair to the side that doesn't get free LOS through it. It was especially bad this time since there was no way to destroy the door.
One way doors.
Just one of the things that come up a couple times in the campaign that feel really really unfair to the side that doesn't get free LOS through it.
No one gets free LOS though a door. Unless it's some sort of campaign rule that I don't remember seeing. Here's the rules for doors.
Figures cannot move, trace line of sight, or count spaces through doors.
• A figure can interact with a door to open it; the player removes the door token from the map.
• If an effect closes a door, place a door token on the map as shown on the mission’s map. Figures cannot voluntarily close doors.
Just one of the things that come up a couple times in the campaign that feel really really unfair to the side that doesn't get free LOS through it.
No one gets free LOS though a door. Unless it's some sort of campaign rule that I don't remember seeing. Here's the rules for doors.
Figures cannot move, trace line of sight, or count spaces through doors.
• A figure can interact with a door to open it; the player removes the door token from the map.
• If an effect closes a door, place a door token on the map as shown on the mission’s map. Figures cannot voluntarily close doors.
He's referring to one of the 4 campaign missions where they use the following rule:
"A door adjacent to an Imperial figure does not block his movement or line of sight."
"A door adjacent to an Imperial figure does not block his movement or line of sight."
thanks, I must of missed that one or at least don't remember it.
He's referring to one of the 4 campaign missions where they use the following rule:
"A door adjacent to an Imperial figure does not block his movement or line of sight."
Yes, this exactly. We must have got every single one in our campaign then. Latest one was "captured" if you want to look it up.
We just played "Under Siege" and the Rebels get this rule.
Quick question: if I have hidden detonators and run a trooper up to a door then detonate him, do the door and any hero on the other side take damage?
depends ionic...
You'd have to refer to a specific mission for us to be able to answer. In some mission rules, door can't be damaged and just interacted with (open/close).
Edited by Reirycdepends ionic...
You'd have to refer to a specific mission for us to be able to answer. In some mission rules, door can't be damaged and just interacted with (open/close).
I was thinking about Under Siege. I completed the mission without doing this, but let's say that I ran a Stormtrooper up to a door that a hero was standing behind and thenused 1 threat to detonate that trooper at the end of the round, would I damage just the door or would the hero be counted as adjacent and also suffer 2 damage?
A second question is can heroes use melee attacks through doors in Under Siege? The rules don't seem to prohibit it as far as I can see.
In under siege: We played it as they can melee through doors. Line of sight is not blocked when adjacent to the doors, thus you can melee what you can see.
As far as the damage through a door, the figure is not adjacent to the figure on the other side of the door, thus no damage through it. You'd damage the door if it's a door that can suffer damage.
In order to reach the door conclusion, you'd have to go to line of sight RRG 16: adjacent figure always have line of sight to each other. Thus, to be adjacent, you have to have line of sight. Now on to doors, RRG 11: figures can not move, trace line of sight, or count spaces through doors.... And: the spaces that share an edge with a door are the only spaces that are considered to be adjacent to that door. So the figure on the other side isn't adjacent as it's the door that is adjacent to those figures. Thus, the figure on the other side of the door is not adjacent (while it's closed).
Finally on to the card you'd be using:hidden detonators--each figure and object to that imperial figure suffers 2 damage.
Edited by ReirycThanks Reiryc.