Pirate Hideout

By mr007agent, in Star Wars: The Card Game - Rules Questions

Pirate Hideout

Interrupt : When a Vehicle unit is dealt damage, place 1 of that damage on this enhancement. Then, if this enhancement has 4 or more damage on it, discard it.

Rebel Assault

Action: Deal 2 damage to a target enemy unit or objective. (Limit 1 per turn.)

If my opponent plays Rebel Assault on my vehicle can I prevent 1 or 2 damage with Pirate Hideout?

Thanks!

Yes, whenever it is dealt damage prevent 1 point of the damage and place it on the enhancement.

Edit read your question wrong

I meant yes you can prevent 1 point but not both 1 point from a source.

So you an prevent more than one point per turn but only one from Rebel Assault.

Edited by KennedyHawk

You can only prevent 1 damage with Pirate Hideout (because you cannot trigger the same Interrupt multiple times from the same triggering event). If you had 2 copies of Pirate Hideout on table, each of them could trigger their interrupt though to prevent 2 damage total.

I have competing answers here... also, if you played two hideouts that means you are going to lose anyways LOL

Answers are no longer competing. :)