New Build for Algol, off All and Void:
Algol
Void/All Build - 69 Cards
6HS 27HP
Assets: 10
4x Pseudo Soul Edge
4x Pseudo Soul Calibur
2x Ice Coffin
Attacks: 20
4x Evil Sparrow
4x Alaraph Achernar
4x Alphard Maliki
4x Wipe the Floor
4x Alshain Najm
Foundations: 38
4x Body of Souls
4x Chasing After the Power
4x Genius Alchemist
4x Ancient Fighting Style
2x Keep Them Down
4x Financial Troubles
4x For the Money
4x Man Behind the Mask
4x War Between Sisters
4x Open Road
Card by Card:
Algol: Fairly Standard character. Some really nice synergy with his own stuff. His R basically does not exist for most games, as I would rather not give my opponent an attack or a card they need. IMO, would only be good against a tri-symbol deck that has very tenuous chaining. Anyway, 6/27 is a decent stat line.
Pseudo Soul Edge: Kinda Algol's shtick, it aides in his effort to pump his combo. It also helps to block, as I can discard non-blocks for draw power after I block with an attack. The R Commit ability is nice if I am up against Financial Troubles, or Path of the Masters.
Pseudo Soul Calibur: Algol's other fun asset. Great against Financial Troubles, and to an extent, Path. Also helps to build Combo bit.
(NOTE: I went with 4 of each of these because A: I had 4, and B: because it makes build for the kill really fast. Between being discard fodder, Open Road cards, and blocks, they can be useful in the hand, and in the deck, they are 5s to check)
Ice Coffin: Nice speed bump. Very nice speed bump. If I can build fast enough, I can use it to push almost every attack through. Then recur them with Body of Souls. The Vitality gain bit is really only applicable to Tira attacks, but it also has no downside. With 2 commitals, it will make my standard Combo lineup 3SPD - 6SPD - 8SPD, which can be nigh unblockable.
Evil Sparrow: I like it. Makes my combo easier to play. Too bad the Discard does not add to Najm's Combo, but it still is benefital. Nice little poke.
Alaraph Achernar: Standard in any Algol deck. Easy combo to pull, and good card draw/discard-draw.
Alphard Maliki: Throw, cheap, higher damage. 2 check is just something to live with, because the attack is worth it. Combo with Keep them Down to empty my opponent's hand.
Wipe the Floor: Yes please. Lets me control my opponent's hand, and if it deals damage, I can then see their hand to know just how much they can block.
Alshain Najm: Strong Combo. High speed, can produce really high damage. Finisher, though it can be used just for damage, or for a speed bump to start the Combo. Najm -> Wipe the Floor -> Evil Sparrow -> Najm. 5SPD, 8SPD, 6SPD, 8SPD.
Body of Souls: Standard attack recuring. Or I can just use it to dicard, I guess. Really nice with Maliki, as I can throw it every turn.
Chasing After the Power: An 'Oh Crap' button. Commit it first to make checks, then blow it up to make the next one. Can save Bacon.
Genius Alchemist: Easy Combos. Really all its their for. Makes it so I can keep playing attacks if I need to.
Ancient Fighting Style: Combos with War Between Sisters really well, as I can just draw back what I dropped. Spamable, and has a block, I think .
Keep Them Down: Really good card, almost abusable. With 2 on the field, you can empty your opponent's hand really easily with a throw.
Financial Troubles: Needs no introduction. Makes Algol's job easier either way my opponent goes.
For the Money: Again, already introed. Easy combos, easy attacks, and can tap out my opponant if they want.
Man behind the Mask: Basically a spamable defensive card. Good for DR when Algol hits 13. Can also help to push damage.
War Between Sisters: Um. Double yes. The discard, unlike most like it, is part of the effect, so it stacks on Najm's combo. Also hand control and multiple defense.
Open Road: Silly bit of synergy. Tap a foundation to put Najm on top of the deck before you F with Algol. That way you don't lose your kill card, but can also bump it with the discard. Could also be used to stack checks early in order to assure that you make it.
Thoughts, comments, suggestions? I know Algol has gotten a bit of a bad rap, and I am really looking to change that.
-Mr. Tinman