Huge Ships as 3 Obstacles For Tournaments

By eagletsi111, in X-Wing

So back in this thread I suggested the following:

Basically, each player bring 3 asteroids to the game and they are used by both.

https://community.fantasyflightgames.com/index.php?/topic/132967-will-debris-fields-eventually-be-legal-on-all-tournaments/?hl=eagletsi111#entry1420196

Obviously, FFG realized how good a suggestion this was and used it :)

However they left out the part where I suggested you should be able to bring a big ship instead of asteroids or debris, since it basically counts as 3 obstacles.

Will we ever see Huge Ship obstacles allowed to be used in tournament games? I would love to through it down and block off one side of the table, or put it in the middle which would allow closing on each other to give some protection.

I'm assuming one the Raider comes out, this will be added to tournament rules.

What does everyone else think?

Yes, I'm in favor of this. I'd also like to see a greater variety of obstacles in tournament play using tokens already available in the game such as class-E cargo containers and proximity mines.

Edited by DagobahDave

Minefield dogfight does sound fun...

I think it would be fun to treat destroyed ships as obstacles not removed from play.

I think it would be fun to treat destroyed ships as obstacles not removed from play.

Interesting. this is one of the rules for a mission in the VT-49 box. The only issue that I see, is if you did this for every ship, there would be a lot of obstacles and thus take away the skill of flying in the late game. You could say if destroyed on a critical hit or something like that. Don't know.

Or the opposite to avoid those obstacles.

My group has tested out the use of debris clouds in the place of destroyed ships, and the field became too cluttered, unfortunately. I liked the idea, but it didn't really work out.

My group has tested out the use of debris clouds in the place of destroyed ships, and the field became too cluttered, unfortunately. I liked the idea, but it didn't really work out.

I played the mission with the VT and it did work, but that was just one ship and few others. I could see this being a problem with lots of ships.

Besides the Huge ship replacing 3 asteriods as obstacle. I would like to see the ability to put asteroids anywhere on the side of the battlefield as long as it it 2 range away from deployment area's and 1 range from other asteroids. I the idea that there is always a clear path down both sides of the field. my two cents.

In practice, the huge ship as an obstacle is pretty bad. It sucks to fly around so everyone just stays on the other side of the board. If you really want to cut off big chunks of the play area it works for that, but it's pretty boring.

In practice, the huge ship as an obstacle is pretty bad. It sucks to fly around so everyone just stays on the other side of the board. If you really want to cut off big chunks of the play area it works for that, but it's pretty boring.

Ummm...why?

You can fly "through" a huge ship without issue (the rules for damage on hitting a huge ship only trigger when your BASE overlaps the ship, not 'base or maneuver template' like asteroids - so you can fly right through them with no negative effect, as long as you clear its base...which isn't that hard to do).

The only real downside to this is that it basically allows one player to place "all three" of their obstacles at once, and then the other player places their three obstacles all at once knowing where all of the other player's "obstacles" are. That could definitely result in some very...weird...map setups.

In practice, the huge ship as an obstacle is pretty bad. It sucks to fly around so everyone just stays on the other side of the board. If you really want to cut off big chunks of the play area it works for that, but it's pretty boring.

Ummm...why?

You can fly "through" a huge ship without issue (the rules for damage on hitting a huge ship only trigger when your BASE overlaps the ship, not 'base or maneuver template' like asteroids - so you can fly right through them with no negative effect, as long as you clear its base...which isn't that hard to do).

The only real downside to this is that it basically allows one player to place "all three" of their obstacles at once, and then the other player places their three obstacles all at once knowing where all of the other player's "obstacles" are. That could definitely result in some very...weird...map setups.

True! You could just say something like, Huge obstacles are always deployed first, regardless of initiative. If both players bring huge ships, then follow standard initiative rules. Also, for those without the rules, Huge ships obstacles are just that. Obstacles, they count as Asteroids for the rules. So basically 1 large asteroid.

If it was ever used in a tournament setting, then it would be 1 of the now 4 obstacle tokens available for placement at the beginning of the game. The obstacle tokens brought by each player are put into a pool of obstacles to then be deployed based on initiative. So, first player gets to deploy the Huge ship and one additional obstacle during obstacle deployment.

In practice, the huge ship as an obstacle is pretty bad. It sucks to fly around so everyone just stays on the other side of the board. If you really want to cut off big chunks of the play area it works for that, but it's pretty boring.

Ummm...why?

You can fly "through" a huge ship without issue (the rules for damage on hitting a huge ship only trigger when your BASE overlaps the ship, not 'base or maneuver template' like asteroids - so you can fly right through them with no negative effect, as long as you clear its base...which isn't that hard to do).

The only real downside to this is that it basically allows one player to place "all three" of their obstacles at once, and then the other player places their three obstacles all at once knowing where all of the other player's "obstacles" are. That could definitely result in some very...weird...map setups.

True! You could just say something like, Huge obstacles are always deployed first, regardless of initiative. If both players bring huge ships, then follow standard initiative rules. Also, for those without the rules, Huge ships obstacles are just that. Obstacles, they count as Asteroids for the rules. So basically 1 large asteroid.

It would also vastly increase the importance of initiative bidding, almost to an insane level.

Can you imagine bringing the CR90 to an event, planning on using it for your obstacle and putting it in the middle of the map, with a list designed to fly closely around it for the obstruction bonus...and then your opponent wins initiative, and sets it up flat against the side of the map, as close as the setup rules allow, resulting in a huge open void of a map while your entire list was build assuming good obstacle coverage?

Ugggh...

I dunno, I mean, I like the idea in principle, it just seems like it would be very hard to implement well.

I don't know why, I just know that every time we have done this, this is how it turned out. Boring games on half a map. Evryone just stays away from it and it doesn't add anything to the games.

I think the biggest issue is how to determine who gets to chose the ship and when it is placed. All obstacles to include yours is placed into the pool. You can't have the first 2 pick rocks or debris clouds since the "wreck" is supposed to be 3 obstacles.

There would have to be extra layers to the turn 0 rules. Such as the wreck gets placed into the pool but the person who has initiative gets to choose either they want to place the wreck or the 3 other tokens. Then you would also have to state when the person with the wreck needs to place because the tokens will have multiple placing tokens. The simplest would be to have the wreck placed at the first placement turn (so the first if initiative picked wreck or 2nd if initiative picked tokens.) thus would have other player placing the rest of the obstacles simultaneously.

My group has tested out the use of debris clouds in the place of destroyed ships, and the field became too cluttered, unfortunately. I liked the idea, but it didn't really work out.

Oddly we found replacing destroyed ships with debris clouds made the game better!

I think the biggest issue is how to determine who gets to chose the ship and when it is placed. All obstacles to include yours is placed into the pool. You can't have the first 2 pick rocks or debris clouds since the "wreck" is supposed to be 3 obstacles.

There would have to be extra layers to the turn 0 rules. Such as the wreck gets placed into the pool but the person who has initiative gets to choose either they want to place the wreck or the 3 other tokens. Then you would also have to state when the person with the wreck needs to place because the tokens will have multiple placing tokens. The simplest would be to have the wreck placed at the first placement turn (so the first if initiative picked wreck or 2nd if initiative picked tokens.) thus would have other player placing the rest of the obstacles simultaneously.

There are very exact rules on placing the Huge Ship as an obstacle in the Huge Ship rules. Whomever has initiative will place the Huge ship as the first placed obstacle, then continue as normal (paraphrased). So the second player, per initiative, gets to place an obstacle, 1st places obstacle, then finally the second gets to place last obstacle.

So if you want to bring a Huge Ship as an obstacle, then you also better try and get initiative, or your opponent could luck out.

I think the biggest issue is how to determine who gets to chose the ship and when it is placed. All obstacles to include yours is placed into the pool. You can't have the first 2 pick rocks or debris clouds since the "wreck" is supposed to be 3 obstacles.

There would have to be extra layers to the turn 0 rules. Such as the wreck gets placed into the pool but the person who has initiative gets to choose either they want to place the wreck or the 3 other tokens. Then you would also have to state when the person with the wreck needs to place because the tokens will have multiple placing tokens. The simplest would be to have the wreck placed at the first placement turn (so the first if initiative picked wreck or 2nd if initiative picked tokens.) thus would have other player placing the rest of the obstacles simultaneously.

There are very exact rules on placing the Huge Ship as an obstacle in the Huge Ship rules. Whomever has initiative will place the Huge ship as the first placed obstacle, then continue as normal (paraphrased). So the second player, per initiative, gets to place an obstacle, 1st places obstacle, then finally the second gets to place last obstacle.

So if you want to bring a Huge Ship as an obstacle, then you also better try and get initiative, or your opponent could luck out.

I'm fine with that. I usually bid for initiative anyway.

The idea is currently being tested by M0un in a competitive setting. I am neutral on the big ship obstacle subject. If a system were in place to assign a minor points value on asteroid replacements, I would be in favor of minefields and other unique obstacles being added to the pool. Even if free, I am not against it. I am against having a match devoid of debris and rocks, with two large ships or only mines or something. I would want some sort of limit in place that's flexible enough to be important to list building but not inadvertently overcrowding or emptying the play area.

I really like the idea of being able to deploy mines ONTO rocks after all the rocks are set, and blow up on contact or at the end of a phase were something is in range 1 of the rock. Say each player had 3 double sided tokens and one was a bomb, but they were all placed face down, each on a rock , each placed one by one in initiative order. Yes, I would enjoy that deeply.

I think using 6 prox mines as obstacles, overlapping a base/ template is insta-death and if a ship is ko'd by a minestacle, it stays on the board as a replacement obstacle would be fun.

So you'll always have 6 obstacles.

Edited by Bloodstripe Baron

I want to use 3 CR90's. My opponent can use 3 Raiders and we can have a hilarious scrap in among the wrecks :)

As a swarm player, let me just say that I would jump on this opportunity. I would put it in some dumb corner and I'd breath easy knowing that the map might as well have no obstacles on it.

IMO it should count as two obstacles, that way the field can't be completely devoid of obstacles.

Edited by ParaGoomba Slayer