to be a legitimate part of a manuever based games, primary weapon turrets really would have to be re-released with four firing arcs, a turret token, and the need to declare a facing (with the token) after dials are set but before they are revealed
since logistical issues make this impossible, all we can really hope is that ffg will give players some small benefit for not being in arc without being one of very few ship types that can pay for autothrusters. The out of arc benefit of autothrusters would be adequate applied across all ships.
Agreed. For these same reasons, I have been unable to refine an X-Wing "fix" mod I have been toying with in casual games that lets you put your shields "Double Front."
In essence, you would declare your shields to be Double Front (or rear). Place your shiled tokens plus an equal number or "reinforced" shield tokens on your ship. The "reinforce" tokens may be used to cancel hits from that direction only before spending shield tokens. Any attacks from the other direction would hit hull even if you had shields remaining on the other end of the ship. After combat phase, leftover "reinforce" tokens get discarded and shield tokens go back to your pilot card.
Unfortunately, the only way to currently measure things positionally is by in arc or not in arc.