Hi guys,
Last night I was distracted by the turret mechanics in the game. So I started thinking if I was a game designer how would I change this mechanic. Note, I am not a game designer, just a uni student that loves the game.
Here goes:
Suppose a turreted ship has 4 firing quadrants: Bow, starboard, stern and port. Suppose the activation and movement mechanics are the same. But a subtle difference for turreted ships. At the start of the activation phase, every turreted ship declares which quadrant their turret is going to be facing. When the turreted ship moves It declares its action in its action bar and may be given an additional free turret action (regardless of bumping or obstacles). This free action allows the turreted ship to reposition the turret into another quadrant (in any clockwise/counter clockwise fashion). Consequently subtract the pilots skill relative to the amount of quadrants the player moved (to a minimum of 0). Then combat carries on with this alteration.
Example:
Han Solo in his Millenium Falcon is battling rexler brath and an academy tie. Han at the start of the activation phase has declared his turret is in the bow quadrant. Play continues until han moves. Han moves into a position where the academy tie is in his bow quadrant but rexlar is in his stern. Han chooses focus and also repositions his turret to face his stern quadrant but at a penalty of 2 pilot skill. Han in the combat phase is now PS 7.
So what do you think? Fun/Rubbish. Broken?
What modifications would you make to my suggestion or another mechanic?