Bossk.. Is he..??

By Synthetix, in X-Wing

advanced targeting computer and accuracy corrector are good examples of dice results regardless of dice (though they are not uncancelable)

Abilities such as Xizor's deals in uncanceled hit/crit results, so we already have a precedent there (not that we necessarily need one given it is a new ability)

the way Bossk will work is that one of the crit results that are not canceled by the defender will be eligible for his ability, regardless of how many other dice are in the pool. If you roll incredibly well (or heavily modified) against a ship that can't cancel dice well (low agility, no evade etc) you will be able to have more hit results than you have dice (provided you score an uncanceled crit)

Edited by ficklegreendice

I really like the "on death deploy" of the Pup.

Too bad that makes no sense for Gozantis and other stuff.

No, common sense says he can exceed the maximum number of dice allowed because his ability would be pretty pointless otherwise

you're giving up a crit result to guarantee direct damage that works on shields, essentially

there are a few built in restrictions to keep this ability in control

1.) "attack that hits" = no using crits to bloat rolls to overpower green dice

2.) "you may cancel one crit result" (self explanatory)

It wouldn't be pointless because you could still go from 1 to 2, 2 to 3 or 3 to 4 (hits at range 1) by trading a crit for two hits. Any other mechanic in the entire game where your damage for a single attack can exceed the attack dice you roll? That's what I am loosely basing my "common sense" on. Im not sure that "it would be pretty pointless" is enough to be certain.

Any other mechanic in the entire game where your damage for a single attack can exceed the attack dice you roll?

advanced targeting computer

direct hit crit

and minor hull explosion crit (if I remember correct, that one that forces the opponent to roll another die of damage)

at the very least

I just don't see the purpose of Bossk's ability if it can't exceed the amount of dice rolled. At that point it'd be far too situational to even be worth printing because it gives you an unnecessary limitation on an already limited ability.

Edited by ficklegreendice

advanced targeting computer and accuracy corrector are good examples of dice results regardless of dice (though they are not uncancelable)

Abilities such as Xizor's deals in uncanceled hit/crit results, so we already have a precedent there (not that we necessarily need one given it is a new ability)

the way Bossk will work is that one of the crit results that are not canceled by the defender will be eligible for his ability, regardless of how many other dice are in the pool. If you roll incredibly well (or heavily modified) against a ship that can't cancel dice well (low agility, no evade etc) you will be able to have more hit results than you have dice (provided you score an uncanceled crit)

Bad logic. Xizor can transfer a hit result obtained through a roll of the dice but there is no evidence of hits/crits exceeding dice rolled. Accuracy corrector in no way allows you to exceed dice rolled because no ship has fewer than 2 attack strength so at its best allow maximum hits but not exceeding dice hits (unless you can come up with an attack which only gets 1 die? Last time I checked ATC has been released yet so that just puts it in the same boat as Bossk. If they have posted an FAQ on it then that's one thing but from what you've just offered its still just a best guess with no current examples of exceeding dice rolled.

As was pointed out above, the advanced targeting computer in the raider adds a crit result.

If an advanced with accuracy corrector received the crit that reduces your attack value he would only roll one die but could use AC to cancel it and add 2 booms

The FAQ also specifies that AC can add 2 booms even if the attack rolls zero dice because of the blinded pilot crit

From the opposite direction, an evade token adds a swoosh result which can exceed the number of dice.

Basically, once you get to the compare results step the actual dice no longer matter, only the results that are in pool.

Any other mechanic in the entire game where your damage for a single attack can exceed the attack dice you roll?

advanced targeting computer

direct hit crit

and minor hull explosion crit (if I remember correct, that one that forces the opponent to roll another die of damage)

at the very least

Forcing another rolled die only enforces my challenge. No damage exceeding dice, simply another die rolled. Still no exceeding dice. As far as his ability see above. It could increase any result within the dice cap.

Edited by charlesanakin

As was pointed out above, the advanced targeting computer in the raider adds a crit result.

If an advanced with accuracy corrector received the crit that reduces your attack value he would only roll one die but could use AC to cancel it and add 2 booms

The FAQ also specifies that AC can add 2 booms even if the attack rolls zero dice because of the blinded pilot crit

From the opposite direction, an evade token adds a swoosh result which can exceed the number of dice.

Basically, once you get to the compare results step the actual dice no longer matter, only the results that are in pool.

I can buy the AC vs blinded pilot but all that really says is that Blinded Pilot superceeds any other rule or mechanic. So you must follow the instructions on the damage card over anything else. ATC hasn't yet been released so how that works is simply best guess. I'll post it to FAQ.

I'll post it to FAQ.

Knock yourself out.

Absolutely no one else has any doubt as to how it works, the rules in this matter are actually very clear. This is a textbook example of funkleton's favorite phrase, "do what the cards say, don't do what they don't", your just reading stuff into the rules that you think should be there even though they aren't.

Forcing another rolled die only enforces my challenge. No damage exceeding dice, simply another die rolled. Still no exceeding dice. As far as his ability see above. It could increase any result within the dice cap.

it's not a part of your initial roll, so the damage can indeed exceed the amount of dice you threw during the attack

ATC and direct hit have still gone unaddressed, and they just flat out ignore the number of dice you throw (for good reason, poor advance wasn't getting anywhere with a two die base :()

Edited by ficklegreendice

Is it possible to run Bossk with two Merc Copilots and activate both Copilots after using Bossk's ability? Crit to two hits, two hits to two crits. Why or Why not? If you can triple stack tacticians, why not Copilots?

I'm ready for Bossk already. I'm gonna fly that ugly ship on a daily basis.

Is it possible to run Bossk with two Merc Copilots and activate both Copilots after using Bossk's ability? Crit to two hits, two hits to two crits. Why or Why not? If you can triple stack tacticians, why not Copilots?

I'm ready for Bossk already. I'm gonna fly that ugly ship on a daily basis.

Bossk's ability occurs far after the Merc Copilots' triggers.

However, a Merc Copilot or two will ensure that he has Crits available to turn into double-taps.

He could be skinning a bear. Actually that brings up a very important question, is a Wookie a bear?

Yes, ok, that's reaching for an excuse to do a Four Lions joke...

:P

No, Wookie is Bigfoot.

I keep thinking that I don't want to run a cannon on Bossk, to take advantage of the twin 50 degree auxiliary arcs. If I don't run a cannon, then I should take Calculation, to flip an eyeball into a BigBoom that can do double damage.

And then I get greedy and think "But Calculation + HLC..."

Now that I look closely, I think the Calculation + Recon Specialist combo looks interesting. The downside of Calculation is that you sometimes roll 2 eyeballs. RecSpec can help overcome that. Add in a Gunner, and you can modify 2 attacks across your full 180 field of fire. K4 also looks promising, but it depends on the dial.

you know, I never thought to glance at the upgrade slots

3 crew slots

that's a lot of pelts able bodied crew to go around

best of all, scum finally has a ship that can take an intelligence agent without gimping itself :D (stupid hwk and firespray with only 1 crew slot...

and hey, it even comes with Stay on Target ^_^

It's so Jabba can fly aboard the Hound's Tooth