Negation or nullification?

By lius, in UFS General Discussion

My friend and I had a small disagreement about this very topic and I look to the ufs community to help open both our eyes to some different points of view. Negation is defined as the opposite absence of something regarded as actual, positive, or affirmation. A denial. Nullification is defined as a refusal or action of a state of impeding or attempting to prevent the chosen operation.

Now I really like the way things are with the current use of nullification over strait negation. I give my attack ten damage and you reduce it by ten, this works for me. However, my friend what cards like yoga mastery to be made or return,(which just says no) this is a problem for me. What are your thoughts?

Yoga mastery is fine in legacy but it should never, ever be printed for standard unless they want this game to die immediatly. I like how negation works now, its proactive. You blank the card before it can be used but some kind of response based negation will probably show up at some point. When e negation does return I think it needs to destroy itself, or require some kind of resource or both. I'd prefer it to be like preventing the curse, an action, that cant just be used every turn.

More cowbell.

It needs a bit of negation, but not in the form of easily costed foundations. Momentum costs, cancellable by opponent if they do something, only useable if you've done damage this turn, etc...

bloodocean said:

Yoga mastery is fine in legacy but it should never, ever be printed for standard unless they want this game to die immediatly. I like how negation works now, its proactive. You blank the card before it can be used but some kind of response based negation will probably show up at some point. When e negation does return I think it needs to destroy itself, or require some kind of resource or both. I'd prefer it to be like preventing the curse, an action, that cant just be used every turn.

bloodocean said:

Yoga mastery is fine in legacy but it should never, ever be printed for standard unless they want this game to die immediatly. I like how negation works now, its proactive. You blank the card before it can be used but some kind of response based negation will probably show up at some point. When e negation does return I think it needs to destroy itself, or require some kind of resource or both. I'd prefer it to be like preventing the curse, an action, that cant just be used every turn.

This pretty much sums up everything I wanted to say.

I think YM would be fine in the current game, if the cost was just a bit higher.

If it was 15 dif , cost 15 life and had a 1 check then just maybe it be fine for standard play lol.

Demon Slayer is fair, methinks. Screw your kill turn I have mone-an uncommon.

I always thought No Memories was fine. 4/4, okay block, and it commits itself. Plus, the Void R requires two momentum, which is hard to come by in the standard environment. I also like Control the Present.