What about 3 players? How to implament?

By R22, in Star Wars: Armada

Three of us are jumping into this game that leaves an odd man out. In X-wing we found that whomever got caught in the middle inevitably died as both of the others made mincemeat out of the quickly weakening member of the herd (we're apparently a self-cannibalizing herd).

In Armada we're thinking 2v1 with the 2 splitting a total number of points the 1 has complete access to. This makes the 2 into cooperative fleet elements that are self contained while giving the 1 an equal force.

Besides that, any other ideas or foreseeable problems? I'm thinking activation order might need some thought. Also, what would be a good point limit for this?

Three of us are jumping into this game that leaves an odd man out. In X-wing we found that whomever got caught in the middle inevitably died as both of the others made mincemeat out of the quickly weakening member of the herd (we're apparently a self-cannibalizing herd).

In Armada we're thinking 2v1 with the 2 splitting a total number of points the 1 has complete access to. This makes the 2 into cooperative fleet elements that are self contained while giving the 1 an equal force.

Besides that, any other ideas or foreseeable problems? I'm thinking activation order might need some thought. Also, what would be a good point limit for this?

2 vs. 1 is probably the best choice, and given what's been released, they'll probably need to play the Rebels for now. I don't think you'd need to change the activation order, just let them work it out -- like in real life, they'll have to cooperate ;). I would think 300 points would be good, but if you have multiple cores and enough ships, you could probably go to 400.

i have played a couple of games as 2 v 1. it works perfectly. both sides still get the same fleet points. you just have the individual players on the 2 player team operate their own ships in the fleet. mechanics of the game stay the same. doesn't matter in what order you move bc even as a 1 player team there is no set order you have to move your ships in (for your team obviously)

Wait for Scum third faction.

Yeah I say two verus one with the two either getting half the standard points to spend or the one getting double standard. The two should also alternate turns so they only get to activate one ship per round.

If players A and B are facing player C then

Player A takes a turn

Player C takes a turn

Player B takes a turn

Player C takes a turn

Player A takes a turn

and so on.

Not perfect but ok and hopefully they'll do a third faction down the line.

Implement.

This is actually covered in the Rules Reference:

Team Play

Star Wars: Armada is designed for two players, but it can

be enjoyed by more; simply split the players as equally

as possible into two teams. Each team controls one fleet.

Each team must also nominate a Team Commander from

among its members.

Each player takes exclusive control of one or more of his

team’s ship and squadron cards and makes all decisions

for the corresponding ships and squadrons. This includes

choosing commands, attacking, spending tokens, etc.

During the Command Phase, each player chooses

commands for only the ships that he controls. He may

discuss his choices with his teammates, but he must do

so openly at the table and cannot show his command

dials to another player. During the Ship Phase, the players

must agree on which ship to activate when it is their turn

to activate a ship. During the Squadron Phase, the team

must agree on which squadrons to activate.

If teammates cannot come to an agreement on a choice,

the Team Commander makes the final decision.

If all of one player’s ships and squadrons are destroyed,

his team continues to play and can win by destroying

all of the opposing team’s ships or by having the highest

score after six rounds.

If you want to do a 3-way free for all i suggest keeping points at 180 per player, on a 3x3. Then deploy obstacles as normal, noting that one person will select 2, i suggest putting the space station in play directly in the middle to give you an objective to fight over. Then for deployment simply mark off a rectangle distance 3 by distance 5 in two corners on the same side of the board. Then mark a similar 3x5 in the middle of the opposite side. Voila.
314qnbr.png
My Paint-fu is terribad, my apologies regarding scale.

I was playing a 1v1 game the other week, when a friend (who did not have his own set) popped into the FLGS. I told him to commandeer my second VSD, and we just went from there.

It was a lot of fun.

Last week, we had an Armada get-together at my place and we did 2v2. I think the co-op games are great, especially for learning.

Implement.

Bless you.

He may discuss his choices with his teammates, but he must do

so openly at the table and cannot show his command dials to an-

other player.

Oops. Broke that rule. :huh:

Implement.

Bless you.

I hate that it's in the title. I saw it as soon as I posted it and of course now can't change it. My shame for all the world to see!

Implement.

Bless you.

I hate that it's in the title. I saw it as soon as I posted it and of course now can't change it. My shame for all the world to see!

You can't help it, you're just a droid. There's a bug in your programming. We'll fix it after we do a memory wipe.

My thoughts are just square off the playing space and have the deployment area be the usual 3' by range 3 area in the middle of each side of the square. 4'x4' is the closest to normal playing space and should still fit on two standard folding tables next to each other.

Implement.

Bless you.

I hate that it's in the title. I saw it as soon as I posted it and of course now can't change it. My shame for all the world to see!

Once you typo in a thread title, forever will it dominate your destiny...