Star Wars Battlefront

By Munk888, in X-Wing

So the AT-AT will work like the AC-130 in Battlefield? Non-PC controlled, but allows you to man the guns and you are able to spawn out of it. Correct? The thought of fast-roping out the side of an AT-AT is pretty awesome.

Sounds like it. That, or the movement controls you have are forward and backward.

You don't get why we are caught up on the lack of space battles??
Really?

Maybe because this is STARwars...

I remember the tech demo from the original SW BF 3, it had you jump into an x-wing then fly around a bit shooting stuff on the ground then fly up into space and battle up there.
No sky box.
All free flowing.
And that was back in 2008 (ish)

Just imagine what DICE could do now if EA let them

Battlefront 1 lacked space battles and was better for it. SWBFII's space battles, under the hood, suck. Why doesn't Battlefront 3 have space battles? The reason's simple: they went to so much effort to create the game's four environments (that's not four maps, they made a lot more than four maps, they're just all (afaik) on Endor, Hoth, Tatooine and Sullust) that they wanted to show off their vistas. That, and an overhead sky battle's a lot more epic than a ground-to-space transition which is literally a case of changing the skybox. I saw a Battlefront 2 mod do it.

As for EA holding them back, they've been working this since Disney bought LFL. I don't think they've rushed it. People just want to hate because it's EA, and nobody wants to believe in EA just to get stung like Mass Effect, Sims 4 and Dragon Age.

One thing that upsets me is the inevitable DLC. CoD and Battlefield can milk me for my money, sure. But EA/DICE know they can milk MILLIONS from Star Wars fans. I just wish there was some honest, fly casual, "we're gonna actually sell you the whole game and not squeeze your wallet for DLC content that should've already been there" marketing plan for Battlefront. But we all know that ain't happening in this galaxy.

That's not as much of an issue with a complete game as when a game's been stripped down to be sold piecemeal. Whether or not Battlefront is complete we don't know, but they've been working on it for ages and it's got a lot of content in it (more than the first two by the looks of it). What worries me most is the way it seems to handle classes: you make your own loadout. That's a golden microtransaction opportunity for EA to sell guns and gear, and the only way I can think of to put me off getting this.

It sounds like their DLC plan is new worlds though, which I'd be okay with provided the base game comes with enough maps on its four planets (they've said it's a lot more than eight) to not feel like a DLC shaped hole.
Edited by TIE Pilot
I hate to say it, but get used to it.

This is the way triple A games are made now.

Pretty much. It's (partly) in response to climbing development costs - publishers can no longer realistically expect to create good cash flow by selling the game itself, so they're becoming service platforms. I think it's an okay-ish compromise, albeit one that can be (and has been) abused.

It sounds like their DLC plan is new worlds though, which I'd be okay with provided the base game comes with enough maps on its four planets (they've said it's a lot more than eight) to not feel like a DLC shaped hole.

Oh God no. Map packs may sound okay in practice, but they are actually the worst thing - they cause a multiplayer community split between the players that have the pack(s) and those that don't. I have seen a lot of different attempts at map pack implementation, and none of them have been good (though some were less bad than others. I don't think anything will be as disastrous as the Gears of War map DLC, good God no why why why why)

Yeah, map packs are really bad. My buddies and I who played Halo: Reach had a real issue with it, because well... I had each and every one. MOST of them didn't... And tbh?

Most sucked pretty badly.

Now, that's why something like Forge World was BRILLIANT. Make your own maps! Sometimes they actually got featured on playlists.

Oh God no. Map packs may sound okay in practice, but they are actually the worst thing - they cause a multiplayer community split between the players that have the pack(s) and those that don't. I have seen a lot of different attempts at map pack implementation, and none of them have been good (though some were less bad than others. I don't think anything will be as disastrous as the Gears of War map DLC, good God no why why why why)

It's better than monetising character customisation.

I see where you're coming from but there are plenty of ways to handle it. The maps downloading onto all copies and then being "unlocked" feels dirty but is actually probably one of the better approaches.

It's a terrible approach. Disk-Locked-Content as it's called (mockingly, another DLC) is just... Unsupportable. Because by every right but your wallet, you own it but cannot use it until you pay the premium.

It's hogwash.

Eh ... pass.

two months after release nobody will care anymore and be after the next new fancy AAA nonsense

Sold my XB1 plus games to invest into X-Wing :)

Sold my XB1 plus games to invest into X-Wing :)

Good plan

Xbone is teh lame

The pad is nice though, I might get one if they release them for windows. My 360 pad is still fine though

It's a terrible approach. Disk-Locked-Content as it's called (mockingly, another DLC) is just... Unsupportable. Because by every right but your wallet, you own it but cannot use it until you pay the premium.

It's hogwash.

No, no, not what I mean. I mean what Magicka used to do: when they released a new DLC they'd made after the game released the files to run it were in the update. That way, people who bought the new stuff could use it with people who didn't.

The problem with their implementation is that they also added it to the menus with a dirty great big lock painted on it which I really didn't like, but sending the basic files out in an update to make things cross compatible is surely better than splitting communities as described above? Back in the old days when disc space was an issue sure, but hard drives are huge now.

Edited by TIE Pilot

For now, i'm going to just keep playing and learning xwing. However, i'm a huge dice fan. I got into BF4 late. Like, all DLC already released late. I didn't experience buggageddon. I didn't experience the 8-15 year old masses. I found servers with chill adult gamers and on the whole enjoyed myself.

2 things: i'd love to see the in game footage, for real, with players plugged in and getting down and dirty.

The other? I may just wait until AFTER Christmas for this.

I got a poop ton of BF4 for like $30. I'm patient. I'm a Dice fan. If the game is worth $30, then i'll wait to pay that price. 1 bottle of good tequila, or 100+ hrs of a "hopefully," decent game...gotta calculate that ROI!

Of course, it could be the worst thing since Jar Jar binks...

Oh, and pre-sale stuff to get a fuzzy 181st jacket patch or something silly doesn't entice me one bit. You can keep your 20$ physical trinket that your 2 year rips, breaks, loses, or otherwise wrecks :)

It's a terrible approach. Disk-Locked-Content as it's called (mockingly, another DLC) is just... Unsupportable. Because by every right but your wallet, you own it but cannot use it until you pay the premium.

It's hogwash.

No, no, not what I mean. I mean what Magicka used to do: when they released a new DLC they'd made after the game released the files to run it were in the update. That way, people who bought the new stuff could use it with people who didn't.

The problem with their implementation is that they also added it to the menus with a dirty great big lock painted on it which I really didn't like, but sending the basic files out in an update to make things cross compatible is surely better than splitting communities as described above? Back in the old days when disc space was an issue sure, but hard drives are huge now.

I knew what you meant, compatibility stuff and whatnot- but it's really rare to see that.

Sold my XB1 plus games to invest into X-Wing :)

Good plan

Xbone is teh lame

The pad is nice though, I might get one if they release them for windows. My 360 pad is still fine though

I would say this current generation of consoles seems pretty poor. I might actually skip on any consoles for this current generation.

I dont think I can be happy with this game.

No prequel stuff? Hey i like ARCs and Jedi. No large amount of colorful jedi blades?

eww.

no space battles? eww.

downloadable content? eww.

Everyone take cover.

Well, I mean, I'm pretty sure there will be Jedi of some sort in the game.

They did show Vader in the trailer, so I'm thinking you'll be able to lightsaber duel him with Luke or whatever.

(But let's be honest - the Jedi mechanic in Battlefront 2 sucked and felt tacked-on. And i'm going to have to side with TIE Fighter Pilot on the space battles; they were atrocious. But then, I didn't like Battlefront 2 overall - they nerfed vehicle damage so badly it was a joke).

Edited by President Jyrgunkarrd

Well, I mean, I'm pretty sure there will be Jedi of some sort in the game.

They did show Vader in the trailer, so I'm thinking you'll be able to lightsaber duel him with Luke or whatever.

(But let's be honest - the Jedi mechanic in Battlefront 2 sucked and felt tacked-on. And i'm going to have to side with TIE Fighter Pilot on the space battles; they were atrocious. But then, I didn't like Battlefront 2 overall - they nerfed vehicle damage so badly it was a joke).

Are you kidding?

Please tell me a better game with melee and ranged combat. Esp lightsaber combat.

It works extremely well: You can block, you can reflect shots. Its intuitive. Its fightable: Heavys with mines will 1shot a Jedi. Rocket Launchers also work really well.

Wait, why was the fighter combat atrocious?? what??

Well, my bias is that I played it as a couch co-op experience; the bots did not use the ships well, at all.

The best combined-arms games that feature lightsabers. IMHO, are the Jedi Knight / Jedi Outcast / Jedi Academy games.

Wait, why was the fighter combat atrocious?? what??

When you mod it and see under the hood you realise why you never die. The map is full of rails called flyer splines that the AI follow, creating the illusion that they're flying the ships, but they're just following a preset path. They only shoot you when you cross that path, they can't tail you. Their weapons are actually on forward facing turret mounts so they can hit you if you don't fly directly in front: stick an AI TIE fighter on a ground map and they shoot down. Plus the AI have no code for using the landers.

It's an illusion. Space battles are fine with other players, but the bots left much to be desired.

Rocket Launchers also work really well.

Lightsabers in Battlefront can block anything. You know that Rebel missile tank? They can deflect a full salvo from it. They can deflect flamethrowers too.

Plus, y'know, the whole part where spawning as a Jedi / Sith / Bounty Hunter was actually just a kill streak mechanic. It felt more like grabbing a star power-up in Super Smash Bros than actually playing as a force user with a lightsaber.

Either put them in the game as a class or don't include them, in my opinion. It's not like force users were completely invincible in the films; Jedi Masters got rocked pretty hard in the (admittedly terrible) prequels when faced down by lots of guns.

Edited by President Jyrgunkarrd

The lightsaber "rage mode" mechanic worked pretty well for the force users. Not so well for the gunners.

DLC is imho, one of the worst things to happen to the gaming industry in recent times.

And EA is the king of DLC.

Look at the Battlefield 4, BF:Hardline controversies, if you think this that forum has seen hate, you should see the official BF ones. :)

I know the space battles were a joke.

That doesn't mean they shouldn't be improved.

They did. They improved the fighter behaviour and put a ground model in.

It's still dogfighting, it's just an atmospheric backdrop instead of a space one.

DLC is imho, one of the worst things to happen to the gaming industry in recent times.

And EA is the king of DLC.

Look at the Battlefield 4, BF:Hardline controversies, if you think this that forum has seen hate, you should see the official BF ones. :)

I kind of have two minds about DLC. Or maybe more than two.

On the one hand, yes, publishers have been abusing it to implement extremely anti-consumer business models, offering up everything from pay-to-win content to disc-locked content to gated feature sets. It's kind of horrible.

On the other hand, it's also been used to implement a lot of pro-consumer convenience. I can't be the only one who prefers downloadable expansion packs over the old model of having to go physically get the **** thing? And the publishers that have done it right have created an experience that, for me, is so much better than the old way of doing things - I get to buy what I want for a reasonable price point and the game feels like a complete experience without me also paying for a bunch of crap I'd never want to experience anyway.

On the other other hand... it's kind of keeping the whole ship afloat. Games sales just aren't cutting it anymore, and the risk is too high when you have to sell tens of millions of copies just to break even. DLC might allow publishers to bridge the gap between now and whenever a more sustainable solution is found for stopping the skyrocketing costs of making big games.

As long as I can be a storm trooper and shoot me buddy on the couch next to me playing a Wookie, I'm happy.

Sold my XB1 plus games to invest into X-Wing :)

Good plan

Xbone is teh lame

The pad is nice though, I might get one if they release them for windows. My 360 pad is still fine though

I would say this current generation of consoles seems pretty poor. I might actually skip on any consoles for this current generation.

I've not updated yet.

Battlefront and Halo5 are the only reasons I have to consider it, and so far Battlefront hasn't convinced me.