Antigoth said:
MarcoPulleaux said:
-6 Checks
-+2 blocks on foundations
You mean the stuff that caused problems previously.
I agree, needs more 6 checks so I can write another forum topic about 'why these cards were banned' and where the game is going... (obviously sarcasm). There are some +2 block foundations, fire actually has a couple off the top of my head - The 'whatever' team (Paul's support) is +2 low, and one of Zi Mei's foundations is +2 high.
There are a boatload of +2 mid blocks on assets.
The biggest thing 6 check foundations would do is 'enable' more shenanigans early, giving certain symbols the ability to 'play' more agressive cards earlier...
I think that with character stacking, i.e characters that still have 6 checks but with difficulties in the 3-5 range, we will see a lot of decks get this big attack early advantage. Jin in particular is a character that has a super easy time playing agressively, i.e. checking 6s (from +'s or from stackers in his deck).
I think we are fine on both of these fronts.
I'm also wondering what 'abilities' that work on both players turns is referencing. Do you find there is an abundance of 'my turn only' abilities? I guess with a lot of damage pump around we are looking at cards that are very one-turn only in nature... But, if you elaborate it would be helpful.
- dut