Okay. Now I know this is all new and redone, but I want to know what you guys think this game needs card wise. Oh and that list should only be cards that keep the game going in a healthy direction. These cards should also be reasonable. If it is old cards, or your own creation, just tell the ufs community what you think. It is always nice to see that someone else shares your view, or even better, can open your eyes to a new view.
What does this game need?
More reversals, balanced control cards(like preventing the curse or demon slayer). More support for other symbols, more characters, better prize support.
water cards that don't have life on them and are playable
More Fire support
More characters to choose from
A promo Kazuya and some proper low blocks for Earth..
Seriously ASAP on that second one!!!
Enhance negation!!! Seriously, balanced E negation is an absolute must in this game!
I would also like to see keywords other than Stun on cards (Powerful, Multiple, Reversal and Breaker namely). Lay off Stun for a while.....
More characters, seriously >_> at least promo ones, preferably of liscences that haven't been seen in a while so we can get some variety back in this game.
I want moar weapons. bonus points for having fire.
more Character Only or character-exclusive abilities
Splits and Good Actions
Less All, less Fire.
can we get a Ken
. I like MAC but the second response is ken only @_@
More Reversals, more Character specifics and resource specific abilities.
- At least something that deals with throws, (cause so far I havn't seen anything that works better than just tossing throws with damage pumps) That isn't just Damage reduction.
- Street Fighter, Darkstalker, KOF and Samurai Showdown Characters.
- Reversals
- Balance E, R, F Negation
Just my thoughts
Umigame
Umigame said:
- At least something that deals with throws, (cause so far I havn't seen anything that works better than just tossing throws with damage pumps) That isn't just Damage reduction.
- Street Fighter, Darkstalker, KOF and Samurai Showdown Characters.
- Reversals
- Balance E, R, F Negation
Just my thoughts
Umigame
I agree with all of this. The big challenge is costing negation correctly. Namely, some characters rely on one or two strong enhances to be playable. So, with negation, needs to come ways to deal with negation... more selective commit, response negation, etc. Costing the negation and answers to negation will be what makes this block more fun than the last.
Reversals are nice, but are ultimately deterrants to attacking without mass speed pump. I think the costing on things like Gut Drill is appropriate, but if we get uber strong reversals ala Spike and with Stun we will drop back into a game of cat and mouse, and not cat on cat.
- dut
edit: I have no idea why that double posted...
To add something different, it's been alluded to, we need the symbols rounded out and the mechanics that go with them. But, I am confident all of this will occur as the new sets are released.
- dut
More cards.
Foil
Street Fighter 4 and El Fuerte
Negation plain and simple.
Oh yeah and a set to NOT have any Fire cards in it
B-Rad said:
Negation plain and simple.
there may not be negation but there sure is ways to get around what your opponents doing...i was playing my earth siggy deck yesterday and my opponent ended up that turn with 6 blanked foundations 2 of which were perma blanked
You just have to look into other ways to do things and not just mindless negation......thats what we need to get away from
I'm not asking for things such as Pieces of Eight or Yoga Mastery, but more selected negation such as Spiritual Centre or Distractable... Oh and Tag Along
B-Rad said:
I'm not asking for things such as Pieces of Eight or Yoga Mastery, but more selected negation such as Spiritual Centre or Distractable... Oh and Tag Along
You mean Tag "Your character does nothing, ever." Along?
Eww.
Also, Lightning Uppercut is Tag Along in attack form.
Or that random, I think common, Kazuya attack that happens to have a block on it (Demon Slayer). The one with the continuous ability that allows you to ditch it from the card pool (I think I mentioned it has a block on it) to negate an enhance ability on the staging area. Sure it can't negate F's or R's but it's a **** start. Considering if you somehow block an attack by Hilde with it, she won't be able to use her E on a later attack (say, Lightning Horn, anyone?).
On the even more plus side, it shows Paul's face looking like a tub of butterscotch pudding while he takes a beating.
Personally I think we have control where it needs to be, on the attacks. By placing strong tap control on the foundations we are heading right back to where we were before. Strong attacks with control that have weak damage and have to be successful is the key to having strong control in my opinion. To much foundation control that was reusable is what killed the game. Should control play a part in the game. Yes. But more cards that act like Nina, Rashotep, and Zhao Daiyo would be great. Control that rfg's or makes stuff useless for a turn. I think No Forgivness and Soul Caliber are a bit strong because they perma blank. I don't think we need that. I think manical laugh is a good direction for control. YOu get stun 1 on your attack. The card is destoryed and it gives you momentum. Card destruction for card destruction sake needs to be more diverse instead of blowing up choice cards or blowing up the world. Discard needs to be more empowered. Discard from hand and momentum are key. Currently there isn't a lot of anti-momentum cards. More of that would be great. Also continuing the trend of "if this card is discarded due to an opponents card effect x happens" would be great.
I will say this since it will happen, any card that has commital ability as a foundation should a 4+ check and be limited to 1 card or require 2 or more attacks to be played before it can be used. You might say that it would be worthless. I disagree. The focus shouldn't be lock down. The focus is the fight. Having aa high check or 2 or more attack requirement for use makes it so the player has to pay a high cost for select card tapping. With all the combo cards that are out it is easy and benifficial to play 2 attacks to set up your stronger 3rd attack. I think that once controlled commital comes back it will be required in every deck that can. Thus making it a must have card and other symbol players will be calmouring for it. I see this happening with Order since it doesn't have anything solid right now that fire doesn't have. Eventually easy control commital will comeback because the fans will demand it and it will kill the game.
darklogos said:
Discard needs to be more empowered. Discard from hand and momentum are key. Currently there isn't a lot of anti-momentum cards. More of that would be great. Also continuing the trend of "if this card is discarded due to an opponents card effect x happens" would be great.
There are many cards that discard momentum. There is a king card that discard momentum for a commit and the controller gains one. There is also an R to playing an attack. Your opponent drops 2 momentum and cannot add anymore during that attack.
-6 Checks
-+2 blocks on foundations
-Abilities that work on the opponent's turn.
Also, as has been said multiple times, moar Order cards with no Flame, moar Water cards with no Plant.
MarcoPulleaux said:
-6 Checks
-+2 blocks on foundations
You mean the stuff that caused problems previously.