Underbidding is the deliberate act of using fewer points than your opponent in order to gain an advantage. In X-Wing Miniatures, players often underbid in order to gain the initiative in moving and firing first. In Star Wars Armada, the importance of underbidding is even more important - it allows a player to choose to be the first or second player and thus control whose objective cards will be used.
Why is this so important? As an Imperial player, at 180 points I have a Victory II class Star Destroyer with Tarkin and Yularen, Howlrunner, and four TIE Fighter squadrons. My fleet is perfect for a slugfest, so I choose Advanced Gunnery, Minefields, and Fleet Ambush as my three objective cards because the only way to get points in each scenario is to destroy your opponents ships and squadrons.
My opponent, a Rebel player with a Nebulon B, a Corvette, and several X-Wing squadrons, has chosen Most Wanted, Fire Lanes, and Intel Sweep as his objective cards. I definately don't want to play any of those missions.
Most Wanted allows his ships and squadrons to roll an extra die every time he attacks my Victory II. Yikes! No thanks!
Fire Lanes allows a ship to collect victory tokens for controling one of three objective tokens. The Rebel player has more ships than I do and his ships are faster. He can control the board better than I can and can collect victory tokens at twice the rate that I can. He could win the game without ever even firing a shot at me! Nope, I don't want to play that mission either.
Intel Sweep rewards the player whose ships travel the board collecting the most objective tokens with 75 points at the end of the game. Again, the Rebel player has twice the number of ships I have and his ships are faster. Once again, he could win the game without ever having fired a shot at me and I'm unlikely to chase him down and catch him in six turns. So, that mission is just as bad for me.
At 178 points, I underbid by 2 points and, if my Rebel opponent is smart, he will have underbid by more than me, say around 6 points under, coming in at 174 points. The Rebel player must now choose to be First or Second Player without looking at my objective cards. The Rebel player realizes that my chosen objectives are most likely slugfest objectives that give my slow and powerful Star Destroyer the advantage, so decides to force me to be First Player and choose from his objective cards. He gains an advantage any way I choose. With Most Wanted, his ships and X-Wing squadrons will get the extra die every time they attack my Victory II and with the other two objectives he will not have to even engage me at all to win (the wisest course of action for a frigate and a corvette up against a Star Destroyer).
The importance of underbidding cannot be understated in Star Wars Armada. I would suggest underbidding by anywhere from 2 to 9 points in a 180 point game and more in larger games. Fight on your own terms. Don't let your opponent force you to fight a battle that your fleet is unsuited for. Choose your objectives well and may the Force be with you.
Edited by Stormtrooper721