Duplicating my response in the other thread on this topic:
Makes sense, but it's still an issue, and a departure from what seems to be the SOP for FFG, that you get everything you might need in the package.
Cluster mines look like they stay on the board like Prox mines do, but if you only get 1 per pack you don't even have enough to equip the Tie Punisher without the Extra Mutations upgrade. In theory you could have as many as 3 of them on the board at once, per Tie Punisher.
Now I get that FFG may not have room for 3 of those tokens per package. But at the same time that means you have upgrades you can't use because there's no token for them.
How does proximity mines currently work? Don't they last until detonated?
Yes they do.
Which isn't quite as much of an issue. You get 1 prox mine token with every prox mine card. But with the Tie Punisher, you effectively get 2 cluster mines per package but only 1 token, assuming they don't include an extra token, and just didn't show it on that picture.
Edited by VanorDM