Ok so I've been writing an adventure to run for my group when I go back to uni, and I'm looking for some crits and comments on what I have so far...
- The Acolytes are tasked with finding one of the inquisitors informants who has not reported in for some time. They are given a name and a photo reference to help identify him.
- They travel to the world, and the settlement he was based in. Its small and surrounded by thick forest.
- They can ask around and a few people of note (shop keepers, bar keepers, waitresses) will recognise his face and point him towards his house. Some might recall him meeting with some "out of towners" ie people they didn't recognise.
- There won't be anyone at his house.
- Going to the arbites and asking permission in an official capacity will gain them a good ally in a young arbites officer who has been investigating the "out of towners". And he'll help them get a search warrent for the house. If they break in they'll get arrested (hopefully they'll go quietly lol) and will meet the same arbites officer but he will be more suspicious of them and be harder to win over.
- The house will be relatively normal, nothing strange, until the reach the locked study. Inside they will find papers strewn everywhere, photos that the arbites officer will recognise as the people he is investigating...apparently the inquisitors agent had been investigating them too. There is also a map of the local area with some ruins marked on it. I am debating some home security for this point to add a little excitment...perhaps a servitor guard or gun drone...but I'm definately going to have some journel notes suggesting he went to the ruins to further his investigations
- They can try and get a small squad of arbites to come to the ruins with them...if they made good friend with the young arbites officer he will accompany them whatever, if not then he won't.
- The ruins bit starts with a fight outside, basic mooks and lieutenant guarding te entrance...then they travel through an underground complex...a few fights scaling up from humans to mutants to complete abominations, before arriving in a large antechamber just in time to witness the completion of a ritual being cast by no other than the inquisitors informant! (I want him to become a bit of a recurring enemy possibly)
- The ritual will summon some minor demons, I'm thinking flamers of tzeench...one or two should be enough...there will also be some basic cannon fodder too. The bad guy will hang around, possibly until he gets wounded then he'll escape somehow cursing the acolytes and their inquisitor.
- Hopefully everyone can survive that at rank 1 lol! And they'll report back to the inquisitor who as puritan will be shocked that one of his oldest friends has turned.
So thats all I have, its pretty rough and probably needs some filling in...so crits and comments please!