Hi all, this is essentially a long range, low fighter count build that is designed to match the imperials head on.... Not the best rebel strat but the imperials won't expect it
Assault frigate MKII B
Garm Bel Iblis
Total 97
Assault frigate MKII B
Defence liason
X17 Turbolasers
Total 81
Assault frigate MKII B
Defence liason
X17 Turbolasers
Total 81
2 X-wing squadrons
Total 26
1 B-wing squadron
Total 26
Overall: 299
Objectives: Fleet ambush/Hyperspace assault, Minefields, Advanced gunnery.
Essentially, the squadrons are flexible and I choose the X wing/ B wing combo for survivability and either protecting the frigates or doing a solo run with the help of one Assault frigate as squadron commander. The list is capped at 299 to allow aggresiveness. Objectives have been selected to prioritise the fleets general stance (Long range) with the exception of Fleet ambush. It would be incredibly risky if the opponent uses 3 ships, of which 2 of them are capitals but the payoff may be worth it. Alternatively, a standard hyperspace assault can benefit the situation since an ambush fleet of 1 MKII frigate, 2 X wings and 1 B wing squadron is nothing to scoff at.
X17 turbolasers are there to hammer a single point and was chosen over advanced armamaments but can be swapped out at the cost of lower tier squadrons. Defence liason is there in concert with Garm's ability for a free token at the start of the game. This is so that while I am spamming concentrate firepower and squadrons (for one frigate if need be) there will be a chance to use an emergency repair/ maneuver command at full. Again, this can be used on the 5th round.
The list should aim to combat the opponent at long range so I'd keep a solid 2-3 on the maneuver and try to move in a straight line (think akbar slash) since the broadsides are absolutely devastating and can be even better with advanced armaments at the cost of redirect problems against imperials. I like the Frigates general survivability and with the defence liason, they may actually hold out long enough due to the nice complement of shields available to be redirected.
I understand running a low fighter count and strategy that involves a headon collision with imps is a no-no by most rebels but I am keen to try the dolphin brigade.