My thoughts about the “Extra Munitions” upgrade.

By devotedknight, in X-Wing

My thoughts about the “Extra Munitions” upgrade.

It’s an all right card, but does really help. I personally run my bombers with only one ordinance per bomber. So I would have to give up a Tie-Bomber to use the card. (And three Tie-Bombers are not a winning combination.)

I understand the FFG should and must keep game balance in mind. And I don’t believe that the One-Shot-One-Kill ordinance is going to make the game fun for every one.

I personally don’t believe that fantasy flight will ever fix this problem to everyone’s satisfaction. I could be wrong.

If I could every talk to the X-Wing game designers, I would suggest two changes, (keeping in mind game balance must come first. And no One-Shot-One-Kill ordinance.)

I would suggest the Target locks happen at the beginning of the combat phase and takes no action. It only takes half a millisecond to lock on target using today’s technology.

Admit that they ordinance isn’t working, fix the problem and just re-issue corrected cards so every one can just move on! Ordinance is just not effective!

JMHO

The card is better than most people think and it attempts to make the bombers in the game what they should. For the tie bomber and the like the card is perfect. Running them with a missile and a bomb this card is a double bonus. So for 8 points I get two cluster missiles and two seismics? Yes please. Heck run Flechetes and prockets for 7. The card is fine.

For those people crying about action economy, would it have been awesome to get ever more? Sure, but could have easily been unbalanced. Most of the cards Give us a benefit to firing them and now getting twice the fun, even better.

Again when you take it solely to benefit a single option, it's not as great but it will see table time benefiting bombs and bombers.

The card is better than most people think and it attempts to make the bombers in the game what they should. For the tie bomber and the like the card is perfect. Running them with a missile and a bomb this card is a double bonus. So for 8 points I get two cluster missiles and two seismics? Yes please. Heck run Flechetes and prockets for 7. The card is fine.

For those people crying about action economy, would it have been awesome to get ever more? Sure, but could have easily been unbalanced. Most of the cards Give us a benefit to firing them and now getting twice the fun, even better.

Again when you take it solely to benefit a single option, it's not as great but it will see table time benefiting bombs and bombers.

And how many bomber do you intend to use. I would love to see 100 point list that would be effective using a "Extra Munitions". Using 3 bombers plus Jonus. If you run Munitions you should include Jonus.

The card is better than most people think and it attempts to make the bombers in the game what they should. For the tie bomber and the like the card is perfect. Running them with a missile and a bomb this card is a double bonus. So for 8 points I get two cluster missiles and two seismics? Yes please. Heck run Flechetes and prockets for 7. The card is fine.

For those people crying about action economy, would it have been awesome to get ever more? Sure, but could have easily been unbalanced. Most of the cards Give us a benefit to firing them and now getting twice the fun, even better.

Again when you take it solely to benefit a single option, it's not as great but it will see table time benefiting bombs and bombers.

And how many bomber do you intend to use. I would love to see 100 point list that would be effective using a "Extra Munitions". Using 3 bombers plus Jonus. If you run Munitions you should include Jonus.

I've seen that squad. It can be really painful.

The card is better than most people think and it attempts to make the bombers in the game what they should. For the tie bomber and the like the card is perfect. Running them with a missile and a bomb this card is a double bonus. So for 8 points I get two cluster missiles and two seismics? Yes please. Heck run Flechetes and prockets for 7. The card is fine.

For those people crying about action economy, would it have been awesome to get ever more? Sure, but could have easily been unbalanced. Most of the cards Give us a benefit to firing them and now getting twice the fun, even better.

Again when you take it solely to benefit a single option, it's not as great but it will see table time benefiting bombs and bombers.

And how many bomber do you intend to use. I would love to see 100 point list that would be effective using a "Extra Munitions". Using 3 bombers plus Jonus. If you run Munitions you should include Jonus.

Edited by AlexW

Though this topic is really on the effectiveness of Ordinance, the “Extra Munitions” upgrade is far better than nothing granted, but really not the point.

Here is your build

16 Scimitar

2 Extra Munitions

4 Concussion Missiles

2 Seismic Charges

16 Scimitar

2 Extra Munitions

4 Concussion Missiles

2 Seismic Charges

18 Gamma

2 Extra Munitions

4 Concussion Missiles

2 Seismic Charges

18 Gamma

2 Extra Munitions

4 Concussion Missiles

2 Seismic Charges

Do you believe that this build could win at a tournament? Because I don’t believe it could.

The card is better than most people think and it attempts to make the bombers in the game what they should. For the tie bomber and the like the card is perfect. Running them with a missile and a bomb this card is a double bonus. So for 8 points I get two cluster missiles and two seismics? Yes please. Heck run Flechetes and prockets for 7. The card is fine.

For those people crying about action economy, would it have been awesome to get ever more? Sure, but could have easily been unbalanced. Most of the cards Give us a benefit to firing them and now getting twice the fun, even better.

Again when you take it solely to benefit a single option, it's not as great but it will see table time benefiting bombs and bombers.

And how many bomber do you intend to use. I would love to see 100 point list that would be effective using a "Extra Munitions". Using 3 bombers plus Jonus. If you run Munitions you should include Jonus.
Jonus + extra munitions and homing missiles, along with three scimitars with EM leaves 17 points for ordinance (and/or upgrading a couple to gammas.)

Homing missiles is a good choice for Jonus, It's the three scimitars with pilot skill 2 that's the problem. To slow to get a lock on easily!

Here is your build, Notice that Jonus doesn’t have a Seismic Charge nor Elite Upgrade, and to fit all this under 100 points one of the Scimitars had to replace the Concussion Missiles with a Proton Rockets.

22 Jonus

2 Extra Munitions

5 Homing Missiles

16 Scimitar

2 Extra Munitions

4 Concussion Missiles

2 Seismic Charges

16 Scimitar

2 Extra Munitions

4 Concussion Missiles

2 Seismic Charges

16 Scimitar

2 Extra Munitions

3 proton Rockets

2 Seismic Charges

Do you believe that this build could win at a tournament? Because I don’t believe it could.

Edited by devotedknight

The lack of Cluster Missiles is worrying. Especially in a Falcon environment. Nothing eats low Agi ships faster...

Scimitar Squadron Pilot (16)

Extra Munitions (2)

Cluster Missiles (4)

Proximity Mines (3)


Scimitar Squadron Pilot (16)

Extra Munitions (2)

Cluster Missiles (4)

Proximity Mines (3)


Scimitar Squadron Pilot (16)

Extra Munitions (2)

Cluster Missiles (4)

Proximity Mines (3)


Captain Jonus (22)

Determination (1)

Seismic Charges (2)


Total: 100

The lack of Cluster Missiles is worrying. Especially in a Falcon environment. Nothing eats low Agi ships faster...

As you requested, I replaced the Concussion Missiles, with Cluster Missiles.

22 Jonus

2 Extra Munitions

5 Homing Missiles

16 Scimitar

2 Extra Munitions

4 Cluster Missiles

2 Seismic Charges

16 Scimitar

2 Extra Munitions

4 Cluster Missiles

2 Seismic Charges

16 Gamma

2 Extra Munitions

3 proton Rockets

2 Seismic Charges

Once again, do you believe that this build could win at a tournament? Because I don’t believe it could.

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Missiles (4)
Proximity Mines (3)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Missiles (4)
Proximity Mines (3)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Missiles (4)
Proximity Mines (3)
Captain Jonus (22)
Determination (1)
Seismic Charges (2)
Total: 100

An interesting Build, Do you believe that this build can win a tournament?

The lack of Cluster Missiles is worrying. Especially in a Falcon environment. Nothing eats low Agi ships faster...

As you requested, I replaced the Concussion Missiles, with Cluster Missiles.

22 Jonus

2 Extra Munitions

5 Homing Missiles

16 Scimitar

2 Extra Munitions

4 Cluster Missiles

2 Seismic Charges

16 Scimitar

2 Extra Munitions

4 Cluster Missiles

2 Seismic Charges

16 Gamma

2 Extra Munitions

3 proton Rockets

2 Seismic Charges

Once again, do you believe that this build could win at a tournament? Because I don’t believe it could.

Yes. I could win a tournament, or at least place, in the current meta with that. I wouldn't use homing missiles though, I'd use those points to up a seismic charge ts to proton bomb.

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Missiles (4)
Proximity Mines (3)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Missiles (4)
Proximity Mines (3)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Missiles (4)
Proximity Mines (3)
Captain Jonus (22)
Determination (1)
Seismic Charges (2)
Total: 100

An interesting Build, Do you believe that this build can win a tournament?

In a large ship eviroment, oh yeah!

Hard to tell with the meta in such flux, but it can really pack a punch. That's 6x3 red dice for 2 turns (with rerolls) and that's only the clusters, Next round you fly by and drop mines. I will try this (or some punisher version) as soon as i can

The lack of Cluster Missiles is worrying. Especially in a Falcon environment. Nothing eats low Agi ships faster...

As you requested, I replaced the Concussion Missiles, with Cluster Missiles.

22 Jonus

2 Extra Munitions

5 Homing Missiles

16 Scimitar

2 Extra Munitions

4 Cluster Missiles

2 Seismic Charges

16 Scimitar

2 Extra Munitions

4 Cluster Missiles

2 Seismic Charges

16 Gamma

2 Extra Munitions

3 proton Rockets

2 Seismic Charges

Once again, do you believe that this build could win at a tournament? Because I don’t believe it could.

Yes. I could win a tournament, or at least place, in the current meta with that. I wouldn't use homing missiles though, I'd use those points to up a seismic charge ts to proton bomb.

Thank you for that, "Yes" answer I was waiting for that. A "Proton" Bomb, interesting. I have played a list every similar to this build, in local tournaments. I never place.

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Missiles (4)
Proximity Mines (3)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Missiles (4)
Proximity Mines (3)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Missiles (4)
Proximity Mines (3)
Captain Jonus (22)
Determination (1)
Seismic Charges (2)
Total: 100

An interesting Build, Do you believe that this build can win a tournament?

In a large ship eviroment, oh yeah!

Hard to tell with the meta in such flux, but it can really pack a punch. That's 6x3 red dice for 2 turns (with rerolls) and that's only the clusters, Next round you fly by and drop mines. I will try this (or some punisher version) as soon as i can

Thank You, I will try it also. The problem I see to low pilot skills.

Edited by devotedknight

I would suggest the Target locks happen at the beginning of the combat phase and takes no action. It only takes half a millisecond to lock on target using today’s technology.

Make sure that the Target Lock at the beginning of the Combat Phase is only to ships that have the Target Lock action in their action bar.

There's your X-Wing boost right there... and your Interceptor Boost (Targeting Computer ones at least) and your B-Wing boost, Y-Wing, Bomber, K-Wing, YT-1300, Firespray-31... Essentially every ship would get a boost but TIE Fighters, TIE Phantoms and TIE Interceptors unless you gave them Targeting Computers.

Totally not broken because everyone has it.

Edited by GroggyGolem

On designing ordnance fixes, I think torpedo and primary attacks not being mutually exclusive is probably the best one I've seen.

Fire-Control System? Nah, useless upgrade. YOU GET A TARGET LOCK AND YOU GET A TARGET LOCK AND YOU GET A TARGET LOCK! EVERYONE GETS A TARGET LOCK!!!

On designing ordnance fixes, I think torpedo and primary attacks not being mutually exclusive is probably the best one I've seen.

Is "not being mutually exclusive" fancy talk for you get to shoot normally and with your ordnance in 1 round of combat?

I would suggest the Target locks happen at the beginning of the combat phase and takes no action. It only takes half a millisecond to lock on target using today’s technology.

Locking on is a ***** in Star Wars. That's in ANH.

Is "not being mutually exclusive" fancy talk for you get to shoot normally and with your ordnance in 1 round of combat?

Yes. It removes the issue of ordnance only being as good as it is better than a primary attack. Remember though that if you're making two attacks then, much like BTL-A4, you're likely to not be modifying your attacks.

The potential issue is it being too good, but unless you're a bomber you can only do it once and bombers don't have very impressive primaries.

Edited by TIE Pilot

Why are you so adamant about making a team with only Bombers to prove if it is competitive or not? Including one or two Bombers in a list with a couple of ordnance to control the board (Ion missiles, bombs, flechette torpedoes) can be a good addition in any list. If you just throw the units in there and make it a one trick pony list, you,ll have a hard time making it a competitive. But, make a list with a Bomber, a flanker, some blockers or a hard hitter, and I think you can have a winning list, and Extra Munitions will help you achieve it.

I would suggest the Target locks happen at the beginning of the combat phase and takes no action. It only takes half a millisecond to lock on target using today’s technology.

Locking on is a ***** in Star Wars. That's in ANH.

Is "not being mutually exclusive" fancy talk for you get to shoot normally and with your ordnance in 1 round of combat?

Yes. It removes the issue of ordnance only being as good as it is better than a primary attack. Remember though that if you're making two attacks then, much like BTL-A4, you're likely to not be modifying your attacks.

The potential issue is it being too good, but unless you're a bomber you can only do it once and bombers don't have very impressive primaries.

Wouldn't BTL-A4 Y-Wings and Corran Horn get 3 attacks in a round then?

I’ll state first that I love the game and will continue to play it regardless. I have noticed that if you don’t use ordinance than every thing is fine because as a weapon system it’s not very effective and you live longer. If you use ordinance than they are not keeping you competitive.

I understand the FFG should and must keep game balance in mind. And I don’t believe that the One-Shot-One-Kill ordinance is going to make the game fun for every one. But the problem with ordinance is simple.

1) it’s to cumbersome to use, get a target lock, and if you move first you normal don’t

2) It’s costs to much for what you get. 4 points for one attack that normally misses.

3) It’s not very effective. Even if you hit, the damage is so low it’s not worth the points you spend.

To prove my point, does anyone know any body that has won a tournament be using ordinance, (Torpedoes and Missiles!) If the answer is “NO”, than my points are valid. If the answer is, “Yes” than I am wrong. So has anyone won a tournament using ordinance as their primary weapon system, such as on bombers or Y-Wings?

Why are you so adamant about making a team with only Bombers to prove if it is competitive or not? Including one or two Bombers in a list with a couple of ordnance to control the board (Ion missiles, bombs, flechette torpedoes) can be a good addition in any list. If you just throw the units in there and make it a one trick pony list, you,ll have a hard time making it a competitive. But, make a list with a Bomber, a flanker, some blockers or a hard hitter, and I think you can have a winning list, and Extra Munitions will help you achieve it.

I have never been able to build a competitive list using a combination of other craft with a bomber.

There were bomber squads running around last year, I know. I mean, in a tournament at my local store, a bomber squad nearly won it. Had some bad rolls in the final. The bomber squads just may not fit for you.