DACE'S CREW
100 points
PILOTS
N’Dru Suhlak (19)
Z-95 Headhunter (17), Lone Wolf (2)
Syndicate Thug (25) x 2
Y-Wing (18), Ion Cannon Turret (5), R4 Agromech (2), BTL-A4 Y-Wing (0)
Dace Bonearm (31)
HWK-290 (23), Predator (3), Ion Cannon Turret (5)
DACE'S CREW
100 points
PILOTS
N’Dru Suhlak (19)
Z-95 Headhunter (17), Lone Wolf (2)
Syndicate Thug (25) x 2
Y-Wing (18), Ion Cannon Turret (5), R4 Agromech (2), BTL-A4 Y-Wing (0)
Dace Bonearm (31)
HWK-290 (23), Predator (3), Ion Cannon Turret (5)
unhinged instead of agro will make the thugs more manuverable and less predictable. Will also free up 2 pts for something...seismic, flachette torp, deadmans on the Z95...
Try cluster missles on N'dru, they are amazing.
Problem I found with Dace is that he gets very predictable in his movement as he's stressing out and then stuck on a limited number of green actions next turn. Not sure what the solution is though as Jan's typical solution to this problem (nien nunb) isn't available to him. Engine maybe?
N'Dru can hit hard, but doesn't usually last long. I think the list needs some firepower. Maybe a HLC scyk?
I'd rather have k4 droid instead of predator on Dace, or alternatively greedo + determination. If you went with K4, you could take a different EPT, like determination, VI or even squad leader...