So I've been running my Edge of the Empire campaign for some time now and recently wrapped up the first 'season' in order to give myself a rest and allow other members of my RP group to run or take part in other games. I've GM'd plenty of times before but this was my first go at writing something for the Star Wars universe. I've seen the movies and I've read a lot of the extended universe stuff but I decided to keep things as simple as possible as there were people in my group who had only seen the original trilogy.
I decided to set the campaign about a month after the events of A New Hope. The Death Star has been destroyed and Imperial controlled news networks are blaming the Rebellion for the destruction of Alderran. The Emperor has launched a new campaign aimed at bringing 'peace and security' to the Outer rim while hunting down the 'Rebel terrorists'. The campaign opens on the world of Terminus which is a last port of call before Wild Space with the party having got themselves into hot water with the new Imperial presence in the system....
The characters that we had for the campaign were...
Zaq - A Rodian bounty hunter. His father owes a lot of money to the Hutts and he's come to Terminus in search of contracts to hunt.
Leane - A Human explorer. She has just returned from an expediditon in Wild Space and is trying to earn enough credits to pay for her fathers medical bills.
Harrkyn - A force sensitive Human pilot. He's on the Outer Rim looking for his mother who disappeared many years ago.
X4N-101-MD - A former medical Droid. Now working as a mechanic and on the run from the corperation that built him.
Chellruke - A young female Twi'lek who has turned her hand to stealing in order to provide for herself and her younger sister Cell.
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Episode 1 - A Bad Deal
The story opened with the party in an Imperial stockade having been arrested for various trivial offences on Terminus. They'd been given a quick show trial and were going to be shipped out to work as slave labour in one of the Core systems. They were loaded onto a prison transport but were suprised to discover that they were released the moment that they left the planet. Upon gaining access to the cockpit they encountered a droid calling himself T5-D1 who told them he'd been sent by his 'employer' to invite them to a meeting. Although the party was suspicious they agreed to go along with the droid as the alternative was to be returned to Terminus and back into the hands of the Empire.
The transport dropped out of hyperspace on the edge of an uncharted star system that seemed to contain little more than asteroid belts and a white dwarf star. The party quickly realised that there was more to the system than meets the eye as the transport lands on an old, decaying space station that silently orbits the dying star. T5-D1 informs them that they've arrived before completly shutting down. The party explored the abandoned station until they came across a working turbolift that took them up to the observation deck where it becomes obvious that the decaying parts of the staion are a facarde to hide it's true purpose.
They meet an elderly human who introduces himself as the Commander of Staves. He tells the party that he works for a man called the Dealer who is interested in aquiring their services. He is offering a place in his organisation in return for his 'help' with various problems that he knows the party are facing. The Commander tells the party that they aren't the only people the Dealer has approached and that they are going to have to compete with these other parties in order to gain admitance to the organisation.
After some negotiations the party agree to the terms and are told that there is a strongbox in the vault of the Cloud Nine casino on Bespins's Cloud City which they need to recover. They are told that they aren't allowed to harm any casino employees or citizens of Cloud City but there are no rules governing competition between teams. The winner will be the team to get the strongbox and return it to the Commander. He tells the party that each group has a 'sponsor' already on Cloud City who will provide backup. He tells them their sponsor is called Risa, the Nine of Staves.
The party are provided with a YT-1300 freighter by the name of The Queen of Air and Darkness to get them to Cloud City as the other teams have already left for Bespin. Unfortunatly in their haste the party makes a major navigational error during the hyperspace jump and end up in the Hoth system which wastes valuable time. Arriving at Bespin the party walk straight off the ship and into an ambush...
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That brought the first session to a close. I decided to keep things fairly simple to allow people to get used to the system so I ended things on a cliff hanger with a bunch of thugs disguised as station staff ambusing the party in the hanger bay. Obviously one of the other teams after the strongbox likes to play rough. Everybody was happy with their characters and we had some interesting party dynamics appearing (Cell being an NPC who tagged 'round after her big sister, MD who was paranoid that Zaq was going to find out he had a bounty on his head and Harrkyn who disliked Corellians but was forever being mistaken for one)
Edited by Kahadras