Twin Laser Turret! No more blaster turrets for me!

By PlayerNine, in X-Wing

So I notice that on the Twin Laser Turret card, the first letter of the card text is an R, not a (focus) or anything. Thusly! Even if this this crazy expensive or kinda weak, so long as it's better than range 1, I'm probably taking it over Blaster Turret or Autoblaster turret on whatever I can.

Twin Laser Turret makes me think it has a built in reroll or something. Could also be longer range but eh, who knows.

Speculation aside, it's a turret, it doesn't require a focus or TL to fire, so it's probably better damage-wise and consistency wise than the current selection. I hate nothing more than bumping with Kavil or another Y and suddenly I can't shoot, and my only other options being Autoblaster at range 1 or Ion Turret, which can only deal 1 damage anyway. Not that the Ion effect is bad or anything, but the options are limited.

Edited by PlayerNine

Impossible to make that claim at present. Could be 1 attack dice or something.....

Ok, highly unlikely, but the point remains that we need more info before we know if it's better or not.

I'm wondering if maybe it'll be our first range 2-3 turret. Kinda like the Outrider donut hole, but you would still have primary attacks on any turret equipped ship. If this is the case, it'd probably be 3 attack dice for 5-6 points.

Thusly!

I dunno why, but I lolled at this being an exclamation :)

I am hoping it's finally a two-attack mechanic. All these ships with two independent turrets on the model, and you can only shoot at one target per round of combat? My desire for a closer hew to the fluff of these ship designs ...

I am hoping it's finally a two-attack mechanic. All these ships with two independent turrets on the model, and you can only shoot at one target per round of combat? My desire for a closer hew to the fluff of these ship designs ...

Because coupling a two attack turret with the BTL-A4 title for a 3rd attack doesn't sound unreasonable at all... Plus, the only ships that currently equip turret upgrade cards are the Y wing and HWK, neither of which have dual turrets. The YT-1300 and YT-2400 are the ones with dual turrets (on the model) that can only shoot at one target, but they cannot equip the Twin Laser Turret upgrade card.

So do you think this will be limited to the YT's and the K-wing?

Blaster Turret can't be fired without spending a focus. Ion Cannon isn't for dealing damage and Autoblaster is a niche range 1 weapon. I don't think it's a stretch that this card will be a good alternative to the Blaster Turret, based on what we do know about it, despite all the factors we don't know. We can look at averages from the past and infer a lot, design wise.

The "Twin" aspect of it makes me wonder if there's a built in re-roll or something. A 3-dice turret that isn't action-dependent (and appropriately costed, so... 5-6 points) has a use.

Shame this card wasn't spoiled, as I'm dying to learn what it does (mostly for Kavil's sake).

Two weak attacks a la cluster missiles, a built-in re-roll, mimicking Dash's donut hole... there's lots of ways to make it unique and useful. Blaster turret is just so lackluster on anything other than a HWK, since it cries out for that Recon Specialist combo.

7 points, 1 red dice, range 1-2. After performing an attack with this weapon that misses, perform the attack again. add 1 die to the attack till the end of the round. No limit. Completely stupid but would be kinda hilarious.

Edited by Hujoe Bigs

Hoping for a range 2-3 3-atk turret, but more likely it will be a 2-atk range 1-2 turret that attacks twice.

A range 1-3 or 2-3 turret would potentially make warthog Horton (Horthog?) a thing, so fingers crossed!

So I notice that on the Twin Laser Turret card, the first letter of the card text is an R, not a (focus) or anything.

I hope the first letter is an "A". Otherwise it is not a secondary weapon.

Because coupling a two attack turret with the BTL-A4 title for a 3rd attack doesn't sound unreasonable at all...

That would be sweet. :) OP'ed as hell but sweet. :)

I don't think it's a stretch that this card will be a good alternative to the Blaster Turret, based on what we do know about it

I think it may be a good edition and nice option to add to the other turrets. But right now the only thing we know about it, is the name and the art. That doesn't tell us anything really.

We can say for sure, is that FFG is pretty good about not making current stuff completely pointless, and so it's safest to assume that this upgrade will not be a no-brainer replacement to the blaster turret.

So I notice that on the Twin Laser Turret card, the first letter of the card text is an R, not a (focus) or anything.

I hope the first letter is an "A". Otherwise it is not a secondary weapon.

The three turrets in the game at the moment say:

  • [ion Cannon Turret] ATTACK: Attack 1 ship (even a ship outside your firing arc).
  • [blaster Turret] ATTACK (focus): Spend 1 focus token to perform this attack against 1 ship (even a ship outside your firing arc).
  • [Autoblaster Turret] ATTACK: Attack 1 ship (even a ship outside your firing arc).

All that's clearly visible on the Twin Laser Turret is that the header starts with "ATTACK", and accordingly there's no requirement to have a focus or target lock.

Ideally, we don't want better, we want different. upgrades that make previous upgrades obsolete is not a situation we want to see.

Blaster Turret is so bad on anything that isn't called a HWK-290 that the instant any turret comes that can deal 3 damage at range 2, I'm switching. Autoblaster on Kavil hurts so much, it's like he's just concentrated awesome and anything that gets too close out of arc melts. Heck I put opportunist on him to make that a 4 attack autoblaster for 2 points when the moment is right, and build the rest of the list around making that moment happen.

I'm guessing range 1-2, 2 Attack dice, you may reroll an attack dice (or maybe just reroll blanks). 3 pts. It fits in the Accuracy Corrector type theme predictable but limited.

It isn't going to be a double attack turret, that ship sailed with the BTL-A4. Three attacks from Y-wings will not be a thing. I also don't think they are going to change the range requirements on the turrets at this point, possible though.

Blaster Turret is so bad on anything that isn't called a HWK-290 that the instant any turret comes that can deal 3 damage at range 2, I'm switching.

The K-wing has a crew and turret slot, just like the HWK, and it's a lot less squishy.

Blaster Turret is so bad on anything that isn't called a HWK-290.......

That's odd, I wonder why i have had so much success with them on scum Y's with agromech then.....

Wouldn't be surprised if it's just a double two dice turret attack, R1-2. Attack once, and then attack again, Cluster style.

Long as it doesn't need a focus, I'll be happy. All the imperials in my store build to 84 points + dark curse.

I am hoping it's finally a two-attack mechanic. All these ships with two independent turrets on the model, and you can only shoot at one target per round of combat? My desire for a closer hew to the fluff of these ship designs ...

Here at Boss Central (Lol!) it WILL do that. There is no way in hel that this ship does not get to make attacks at two enemy ships in the same turn. It should of been a Large ship too. I am pretty sure FFG is gong to make this ship a REAL Bomber!

Wouldn't be surprised if it's just a double two dice turret attack, R1-2. Attack once, and then attack again, Cluster style.

That is fine as long as it can attack two ships if it can, or of course put all of it's fire into a single ship.