Twin Laser Turret! No more blaster turrets for me!

By PlayerNine, in X-Wing

it's going to have a restriction in range

2ndry weapon turrets aren't idiotic like their primary counter parts, or at least they aren't yet

the "twin" name leading into 2 attacks ala cluster missiles is a very interesting idea. I would love to see a Range 2-3 anti-turret turret sporting two 2-dice attacks to drill through low agility fatties. If the fatties get too close to bridge the doughnut hole, the rest of the squadron gets range 1 shots.

Bs and Ys getting shafted are acceptable loses to getting that cancer out of our games. Would probably require HLC prices, though, and kavil would probably break it in half...

Edited by ficklegreendice

it's going to have a restriction in range

2ndry weapon turrets aren't idiotic like their primary counter parts, or at least they aren't yet

the "twin" name leading into 2 attacks ala cluster missiles is a very interesting idea. I would love to see a Range 2-3 anti-turret turret sporting two 2-dice attacks to drill through low agility fatties. If the fatties get too close to bridge the doughnut hole, the rest of the squadron gets range 1 shots.

Bs and Ys getting shafted are acceptable loses to getting that cancer out of our games. Would probably require HLC prices, though, and kavil would probably break it in half...

That cancer is never going to leave the game. Scum is due a 360 degree primary turret and I expect it will get it in the next wave.

if there's one thing that defines cancer, its that it never stops growing :(

still, FFG's done a great job of not giving the game more crummy primary weapon turrets so far (K doesn't count, 2 die primaries and no shooting after SLAM heavily de-emphasizes the damage that turret will have on your game) and none of the 2ndary weapon turrets merit complaint because they're limited enough to be very reasonable. I have faith in FFG and trust they won't repeat their mistakes :)

Edited by ficklegreendice

What would be really interesting is it being range 3 only. That would make it the most uniquest snowflake amongst the X-Wing turret family... thusly!

I would like to see a 2 attack dice R2 turret that allows for the ship to make another attack (even at another target) out of the front arc on the same turn, be it ordinance or a primary.

It could be further restricted by not allowing the turret attack to be made in the primary arc, although I think that may be unnecessary.

It would really fit the "bomber" wave by allowing an ordinance and "defensive" fire shot and not be too broken because:

  • The Hawks low primary and lack of ordinance.
  • The Y-wing already has the BTL title and I don't think this goes beyond the scope of that card nor does it make that title irrelevant.
  • It would be really nice for Kavil, but not over powered if he were to shoot the same target twice.

EDIT: It would also fit my image of the K-wing by allowing both turrets to fire in a turn or have the payload delivered while still shooting a turret.

EDIT: It could encourage ordinance usage on Y-wings.

Edited by JFunk

Predict cost 3, 2 atk range 1-3 and treat as a primary weapon..... OK.... Not happening.... But seriously probably likely Cost 3, Range 1-2, Atk 2

Due to Blaster Turret, I don't think they would give it more damage. They could give it more range but then they lose that as a future upgrade. The twin portion is just a type, I see no rerolls in this one

I would like to see a 2 attack dice R2 turret that allows for the ship to make another attack (even at another target) out of the front arc on the same turn, be it ordinance or a primary.

It could be further restricted by not allowing the turret attack to be made in the primary arc, although I think that may be unnecessary.

would that stack with BTL-A4?

because I would drool at the chance to have that triple attack chainsaw going through fatties ^_^

would that stack with BTL-A4?

That is the issue. I could see something along the lines of cluster missiles for this, it really doesn't make the BTL-A4 more powerful. Sure you're getting 3 attacks, but you're also giving up the turret part of the upgrade, same way you do for blaster or ion's.

It would be hilarious if it was an (A)ction instead of an attack so the K wing could use it after a SLAM action with the advanced SLAM device. It won't happen but it would be amazing to watch the message board melt down.

I would like to see a 2 attack dice R2 turret that allows for the ship to make another attack (even at another target) out of the front arc on the same turn, be it ordinance or a primary.

It could be further restricted by not allowing the turret attack to be made in the primary arc, although I think that may be unnecessary.

would that stack with BTL-A4?

because I would drool at the chance to have that triple attack chainsaw going through fatties ^_^

That's a point I didn't address very well...

My idea would be that you could not fire more than one additional shot if both the title an turret were equipped, making the title redundant with the turret. The difference being that an ordinance shot could trigger the second, turreted attack; not just a primary. The turret card would have to be worded to prevent it stacking with the BTL title.

There would still be plenty of reason to use the BTL title with other turrets, so the BTL title wouldn't become irrelevant; it just wouldn't make sense with this turret.

Maybe a restriction on the card could be that the turret shot could not be made in the front arc (I think that takes some of the fun out of it) but it's reasonable.

Edited by JFunk

would that stack with BTL-A4?

That is the issue. I could see something along the lines of cluster missiles for this, it really doesn't make the BTL-A4 more powerful. Sure you're getting 3 attacks, but you're also giving up the turret part of the upgrade, same way you do for blaster or ion's.

It all depends on the range of the Turret. I can see three 2 dice attacks at range 2-3, because with one action spread over all three attacks it's only doing reliable damage against AG 1. But a range 1-3 2 attack turret with BTL-A4 seems a bit ludicrous doesn't it? That's more firepower than an X-wing.

But a range 1-3 2 attack turret with BTL-A4 seems a bit ludicrous doesn't it? That's more firepower than an X-wing.

A Y-Wing with BTL-A4 and a Ion Turret already can do as much damage as a X-Wing at range 1 and 2 on avg. I'm not sure it would do a ton more damage at range 3, because there's few ways to modify those extra shots.

Marksmans- oh.

EDIT: Y-wings don't let other Y-wings take EPTs.

Edited by jimmius

A grey with r2d6 and marksmanship and a gold with r3a2

Granted we need to see the rest of the cards (and the dial), but right now I'm really liking the idea of:

K-Wing Ace, Rec. Spec, Blaster Turret, Adv. SLAM.

It's 38 points, but slam, focus, lose a shield for a 4 dice blaster turret attack. If you can set up with a target lock, that can be a level of hurt that not even new and "improved" munitions can achieve.

A grey with r2d6 and marksmanship and a gold with r3a2

I'd take Predator over marksmanship... also works well with Torpedoes. I've flown Horton alongside "Mini-Horton" (Gray w/ Predator) before. MOAR RE-ROLLS!

Edited by Duty Remains