What Extra Munitions Actually Fixes

By TIE Pilot, in X-Wing

have a look at post #46

Yep. I posted before you edited. So, I edited my post after you posted that! :)

I have this concept called swarm+. It's 72 points of TIE Fighters or z-95's, and then 28 points of anything better than a swarm ship. So a Lambda with an HLC, an Outer Rim Smuggler, TIE Advanced with a missile, etc.

Rhymer is already 26 points. *sigh*

So you could slap a Gamma squadron into your list with some good ordnance and use extra munitions to double up on it. A Gamma squadron and 72 points of swarm is 90 points. Add extra munitions for 2 points. We now have 8 points left. Cluster missiles and a proton torpedo/concussion missile. This way you're not boned should you get into range 1 with your concussion missile, or range 3 with your cluster missiles.

That seems pretty helpful. Saves me 6 points.

Edited by ParaGoomba Slayer

There isnt many choices is there if they're not printing new cards.

If they use an errata fix, they have 2 choices.

1. fix the cost. example: Concussion missiles cost should read 2 and not 4.

2. fix how they work. example: Concussion missiles text should read: spend your target lock and discard this card to perform an attack. The target lock may be used to modify this attack as well. You may then change 1 of your blank results to a hit.

While I'm fine with Extra Munitions and am waiting for a true judgement after I see them in live action, I actually expected the second option here to be a FAQ change at some point, especially after the release of other missiles and such that kept the TL for reroll. When those were released, I was under the impression that FFG was thinking, "Oh, wait. munitions are really difficult to pull off effectively when you spend the TL. We should have just done it this way from the start.", but no such change was made. But then again, even those that don't spend the TL don't see a large amount of use.

Edited by Kdubb

"... as well the Extra Munitions upgrade, which dramatically improves the efficiency of your ordnance."

Is it now so dramatically?

I fail to see any improvement in efficiency. There are improvements in quantity and cost.

I think the ordnance fix is more about giving better munition options, rather than fixing the old ones.

I don't think we are ever going to equip an advanced proton torpedo on any ship. ever.

However, the fix is to make the good stuff work better. Ion Torpedoes, for example, or Cluster Missiles. These can work out great. Additionally there still could be some unspoiled EPT that makes them even nicer. There is still plenty of information that we simply don't have yet.

Actually I equip the APT on nera, It's quite effective. 360 range 1 Nasty Fun!!!

I think the ordnance fix is more about giving better munition options, rather than fixing the old ones.

I don't think we are ever going to equip an advanced proton torpedo on any ship. ever.

However, the fix is to make the good stuff work better. Ion Torpedoes, for example, or Cluster Missiles. These can work out great. Additionally there still could be some unspoiled EPT that makes them even nicer. There is still plenty of information that we simply don't have yet.

Actually I equip the APT on nera, It's quite effective. 360 range 1 Nasty Fun!!! So with this Nera becomes really awesome. 2 APT for 8 pts