Okay so.........
Most fixes have stated the main reason for ordnance not being used is:
- Over costed compared to other upgrades such as the HLC that is not a one-shot weapon.
- Fickled Dice - This is especially bad for a one-shot weapon

Now for three points (Munitions Failsafe and Extra Munitions) after your first purchase the balance of your ordnance will cost 1/2 and hit twice. Of course you have to live long enough to fire twice.
Flechette Torpedo 2 pts = 2 of them for 5 points; Costs 1 and hits
Ion Torpedo 5 pts = 2 of them for 8 points; Saves 2 and hits
Proton Torpedo 4 pts = 2 of them for 7 points; Saves 1 and hits
Assault Missiles 5 pts = 2 of them for 8 points; Saves 2 and hits
Cluster Missiles 4 pts = 2 of them for 7 points; Saves 1 and hits
Concussion Missiles 4 pts = 2 of them for 7 points; Saves 1 and hits
Homing Missiles 5 pts = 2 of them for 8 points; Saves 2 and hits
Ion Pulse Missiles 3 pts = 2 of them for 6 points; Saves 0 and hits
Proton Rockets 3 pts = 2 of them for 6 points; Saves 0 and hits
Proton Bombs 5 pts = 2 of them for 8 points; Saves 2 and hits
Proximity Mines 3 pts = 2 of them for 6 points; Saves 0 and hits
Seismic Charges 2 pts = 2 of them for 5 points; Cost 1 and hits
Except for two items; two of any ordnance will either be the same or less cost and can include Munitions Failsafe (at the cost of taking a different modification of course).
And this doesn't include any of the new stuff.
Questions:
- With the announced card will this be enough to be usable and will it break something else?
- Also will there be enough cards included cards to buff the TIE Bomber, Y-Wing, B-Wing (it really doesn't need a buff)
[Edited for better spellin']
Edited by Ken at Sunrise