Ordnance Fix Questions

By Ken at Sunrise, in X-Wing

Okay so.........

Most fixes have stated the main reason for ordnance not being used is:

  • Over costed compared to other upgrades such as the HLC that is not a one-shot weapon.
  • Fickled Dice - This is especially bad for a one-shot weapon

swx33_card_upgrade_14.png munitions-failsafe.png

Now for three points (Munitions Failsafe and Extra Munitions) after your first purchase the balance of your ordnance will cost 1/2 and hit twice. Of course you have to live long enough to fire twice.

Adv Proton Torpedo 6 pts = 2 of them for 9 points; Saves 3 and hits

Flechette Torpedo 2 pts = 2 of them for 5 points; Costs 1 and hits

Ion Torpedo 5 pts = 2 of them for 8 points; Saves 2 and hits

Proton Torpedo 4 pts = 2 of them for 7 points; Saves 1 and hits

Assault Missiles 5 pts = 2 of them for 8 points; Saves 2 and hits

Cluster Missiles 4 pts = 2 of them for 7 points; Saves 1 and hits

Concussion Missiles 4 pts = 2 of them for 7 points; Saves 1 and hits

Homing Missiles 5 pts = 2 of them for 8 points; Saves 2 and hits

Ion Pulse Missiles 3 pts = 2 of them for 6 points; Saves 0 and hits

Proton Rockets 3 pts = 2 of them for 6 points; Saves 0 and hits

Proton Bombs 5 pts = 2 of them for 8 points; Saves 2 and hits

Proximity Mines 3 pts = 2 of them for 6 points; Saves 0 and hits

Seismic Charges 2 pts = 2 of them for 5 points; Cost 1 and hits

Except for two items; two of any ordnance will either be the same or less cost and can include Munitions Failsafe (at the cost of taking a different modification of course).

And this doesn't include any of the new stuff.

Questions:

  1. With the announced card will this be enough to be usable and will it break something else?
  2. Also will there be enough cards included cards to buff the TIE Bomber, Y-Wing, B-Wing (it really doesn't need a buff)

[Edited for better spellin']

Edited by Ken at Sunrise

Of course you have to love long enough to fire twice.

The possibilities for innuendo, are endless.

When it comes to 'fixes' I think Munitions Failure can be removed from the equation. Just looking at the Extra Munitions it can help reduce the cost in some cases but will that always be effective. There is also the issue with what ships can use it. Current ships that can benefit from Extra Munitions are:

B-Wing - Get two uses of the same torp for 2 points over the first. +0

Y-Wing - Get two uses of the same torp for 2 points over the first or gain two bombs if the bomb load out is used. +0

Decimator - Could now use the same bomb twice. +0

Firespray w/ Slave 1 only - now gets two uses of same bomb and missile cheap +2

TIE Bomber - BINGO. Lose a torp slot but double the uses of everything else. +3

Aside from the slight cost savings the Rebels will get little benefit from the Extra munitions unless you're running Y-Wing bombers with the Bomb Load out. The Empire certainly does better with that modification as the Decimator can now run two bombs (a pair of Protons for 7 points may be nice), the Slave 1 can get two uses from a Bomb and a missile although neither is routinely used, and finally the TIE Bomber gets more reasons to load up but for less.

Looking at it I say the only place Extra Munitions really pays is when you are using Bombs although I guess a case could be made for some other expensive ordnance. The OP's chart is really misleading when it includes Munitions Failure in the mix because you'll never take it when using Bombs and something is very wrong if your Advanced Torpedoes miss to trigger that. Extra Munitions is also a waste with the Flechette Torp outside of the TIE Bomber as you're spending as much as it costs for the second torp.

Extra munitions is also protection against the critical hit that makes you lose a secondary weapon, so there is that as well.

Extra munitions is also protection against the critical hit that makes you lose a secondary weapon, so there is that as well.

That depends on how you are looking at it.

If Extra Munitions gets you more Missile/Torp shots then it is additional protections but bombs don't care about that crit so it is a limited benefit.