I like that analysis. Breaking it down element by element helps us see that in most cases, the savings in points is real, and we get something out of that ordinance that we didn't have before - multiple uses.
However, the real kicker is that on certain ships we'll put EM on and double our payload in MORE than one item. For example:
Scimitar Tie Bomber (16)
Proton Torpedoes (4) (single use, usually hits)
Cluster Missles (4) (single use, technically two attacks, usually hits)
Concussion Missles (4) (single use, usually hits)
Proximity mines (3) (single use, usually hits when deployed properly)
Total cost: a whopping 31 points. Cost of the payload: 15 points. Will it survive to deploy all that? Probably not, but it might take out the equivalent points, or it might not.
Scimitar Tie Bomber (16)
Extra Munitions ( 2)
Munitions Failsafe (1)
Proton Torpedoes (4) (Two uses, always hits)
Cluster Missles (4) (two uses, technically four attacks, always hits)
Concussion Missles (4) (two uses, always hits)
Proximity mines (3) (two uses, usually hits when deployed properly)
Total Cost: 34 points. Cost of the payload: 18 points. Will it survive to deploy all that? Probably not, but it's more likely to take out the equivalent points because SOMETHING in that payload will be applicable at pretty much any point. You've increased your payload by DOUBLE, guaranteed your hits, and ONLY added 3 points.
Some might argue that the Munitions Failsafe is unneeded in that circumstance, which would mean you could take 3 of those bombers out for a spin for less than 100 points. Should you take it out like that? Pretty much never, but still, you've reduced the cost on taking double the payload by about 15 points.
In essence, the more you take, the more munitions you take, on a bomber for example, the more EM benefits you. Alex wasn't kidding when he said that that Bomber would be getting some love.
Jacob
How many K-Wings and TIE Punishers will you need to equip your bombers? And if there is only one card in the pack as it appears you'll not be able to field the Punisher unless you buy another just for the card.
I tend to buy at least 2 of everything, so that would assume I'd end up with 4, if both those ships get 1 each.
Besides, there are usually ways to get those cards you want.
Jacob