6 proximity bombs!!! I'm in heaven.
Andrasta Title plus extra munitions!!!
Extra Munitions is a torpedo upgrade, so you need the Slave I title to equip it. You can do two missiles and two bombs, but not six bombs.
Edit: sorry about busting your bubble there... ![]()
Extra munitions requires a torpedo slot, and slave 1 title obviously can't be used with andrasta
Yep, no go. Sorry.
DAMNIT!!!!! why wont my brain work at 7:30 a.m.
Still, a Firespray with double Missiles and double Bombs could be a lot of fun. Krassis with Slave-1, Ion Pulse Missiles, Proximity Mines, Flechette Cannon and Extra Munitions would make for a pretty decent Swiss army knife.
But still, two proton bombs with Emon are nothing to trifle with...
Edited by Jehan MenasisI still say Emon w/ three Cluster Mines is going to make a mess of the board.
As noted it doesn't work but that doesn't mean it doesn't pay. IF you were going to take two Proton Bombs with Andrasta then using Slave 1 and Extra Munitions does save you 3 points which you could then use to double up your Missile. A couple shots with the Ion Pulse followed up by dropping a Proton Bomb in front of an ionized ship certainly can ruin someone's day.
I still say Emon w/ three Cluster Mines is going to make a mess of the board.
It's almost tempting to buy three TIE Punterdictors just for that potential loadout.
edit: almost.
Edited by FTS GeckoThe new "Joker's Blind" Title allows a Firespray to equip two additional title cards, but it states that the ship must be destroyed at the start of the activation phase... so I guess it's a trade-off.
Punterdictors....
That's my favourite iteration for now ![]()