Adv. Homing Missiles - Will they let Rhymer shine?

By TheRealStarkiller, in X-Wing

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The Adv. Homing Missiles have 3 attack and cost 3 points - thats pretty expensive for ordnance which is limited to range 2 only and still requires a target lock to fire.

I expect that the defenders agility value will be reduced or they will hit like proxy mines with no means to defend ... or the defender need to reroll evades or something else badass.

Now with a range 2 only missile, there is the one which came into my mind: Major Rhymer.

His ability extends those missiles to range 1-3!

Will Major Rhymer shine with Advanced Homing Missiles?

It could also be fire outside of your firing arc (plus no evade tokens for theme). But the answer to your question is undoubtedly this will be be super fun on Major BustaRhymes.

I always thought that Homing Missiles should work like ranged Autoblasters, so here's hoping that is what they do. Though I do like the irony that Advanced Homing Missiles are cheaper, have worse damage rating and poorer range than the non-advanced version. They don't seem very advanced at the moment.

I do like you suggestion of forcing rerolls, that is somewhat similar in practice to the ranged autoblasters idea, without being massively over the top.

Would be interesting if there disallowed evade tokens and worked like a reverse Proton Rocket, i.e you can add red dice equal to the defenders evade score.

That would make them specialized against Interceptors & A-Wings.

Edited by Viktus106

Observation: There is no evidence that you must discard the target lock when these missiles are fired, only that a target lock must exist.

Glad you mentioned Adv. Homers though, that was on the top of my mind.

We should also talk about the TIE/PN having a systems slot.

Also let's talk about points costs. By the look of it just adding the shields alone would make the TIE/PUN more worthwhile than the bomber. I'm not saying this is a good thing.

Edited by DariusAPB

Kind of doubt it, but I really hope so! Rhymer has never seen play around here, and getting new cards that suddenly make unused ships and pilots viable is one of my favourite things about X-Wing. Rhymer + AdvH + Prockets + ExtraM + Predator? Getting expensive, but could be fun as hell.

Edited by Okapi

Would be interesting if there disallowed evade tokens and worked like a reverse Proton Rocket, i.e you can add red dice equal to the defenders evade score.

That would make them specialized against Interceptors & A-Wings.

This would actually be nice as well - so up to +3 reds to a max of 6 attack dice. :D