So about the PS for the Punisher...

By Nyxen, in X-Wing

Why is the Highest PS for a ship that wants to shoot all the ordnance ever a 6? I'm feeling a great Rebel Bias here, all three dedicated ordnance carriers (B,Y,K) top at PS 8 while their Imperial Counterparts top out at 7 and 6 (TIE B and P) respectively. It makes them much less effective against elites :(

I've noticed that too. Kinda whacked really since PS should have nothing to do with getting a missile shot off. The F-14 Tomcat which used technology from the 1970's could engage 15 targets FROM BEYOND THE HORIZON.

Seems kinda stupid that a science fiction missile can get foiled so easily in this game.

fingers crossed for ignoring the excessively rigid TL restriction on ordinance (also, low PS is good for mines)

this is true, prox mines love low PS. I just want to experience the joy of dropping Turr Phennir in round 1 of combat with a proton torpedo with someone other than Horton Salm.

Why is the Highest PS for a ship that wants to shoot all the ordnance ever a 6? I'm feeling a great Rebel Bias here, all three dedicated ordnance carriers (B,Y,K) top at PS 8 while their Imperial Counterparts top out at 7 and 6 (TIE B and P) respectively. It makes them much less effective against elites :(

because a ship at PS9 with a EPT who gets two target locks on the same ship could be a powerhouse. Imagine that ship having Marksmanship. Moves near last (on par with han) shoots with a ton of damage and has the missile modifiers and Marksman to maximize damage. Sounds like overkill, so I think 7 was a good place to top that ship off at. If you really want that ps9 you have to pay for it.

Seems kinda stupid that a science fiction missile can get foiled so easily in this game.

Science Fiction Foils.

Also - We have a model scale, but we don't have a time per round nor a space scale to know how far the ships are actually "traveling" in a turn - range 3 could be beyond visual range, with laser systems having Sci-Fi BVR targetting.

I've noticed that too. Kinda whacked really since PS should have nothing to do with getting a missile shot off. The F-14 Tomcat which used technology from the 1970's could engage 15 targets FROM BEYOND THE HORIZON.

Seems kinda stupid that a science fiction missile can get foiled so easily in this game.

Well science fiction doesn't alway have everything right.

In space where there is no gravity,why do ships keep their thrusters on?

Once you reach your desired speed, you'll keep going at the same speed without the need for constant push

"Redline" is PS 7.

And I don't know, I've seen a bomber squad be very effective.

Imperials get the only ship capable of having both Cluster Missiles and Fire Control System. Season with Extra Muntions and missiles/torpedos/bombs to taste (I'm partial to Flechettes, Ion Pulses and Proxes, myself), and be scary.

Rebel bias ha! You're a funny guy.