still waiting for an ordnance fix

By X Wing Nut, in X-Wing

But we are owed something if they want more of our money.

This "fix" is hardly any better than the failsafe. And no one uses that mod

They really need to follow this up with a ordinance rules re right

As it stands this does not fix the problem of how annoying it is to set up for a missile/torp attack

Question. Was it ever official that there would be a ordnance fix coming with wave 7 or just assumed by the community? From what I remember, Alex only said that Bombers pilot would be very pleased with wave 7. And he's right, Extra Munitions is a great upgrade for Bombers (ship that can drop bombs). There is also three new kind of bombs. A very good wave for bombers indeed.

So, what is the actual source of wave 7 supposedly bringing an ordnance fix that FFG 'owe' use?

what little we have seen shows a HUGE meta shift for Ordnance. saying this isn't a fix for Bombs and Missiles shows you don't understand what the problem was...or you just like complaining.

Bombs did not need a fix, they already produce pretty reliable results if you plan accordingly. But i will not complain they got a buff...

But for torps and missiles, this new card and probably wave as a whole does not offer enough to make them worthwile.

Fact is that nobody takes Missiles and Torps except as a specific counter to a swarm (ion torps or assault missiles) in anything that even gets remotely close to a competitive environment. Because they are not reliable, too restrictive, and one-use!

This is not a good fix and we have every right to complain about it. They had plenty of time to do something that makes sense, and we awaited something that really makes ordnance worthwile taking. Well this is not it, and i think you are the one that does not understand!

I dunno...I think this actually DOES fix a lot of the ordnance/torpedo problems for the ships that can use it. The biggest problem was reliability for points spent. A concussion missile on a bomber is actually good when it works, but terrible when it doesn't just due to the fickle dice. To get a focus/TL on a ship you either need assistance or at least two rounds to pull that off (though most likely 3 due to k-turning)

The Extra Munitions card does kind of solve the reliability issue though. Take a look at this:

Scimitar Squadron Pilot (16)

Extra Munitions (2)

Concussion Missiles (4)

Seismic Charges (2)

Munitions Failsafe (1)

Total: 25

With a build like this, I don't really need to worry about getting a TL and focus for every shot, because I have a bit of redundancy. I would be very comfortable firing off range 2 shots without modification and here's why. Firing off a shot with no modifications, would result in one of three events:

  • I have an amazing natural roll.
  • I roll blanks/all eyes.
  • I roll poorly and after defender rolls I get about 1 hit through.

The first one is really good, so who cares. With the second, I didn't lose my shot due to Munitions Failsafe. With the third, sure I lost a shot, but I still have another one. You also have to remember, that a 4-dice change one blank to a hit result is a LOT better on the TIE bomber than it's 2 dice attack with a focus. Not to mention that this 25 point build also gives me two bombs, which gives me a lot of flexibility. I'm very happy what this change does to Bombers.