still waiting for an ordnance fix

By X Wing Nut, in X-Wing

so Bombs ar really good now but still no good fix for ordnance

Tie bombers can now blow up with 6 ordanaces now instead of 4 before they get to shoot them

Y wings get a second cheaper

B wing I will still take HLC

Slave 1 can have 2 missles (yet to see one with one)

I love the Idea of Ordnance and I was hoping for something that makes them more useful on a X wing, Z95, Defender, B wing.....

I realy wish for a title that could go on all ships called

"Ordnance Specialist"

You may preform a "missle" or "torp" attack with out target lock. If you spend your target lock during an attack with a "missle" or "torp" you may assign a focus token to your ship.

0pts (they already cost enough for 1 time use)

or something like that PS 2 can shoot there fun stuff in the first round of combat before getting blown up in the next and can make Ordnance worth taking as they also act like a 1 time use PTL. Can give them a stress token to if you think its to OP

I do like the new Ordnance Upgrade and im already thinking of all the fun im going to have with it but i still want a fix that makes putting them on X wings fun

There is a Bombardier upgrade card that hasn't been fully spoiled yet. Wait for it.

There is a Bombardier upgrade card that hasn't been fully spoiled yet. Wait for it.

No, commence complaining.

Edited by z0m4d

In all fairness, lore-wise, protons are really meant to be shot at capital ships. I think with epic play becoming a thing, protons + failsafe are decent for hammering a Raider corvette.

I'm not sure I see how ordnance is truly broken? Perhaps not worth it for competitive play, but still thematic and fun enough to build a list with some.

what little we have seen shows a HUGE meta shift for Ordnance. saying this isn't a fix for Bombs and Missiles shows you don't understand what the problem was...or you just like complaining.

There is a Bombardier upgrade card that hasn't been fully spoiled yet. Wait for it.

The first line of it reads "When dropping a bomb", it has nothing to do with missiles and torpedoes.

There is a Bombardier upgrade card that hasn't been fully spoiled yet. Wait for it.

The first line of it reads "When dropping a bomb", it has nothing to do with missiles and torpedoes.

yeah I had hope till I zoomed in and read that to

also I would love to have seen a missle that the effect would cause 1 damage and kill a crew member now that could stop Phat Han

There is a Bombardier upgrade card that hasn't been fully spoiled yet. Wait for it.

The first line of it reads "When dropping a bomb", it has nothing to do with missiles and torpedoes.

And then mentions the "2-straight" template icon. It seems certain that bombardier lets you drop a bomb with the 2 template instead of the 1.

what little we have seen shows a HUGE meta shift for Ordnance. saying this isn't a fix for Bombs and Missiles shows you don't understand what the problem was...or you just like complaining.

Edited by All Shields Forward

what little we have seen shows a HUGE meta shift for Ordnance. saying this isn't a fix for Bombs and Missiles shows you don't understand what the problem was...or you just like complaining.

The problem is getting ordance off reliably on low pilot skill ships. OP seems to understand the issue without having to insult someone to make their argument sound better.

But it's a HUGE shift in the meta!!! Never mind that it fails to address the ineffciency of using ordinance. (cept for bombs, love the bombs)

Tie bombers can now blow up with 6 ordnance items now instead of 4 before they get to shoot them

And they still struggle to obtain a Target Lock at the right time.

Here's to hoping the second bomber card will help that in some way, because Extra Munitions won't do much on its own, except for seismics/prox/cluster mines.

Here's to hoping the second bomber card will help that in some way, because Extra Munitions won't do much on its own, except for seismics/prox/cluster mines.

The Tie-Pun will get a card that will allow it to roll all the damage from its unused ordinance after it's been shot down and apply it to everyone in R1-3.

Is it though? It certainty will be great on a few select ships, but the same old counters of agility or turrets will destroy them faster than they can get off all their ordance. While there is some good stuff it isnt really meta defining.

Edited by All Shields Forward

Aye me too.

I don't CARE what the NEW CARDS are. I want to see SYSTEMIC RULES CHANGES on the fundamental level.

Prox mines should change focus results too.

There should be a way to get rerolls on things that spend TLs. Getting TLs should be much easier. Getting TLs on low PS ships should be easier than it is now.

Current ordnance is much easier to pull off with 2 actions a turn: PTL, Vader.

Prox mines should change focus results too.

I don't know about all but at least 1 would be good maybe make it a crit but I think we are hoping for a bit much

Are all proximity mines now going to cost 5 points?

what little we have seen shows a HUGE meta shift for Ordnance. saying this isn't a fix for Bombs and Missiles shows you don't understand what the problem was...or you just like complaining.

Um.

'Meta' might not mean what you think it does.

So the mountain gave birth - to a mouse. Extra munitions does not solve anything. Ordnance remains broken, even more so, if there is now new, better ordnance, making the the good old proton torpedo even more obsolete. The way to go was a rules change, they blew it.

Disappoiiiiiiiiiiiiiiiiinteeeeeeed!

what little we have seen shows a HUGE meta shift for Ordnance. saying this isn't a fix for Bombs and Missiles shows you don't understand what the problem was...or you just like complaining.

Bombs did not need a fix, they already produce pretty reliable results if you plan accordingly. But i will not complain they got a buff...

But for torps and missiles, this new card and probably wave as a whole does not offer enough to make them worthwile.

Fact is that nobody takes Missiles and Torps except as a specific counter to a swarm (ion torps or assault missiles) in anything that even gets remotely close to a competitive environment. Because they are not reliable, too restrictive, and one-use!

This is not a good fix and we have every right to complain about it. They had plenty of time to do something that makes sense, and we awaited something that really makes ordnance worthwile taking. Well this is not it, and i think you are the one that does not understand!

what little we have seen shows a HUGE meta shift for Ordnance. saying this isn't a fix for Bombs and Missiles shows you don't understand what the problem was...or you just like complaining.

Bombs did not need a fix, they already produce pretty reliable results if you plan accordingly. But i will not complain they got a buff...

But for torps and missiles, this new card and probably wave as a whole does not offer enough to make them worthwile.

Fact is that nobody takes Missiles and Torps except as a specific counter to a swarm (ion torps or assault missiles) in anything that even gets remotely close to a competitive environment. Because they are not reliable, too restrictive, and one-use!

This is not a good fix and we have every right to complain about it. They had plenty of time to do something that makes sense, and we awaited something that really makes ordnance worthwile taking. Well this is not it, and i think you are the one that does not understand!

Okay - I agree that the ordnance 'fix' is disappointing, but there's no sense in blowing a gasket over it. If nothing else, you can still use one of the many proposed house rules that are pretty decent at giving munitions the punch they need to be more or less worth the points. You can't use the same fix in a competitive setting, and that does suck (especially since organized play time is some of the only time people can schedule for some games), but you can't expect a grand slam home run from FFG every single time they release a new wave.

I don't know, a K-Wing with Fire Control System, Extra Munitions and Cluster Missiles might actually be a pretty decent Decimator-counter. Heck, throw in an Ion Pulse Missile and you'll be able to stun the monster, pound it, stun it again and finally blow it up.

I don't know, a K-Wing with Fire Control System, Extra Munitions and Cluster Missiles might actually be a pretty decent Decimator-counter. Heck, throw in an Ion Pulse Missile and you'll be able to stun the monster, pound it, stun it again and finally blow it up.

No System slot on K-wing. One on the Punisher though.

what little we have seen shows a HUGE meta shift for Ordnance. saying this isn't a fix for Bombs and Missiles shows you don't understand what the problem was...or you just like complaining.

Bombs did not need a fix, they already produce pretty reliable results if you plan accordingly. But i will not complain they got a buff...

But for torps and missiles, this new card and probably wave as a whole does not offer enough to make them worthwile.

Fact is that nobody takes Missiles and Torps except as a specific counter to a swarm (ion torps or assault missiles) in anything that even gets remotely close to a competitive environment. Because they are not reliable, too restrictive, and one-use!

This is not a good fix and we have every right to complain about it. They had plenty of time to do something that makes sense, and we awaited something that really makes ordnance worthwile taking. Well this is not it, and i think you are the one that does not understand!

Okay - I agree that the ordnance 'fix' is disappointing, but there's no sense in blowing a gasket over it. If nothing else, you can still use one of the many proposed house rules that are pretty decent at giving munitions the punch they need to be more or less worth the points. You can't use the same fix in a competitive setting, and that does suck (especially since organized play time is some of the only time people can schedule for some games), but you can't expect a grand slam home run from FFG every single time they release a new wave.

They usually bring working fixes, so we have every rught to complain since this one is not well thought out, and does not adress the problem really!

Yes, you certainly have every right to complain and be disappointed. I'm disappointed as well, and I also complained.

But we're not really owed anything by the X Wing design team, and your post sort of sounds like you think we are.

Edited by President Jyrgunkarrd

what little we have seen shows a HUGE meta shift for Ordnance. saying this isn't a fix for Bombs and Missiles shows you don't understand what the problem was...or you just like complaining.

The problem is getting ordance off reliably on low pilot skill ships. OP seems to understand the issue without having to insult someone to make their argument sound better.

That's just the pilot skill game. The problem with ordnance is not enough bang for your buck: a proton torpedo isn't four points better than a Range 3 primary shot on an X-wing. EM fixes ordnance for ships with a redundant torpedo slot, but it's still just not worth it on single slot ships because every ordnance shot could be a primary shot.