Am I right in thinking that since the SLAM action comes after "check pilot stress" that you can SLAM a red maneuver without getting any stress? That is what it seems like to me, but I haven't seen anyone else say so. It must have just been obvious to everyone else.
SLAM maneuvers will neither add nor remove stress
Seems to me that if the maneuver you SLAM into is red, then you get a stress token at that point. I could be wrong though.
It says that SLAM counts as a maneuver, so I would expect it to follow all the normal maneuver rules.
Am I right in thinking that since the SLAM action comes after "check pilot stress" that you can SLAM a red maneuver without getting any stress? That is what it seems like to me, but I haven't seen anyone else say so.
It says that SLAM counts as a maneuver, so I would expect it to follow all the normal maneuver rules.
The "Check Stress Step" is an independent part of the turn.
Its why "Daredevil" was changed from being a red maneuver to being a white maneuver, and then gives you a stress.
SLAM maneuvers don't check stress.
If somehow you get a stress token but can still perform it as an action, you can SLAM a red.
If you SLAM a Koiogran, you don't get a stress
Sadly, SLAM will not be a NOPE button. But it does well enough on its own not to need my insanity added ![]()
Unless FFG changes the rules, you are correct. This is the same reason Daredevil was reworded from a red maneuver to a white maneuver + a stress token.Am I right in thinking that since the SLAM action comes after "check pilot stress" that you can SLAM a red maneuver without getting any stress? That is what it seems like to me, but I haven't seen anyone else say so.
That was where I got my reasoning from and I assume it's intentional on there part not to mention red maneuvers.
The "Check Stress Step" is an independent part of the turn.It says that SLAM counts as a maneuver, so I would expect it to follow all the normal maneuver rules.
Its why "Daredevil" was changed from being a red maneuver to being a white maneuver, and then gives you a stress.
SLAM maneuvers don't check stress.
If somehow you get a stress token but can still perform it as an action, you can SLAM a red.
If you SLAM a Koiogran, you don't get a stress
Sadly, SLAM will not be a NOPE button. But it does well enough on its own not to need my insanity added
But you can't perform it as a free action, so it must be taken when the ship activates, or not at all. I think the development team's eyes have been opened a bit since they (we) discovered action nesting.
Edited by WonderWAAAGH
The "Check Stress Step" is an independent part of the turn.It says that SLAM counts as a maneuver, so I would expect it to follow all the normal maneuver rules.
Its why "Daredevil" was changed from being a red maneuver to being a white maneuver, and then gives you a stress.
SLAM maneuvers don't check stress.
If somehow you get a stress token but can still perform it as an action, you can SLAM a red.
If you SLAM a Koiogran, you don't get a stress
Sadly, SLAM will not be a NOPE button. But it does well enough on its own not to need my insanity added
But you can't perform it as a free action, so it must be taken when the ship activates, or not at all. I think the development team's eyes have been opened a bit since they (we) discovered action nesting.
And I'm guessing this is why SLAMing prevents your next attack.
4 Forward + 4K SLAM + PtL + Target Lock is a hell of a turn ![]()
Assuming it has a 4K.
My guess is that it pulls a bomber: 4 forward and 5 Koiogran, to prevent this mess.
Alternatively, being a Turret that can equip a Turret, it could probably get away with a HWK tier dial, making SLAM necessary for maneuverability, rather than awesome for excellence.
It says that SLAM counts as a maneuver, so I would expect it to follow all the normal maneuver rules.
If somehow you get a stress token but can still perform it as an action, you can SLAM a red.
I'm not so sure about this. The rules say, "While a ship has at least one stress token, it cannot execute red maneuvers" (pg. 17) So if you could somehow get SLAM on Tycho I would say you couldn't pick a red while stressed.
It says that SLAM counts as a maneuver, so I would expect it to follow all the normal maneuver rules.
If somehow you get a stress token but can still perform it as an action, you can SLAM a red.
I'm not so sure about this. The rules say, "While a ship has at least one stress token, it cannot execute red maneuvers" (pg. 17) So if you could somehow get SLAM on Tycho I would say you couldn't pick a red while stressed.
...It's half-past midnight, and my rules-lawyer brain has gone to bed.
Edited by DraconPyrothayanRight, but there are no corner cases I can imagine where that would be remotely possible, not without it being a free action.
It says that SLAM counts as a maneuver, so I would expect it to follow all the normal maneuver rules.
If somehow you get a stress token but can still perform it as an action, you can SLAM a red.
I'm not so sure about this. The rules say, "While a ship has at least one stress token, it cannot execute red maneuvers" (pg. 17) So if you could somehow get SLAM on Tycho I would say you couldn't pick a red while stressed.
I think I'm inclined to agree with you, you cannot do a red if you have stress, however as others have pointed out there isn't any way I can see that this will happen
The "Check Stress Step" is an independent part of the turn.It says that SLAM counts as a maneuver, so I would expect it to follow all the normal maneuver rules.
Its why "Daredevil" was changed from being a red maneuver to being a white maneuver, and then gives you a stress.
SLAM maneuvers don't check stress.
If somehow you get a stress token but can still perform it as an action, you can SLAM a red.
If you SLAM a Koiogran, you don't get a stress
Sadly, SLAM will not be a NOPE button. But it does well enough on its own not to need my insanity added
But you can't perform it as a free action, so it must be taken when the ship activates, or not at all. I think the development team's eyes have been opened a bit since they (we) discovered action nesting.
And I'm guessing this is why SLAMing prevents your next attack.
4 Forward + 4K SLAM + PtL + Target Lock is a hell of a turn
Assuming it has a 4K.
My guess is that it pulls a bomber: 4 forward and 5 Koiogran, to prevent this mess.
Alternatively, being a Turret that can equip a Turret, it could probably get away with a HWK tier dial, making SLAM necessary for maneuverability, rather than awesome for excellence.
I really hope they do put a K turn at the same speed as a long strait. You could use one turn to drop your ordinance then the next to reset your approach.
However, I think we can all agree that Nien Nunb is either autoinclude on this ship, or they already painted all of its SLAMable forwards Green ![]()
It says that SLAM counts as a maneuver, so I would expect it to follow all the normal maneuver rules.
If somehow you get a stress token but can still perform it as an action, you can SLAM a red.
I'm not so sure about this. The rules say, "While a ship has at least one stress token, it cannot execute red maneuvers" (pg. 17) So if you could somehow get SLAM on Tycho I would say you couldn't pick a red while stressed.
I think I'm inclined to agree with you, you cannot do a red if you have stress, however as others have pointed out there isn't any way I can see that this will happen
Engine Upgrade gives boost to anybody that wants to pay for it. SLAM doesn't seem so powerful that it couldn't become a universal modification in the future.
I wonder if it doesn't have a K-turn at all. It could just be that there are no red maneuvers on the ship, so there's no conflict.
It says that SLAM counts as a maneuver, so I would expect it to follow all the normal maneuver rules.
If somehow you get a stress token but can still perform it as an action, you can SLAM a red.
I'm not so sure about this. The rules say, "While a ship has at least one stress token, it cannot execute red maneuvers" (pg. 17) So if you could somehow get SLAM on Tycho I would say you couldn't pick a red while stressed.
I think I'm inclined to agree with you, you cannot do a red if you have stress, however as others have pointed out there isn't any way I can see that this will happen
Engine Upgrade gives boost to anybody that wants to pay for it. SLAM doesn't seem so powerful that it couldn't become a universal modification in the future.
Au Contraire. It is substantially more powerful than Boost.
However, it does so with a very potent downside (can't attack).
Notably, they clearly learned from Cloak that you shan't have a ship with that kind of insane mobility with the ability to still attack, and therefore ACD + VI Phantoms are still potent with their mobility nerfed.
It says that SLAM counts as a maneuver, so I would expect it to follow all the normal maneuver rules.
If somehow you get a stress token but can still perform it as an action, you can SLAM a red.
I'm not so sure about this. The rules say, "While a ship has at least one stress token, it cannot execute red maneuvers" (pg. 17) So if you could somehow get SLAM on Tycho I would say you couldn't pick a red while stressed.
I think I'm inclined to agree with you, you cannot do a red if you have stress, however as others have pointed out there isn't any way I can see that this will happen
Engine Upgrade gives boost to anybody that wants to pay for it. SLAM doesn't seem so powerful that it couldn't become a universal modification in the future.
Au Contraire. It is substantially more powerful than Boost.
However, it does so with a very potent downside (can't attack).
Notably, they clearly learned from Cloak that you shan't have a ship with that kind of insane mobility with the ability to still attack, and therefore ACD + VI Phantoms are still potent with their mobility nerfed.
I think that downside keeps it well in check. Unless it has some cool combos with K-turns, I don't see myself doing at lot of SLAMing. Of course in situations where you're not going to have a shot anyway, might as well use it.
I think that downside keeps it well in check. Unless it has some cool combos with K-turns, I don't see myself doing at lot of SLAMing. Of course in situations where you're not going to have a shot anyway, might as well use it.
Or in situations where you're going to have a shot, by the opponent will have many more.
Actually, that's just made me realise that (depending on the dial, of course) a K-wing running for its life in the end game of a tournament round will be **** near impossible to catch.
However, it does so with a very potent downside (can't attack).
Can't use its primary (or most secondary) attacks, no.
If it takes the "Advanced SLAM" modification, it can totally attack via a bomb drop, though (presuming it doesn't hit anything).
That can still ruin a ship's day, even with the ordnance we have out so far. And this wave looks to be delivering 3 more 'dropped' weapons, so...yey?
I think that downside keeps it well in check. Unless it has some cool combos with K-turns, I don't see myself doing at lot of SLAMing. Of course in situations where you're not going to have a shot anyway, might as well use it.
Or in situations where you're going to have a shot, by the opponent will have many more.
Actually, that's just made me realise that (depending on the dial, of course) a K-wing running for its life in the end game of a tournament round will be **** near impossible to catch.
That's definitely one of the reasons I'm thinking this guy has a truly crappy dial.
Given how many points it (potentially) has bundled into it, having one of these running for its life at the end of the round is going to...really...really...suck for timed games.
EDIT: To clarify - given the points we are seeing on these, I'm thinking that even WITH the SLAM, it won't be able to reach an E-Wing's normal maneuver distance. Otherwise, what's the point of Corran? A K-Wing going full-on SLAM is going to have a heck of a lot better 'off' turn than Corran does for survivability, and *any* K-Wing can do that?? Yeah, I'm thinking this is going to be a for-sure really crappy dial.
Edited by xanderfThe Slam can mitigate a no K-turn dial 2 hard turns and you are turned back around. Also I think if it has a K-turn it would need to be a 4 or 5; a 3 would be too good with slam even if you can't attack that turn.
TIE defender with SLAM.
Koiogran Nine people!
It says that SLAM counts as a maneuver, so I would expect it to follow all the normal maneuver rules.
The "Check Stress Step" is an independent part of the turn.
Its why "Daredevil" was changed from being a red maneuver to being a white maneuver, and then gives you a stress.
SLAM maneuvers don't check stress.
If somehow you get a stress token but can still perform it as an action, you can SLAM a red.
If you SLAM a Koiogran, you don't get a stress
Sadly, SLAM will not be a NOPE button. But it does well enough on its own not to need my insanity added
The big question about SLAM next is what the k-wing's dial looks like. If you SLAM a k-turn, you would have had to perform a maneuver of the same speed already. If there are no other moves of the same speed, or if they are red, you effectively cannot perform the k-turn SLAM without somehow removing a stress first.