So what is up with the pilot skill on the Z-95 in the Hounds tooth pack?

By Marinealver, in X-Wing

I see a Tile for a 7 skill Z-95 and on the Naristan Pup Pilot the skill is a * in the production shot for the Hounds's Tooth pack. :blink:

So any speculation on those? ;)

I see a Tile for a 7 skill Z-95 and on the Naristan Pup Pilot the skill is a * in the production shot for the Hounds's Tooth pack. :blink:

So any speculation on those? ;)

Maybe the PS of the z-95 you get is identical to the PS of the hounds tooth pilot you picked?

I see a Tile for a 7 skill Z-95 and on the Naristan Pup Pilot the skill is a * in the production shot for the Hounds's Tooth pack. :blink:

So any speculation on those? ;)

Maybe the PS of the z-95 you get is identical to the PS of the hounds tooth pilot you picked?

I expect this to be the case.

It's odd that there doesn't seem to be a card explaining the DEPLOY keyword.

I see a Tile for a 7 skill Z-95 and on the Naristan Pup Pilot the skill is a * in the production shot for the Hounds's Tooth pack. :blink:

So any speculation on those? ;)

Maybe the PS of the z-95 you get is identical to the PS of the hounds tooth pilot you picked?

I expect this to be the case.

It's odd that there doesn't seem to be a card explaining the DEPLOY keyword.

Large base ships come with a rules/mission insert instead. It will be on there. It will be interesting to see. Bossk's ability on a Z-95 would be pretty cool if the rules allowed him to keep it. But I only see 1 Z-95 tile so it's unlikely all of the Hound's Tooth pilots have ship tokens. But then the question remains what is on the other side of Bossk's Z tile?

I'm assuming that there will be a tile for each of the Hound's Tooth pilots. You can see that the tile in the picture says Bossk, so there's probably one for each pilot and the rules for the pup say to refer to the original pilot for the skill.