Defender fix incoming!!!

By ParaGoomba Slayer, in X-Wing

maybe it makes al 1 and 2 speed maneuvers green for 1 or 2 points, like the R2 generic unit. I think it´s fair.

There's no way it'll be this. Not only would the defender now have no reds, the only moves it would have that weren't green would be the 3 turns and banks. Same with every other TIE, suddenly you have interceptors and Fighters with green 1-turns as well.

Out of the possibilities I feel like green banks are the most likely. Every current TIE gets something from it, but the biggest beneficiaries are the Defender and Bomber. White turns are too much for the Defender for almost the same reason greens would be, and would do nothing for the Fighter, Interceptor or Phantom. The Punisher is likely to fall into a similar camp with the Bomber and Defender.

I'd gladly take the ability to shed stress with something other than straights on the Defender.

Edited by Otacon

As said in other threads, I think it is a title, called, Twin Ion Engine Ace

A title then? I can see it.

maybe it makes al 1 and 2 speed maneuvers green for 1 or 2 points, like the R2 generic unit. I think it´s fair.

Defenders with 1&2 moves as green would be nuts. More PTL options than an Interceptor?

Well, it´s a ship that costs 30 points for a PS1 pilot, totally naked. I think that ship is totally overpriced, specially if you look at the dial. Ok, you have the 1-5 straights green and the white K, but if you make a 1 or 2 turn you get stressed. That dial having in mind the ship cost is totally absurd, in my opinion.

All turns green would do wonders for the Defender! Being able to put EPT on a Defender would change the nature of how it is flown dramatically.

Edited by Stone37

If it just turned the 2-hard turn white, it would be pretty good on the Defender. If it turned both the 1-2 hard white, the Defender would go from a so-so dial, to one of the best.

Can't decide if Title or Mod is more likely. My gut says mod and TIE mk2 or some such.

Green turns is WAY too strong. That would be insane.

Banks green is likely. Defenders get 6 new greens! Bombers 4 new greens and all other TIES get 2 extra greens.

Turns white would be wonderful for bombers and defenders and do nothing for anyone else....

Could also be banks as green, which would help the Defender shed stress. Could also turn K-Turns purple. Need More Input.

I'm betting on purple k turns.

Can't decide if Title or Mod is more likely. My gut says mod and TIE mk2 or some such.

Green turns is WAY too strong. That would be insane.

Banks green is likely. Defenders get 6 new greens! Bombers 4 new greens and all other TIES get 2 extra greens.

Turns white would be wonderful for bombers and defenders and do nothing for anyone else....

And everything else doesn't need anything done for it. The game doesn't need a universal TIE buff.

A title would put it up against the Royal Guard title for interceptors, who seem to be sitting pretty right now, so that's okay. Either way, I wonder what the cost will be, if it's planned as an "enhancement" where it gives something big for a couple points, or a "fix" where it gives something modest away for free. Probably at least a point or 2 so it doesn't get thrown on Academy Pilots willy nilly. If it had a zero cost, it probably would have no effect on TIE Fighters, so it would probably wouldn't make anything green.

Every current TIE gets something from it, .....

White turns .... would do nothing for the Fighter, Interceptor or Phantom.

Edited by Forgottenlore

A title would put it up against the Royal Guard title for interceptors, who seem to be sitting pretty right now, so that's okay. Either way, I wonder what the cost will be, if it's planned as an "enhancement" where it gives something big for a couple points, or a "fix" where it gives something modest away for free. Probably at least a point or 2 so it doesn't get thrown on Academy Pilots willy nilly. If it had a zero cost, it probably would have no effect on TIE Fighters, so it would probably wouldn't make anything green.

I think the 1 or 2 point cost is most likely, though it slightly devalues it as a Defender fix because of the costing problems they already have. I still wonder if there is a Defender specific upgrade on the way to lower their cost.

If it's a title, it becomes a buff for the Phantom, while either being useless on, or negating the fix for the Advanced.

If it's a modification, it means the Phantom would have to give up the ACD or SPA to take it. And if it's a modification, the Advanced could still take it + the X1 title. Therefore I'm thinking it's a modification.

If it's a title, it becomes a buff for the Phantom, while either being useless on, or negating the fix for the Advanced.

If it's a modification, it means the Phantom would have to give up the ACD or SPA to take it. And if it's a modification, the Advanced could still take it + the X1 title. Therefore I'm thinking it's a modification.

But if it's a mod then interceptors could take it and a second mod still.

But, if it doesn't actually do anything for interceptors, has a redundant effect on them like turning a maneuver green that is already green....

The spacing of the text still looks like modification doesn't fit though.

If it's a title, it becomes a buff for the Phantom, while either being useless on, or negating the fix for the Advanced.

If it's a modification, it means the Phantom would have to give up the ACD or SPA to take it. And if it's a modification, the Advanced could still take it + the X1 title. Therefore I'm thinking it's a modification.

Well, if I'm right about what it does, then it doesn't matter if it's a title or a modification because it wouldn't help the Phantom or Advanced anyway.

I am guessing a 0 point modification that makes all sharp turns white, which would only benefit the Bomber and the Defender.

Fixing the Defender's dial while denying it access to Hull and Engine upgrade won't fix the ship though.

And no way it's a negative point cost if it can go onto any TIE. That would be broken... right?

I am guessing a 0 point modification that makes all sharp turns white, which would only benefit the Bomber and the Defender.

Fixing the Defender's dial while denying it access to Hull and Engine upgrade won't fix the ship though.

I suppose how one feels about this point depends on if one thinks the defender in need of a fix. Personally, I already think the defender is fine value when played correctly, and don't find a huge need for engine or hull. If they want to give us enthusiasts a buff which makes others look upon it more lovingly, that's all gravy to me.

I am guessing a 0 point modification that makes all sharp turns white, which would only benefit the Bomber and the Defender.

Fixing the Defender's dial while denying it access to Hull and Engine upgrade won't fix the ship though.

And no way it's a negative point cost if it can go onto any TIE. That would be broken... right?

Agree on all counts, which is why I'm rather hoping for a Title over a Modification. I really love Stealth Device or Shield on my expensive Defenders. As a 0 point Mod, though, it does have a place on cheaper Deltas and Onyx, as well as un-upgraded named Defenders.

I am guessing a 0 point modification that makes all sharp turns white, which would only benefit the Bomber and the Defender.

Fixing the Defender's dial while denying it access to Hull and Engine upgrade won't fix the ship though.

And no way it's a negative point cost if it can go onto any TIE. That would be broken... right?

10 point Tie Fighters! ;)

I am guessing a 0 point modification that makes all sharp turns white, which would only benefit the Bomber and the Defender.

Fixing the Defender's dial while denying it access to Hull and Engine upgrade won't fix the ship though.

And no way it's a negative point cost if it can go onto any TIE. That would be broken... right?

10 point Tie Fighters! ;)

damnit now i cant get up from behind my desk.

But if it's a mod then interceptors could take it and a second mod still.

But, if it doesn't actually do anything for interceptors, has a redundant effect on them like turning a maneuver green that is already green....

The spacing of the text still looks like modification doesn't fit though.

If it turns more stuff green, that would make for an interesting choice on Squints: you could either double down on arc dodging and second actions for survival- or become slightly less glass in your glass cannon. Me? I'm still looking for a great EPT that makes the Experimental Interface + Autothrusters build on Soontir a thing.

1 point title/mod

imperial only

1 hard turns become green

Defenders get better and the VT-49 can go **** itself

everyone wins ^_^

note, sadly can't be comboed with Dare Devil to remove the stress since the maneuver happens fist :( (unless you do advanced sensors dare devil, which is currently unfeasible....stupid shuttle lack of ept)

Edited by ficklegreendice

The readable words are "You may" and "maneuver".

And as i see it it can be equipped by any TIE, not only the Defender. I read "Tie o..." And not "Tie D..."

But i hope it's by nature something that makes the Defender better and not the other Ties that would maybe not need it as much.

The readable words suggest that you can treat a certain kind of maneuvers as green (or perhaps just white)

It could perhaps be a modification that does something similar to R2 astromech or the Unhinged...

If the Defender could get any kind of green bank or turn it would help enormously...

Edited by ForceM

1 point title/mod

imperial only

1 hard turns become green

Defenders get better and the VT-49 can go **** itself

everyone wins ^_^

note, sadly can't be comboed with Dare Devil to remove the stress since the maneuver happens fist :( (unless you do advanced sensors dare devil, which is currently unfeasible....stupid shuttle lack of ept)

The VT-49 will be out of luck no matter what it does, it's TIE Only.

I really hope it doesn't do anything for Interceptors, they don't need two booster shots in a row.

If it does anything at all for the TIE/ln it needs to cost at least 3 points to put the Academy on a par with the Refit Prototype.

1 point title/mod

imperial only

1 hard turns become green

Defenders get better and the VT-49 can go **** itself

everyone wins ^_^

note, sadly can't be comboed with Dare Devil to remove the stress since the maneuver happens fist :( (unless you do advanced sensors dare devil, which is currently unfeasible....stupid shuttle lack of ept)

The VT-49 will be out of luck no matter what it does, it's TIE Only.

I really hope it doesn't do anything for Interceptors, they don't need two booster shots in a row.

eh, seems like an incredibly minor "booster shot" tbf

Soontir won't use it because he needs stealth or shield to not get mulched and I'm sure the lesser seen PTL generics would appreciate a little bump