Defender fix incoming!!!

By ParaGoomba Slayer, in X-Wing

You may...

manuever(s?)...

m...

Hm... anyone care to speculate?

It seems very similar to Nien Nunb's and R2 Astromech's phrasings. I'm going to guess this:

You may treat all <left turn> and <right turn>

maneuvers as white

maneuvers.

It can be used on any TIE but only really helps Defenders, Bombers, and presumably Punishers.

SB.jpg

Edited by ParaGoomba Slayer

You may...

manuever(s?)...

m...

Hm... anyone care to speculate?

It seems very similar to Nien Nunb's and R2 Astromech's phrasings. I'm going to guess this:

You may treat all <left turn> and <right turn>

maneuvers as white

maneuvers.

It can be used on any TIE but only really helps Defenders, Bombers, and presumably Punishers.

That makes the most sense of anything I've read on here because it helps out the guys that need it the most.

Also, it fits the text spacing on the card better than a "you may treat all *-speed maneuvers as green", since *-speed takes up more space than "< and >"

They would probably just say

Treat all turn maeuvers as white maneuvers..

Left and right are obvious in this context..

Or

Treat all red turn maneuvers as white maneuvers.

Possibly.

Bomber has that annoying red 2 turn that I really wish was white.. or green even...

IDK... just seemed trite to have left and right in the wording as there is only left and right turns..

I'll take more Green Maneuvers, plz. Anything to help burn stress so I can PTL them.

GLORY!

:D

So, this is the card that lets you use the evade token that came with the defender?

You only use evade tokens on PTL autoceptors or when you can't shoot, given the white k turn if you can't shoot with a defender you done goofed up.

Posted elsewhere, might as well post here as well. Might help those people unaware of diminishing returns

Ummm No... its a TIE only upgrade.. meaning it is good on ALL TIE ships.. it isn't a fix for just one of them... seriously... besides.. the defender needs no fix.. 4KTurn... no fix needed....

That doesn't mean it's mileage won't vary depending on the TIE model it's equipped on.

Take the R2 Astromech for example. It has one set of rules, it can be equipped by the Y-Wing and X-Wing, yet it has a more pronounced effect on the Y-Wing.

Now imagine this TIE upgrade had the same rules as the R2 Astromech. It would seriously enhance the TIE Defender, but it's effect on a TIE Interceptor would be negligible at best.

I think it may grant certain banks and turns that are red and make them green or white. This is where the fix comes in. Those banks and turns may already be green and or white on the tie fighter and tie interceptor. Equipping it to the defender or bomber will bring their dial closer to that of the other imperial fighters.

Is it too much to ask that this up grade is free? because I really like my decimator with two delta's list.

My best guess would be:

Speed 2 turns -> green

Why would they release a Defender only upgrade with the TIE Punisher? I can't be sure but it looks like it just says "TIE only" so maybe it can go on any TIE ship.

But likely only benefits the Punisher and Defender. It's somehow maneuvering related. It might white the red turns, which means only the TIE bomber, TIE punisher and TIE defender benefit, and the Punisher and Bomber'd have to trade off Munitions Failsafe for it.

The TIE defender'd be trading off its much needed health upgrades.

Edited by TIE Pilot

Outmaneuver has a TIE Defender on it. Is that a Defender fix?

No but feedback array is

My best guess would be:

Speed 2 turns -> green

Either that, or banks. The text positioning is identical to that of Unhinged, so the ability is simpler than that of R2. 2-speed maneuvers or bank maneuvers fit.

Could also be turns, 1-speed, or 3-speed, but the first two are probably too good, and 3-speed would do little for the Defender but turn the Interceptor into a monster. 2-speed helps primarly the less used Defenders and Bombers, while the more popular Fighter and (post-Raider) Advanced gets a slight boost, while the newly buffed Interceptor (which can also take two mods, nullifying the opportunity cost here) gets no benefit at all.

Edit: Wait, Fighters and Interceptors have 3-Ks, so 3-speed is absolutely out of the question. Yeah, going with either banks or 2-speeds.

Edited by Okapi

If it makes the Defender's 1s or 2s white/green I'd be pleased.

What slot does it take though? My worry is not being able to use it on the Delta.

If it makes the Defender's 1s or 2s white/green I'd be pleased.

What slot does it take though? My worry is not being able to use it on the Delta.

It's a mod, we can see the lower left corner. Could be a title, but given the name and nature of the card that seems highly unlikely.

Potentially treat all banks as greens. Helps out the Defender (6), Bomber (4) and the Advanced (4) quite a bit. Also sort of useful on a PTL interceptor (2). Number in parentheses is number of manoeuvres changed to green. Likely only 1 point, much like the R2 or Unhinged Astro.

Agree with this, but it will be a modification

If it makes the Defender's 1s or 2s white/green I'd be pleased.

What slot does it take though? My worry is not being able to use it on the Delta.

It's a mod, we can see the lower left corner. Could be a title, but given the name and nature of the card that seems highly unlikely.

Well that makes me a happy chappy. Just the details now.

You may...

manuever(s?)...

m...

Hm... anyone care to speculate?

It seems very similar to Nien Nunb's and R2 Astromech's phrasings. I'm going to guess this:

You may treat all <left turn> and <right turn>

maneuvers as white

maneuvers.

It can be used on any TIE but only really helps Defenders, Bombers, and presumably Punishers.

I was going to post this suggestion. It really makes sense to help out the Bombers and Defenders (and presumably the Punisher)

Looking at the formatting the space on that first line is pretty limited. The only things I can think of that fit are changing the colours of maneuvers, eg. "You may treat red maneuvers as white maneuvers." or white to green, or even red to green fits (though seems very unlikely).

Edit: alternatively turn/bank as green/white fits.

Edited by Panda Warlord

Speeds fit fine too. 2-speed, bank and white are all reasonably similar in length.

You may...

manuever(s?)...

m...

Hm... anyone care to speculate?

It seems very similar to Nien Nunb's and R2 Astromech's phrasings. I'm going to guess this:

You may treat all <left turn> and <right turn>

maneuvers as white

maneuvers.

It can be used on any TIE but only really helps Defenders, Bombers, and presumably Punishers.

I was going to post this suggestion. It really makes sense to help out the Bombers and Defenders (and presumably the Punisher)

I really, really hope it says treat all [turn] maneuvers as white. Screw the fighters and interceptors. Defenders and bombers need the love! I have already started flying a no-red Tie Defender in my head and it is glorious!

After we didn't get a fix fir ordinance I see the lesson we're going to learn is to double down on speculation.

You may...

manuever(s?)...

m...

Hm... anyone care to speculate?

It seems very similar to Nien Nunb's and R2 Astromech's phrasings. I'm going to guess this:

You may treat all <left turn> and <right turn>

maneuvers as white

maneuvers.

It can be used on any TIE but only really helps Defenders, Bombers, and presumably Punishers.

I was going to post this suggestion. It really makes sense to help out the Bombers and Defenders (and presumably the Punisher)

I really, really hope it says treat all [turn] maneuvers as white. Screw the fighters and interceptors. Defenders and bombers need the love! I have already started flying a no-red Tie Defender in my head and it is glorious!

This would be the most interesting possibility to me. Getting 2-turns to be white isn't a big draw for me with Defenders. 1 and 2 turns as every-turn options would be pretty sick, and it would be good on all Defenders.

Who knows what it will actually be, though.

maybe it makes al 1 and 2 speed maneuvers green for 1 or 2 points, like the R2 generic unit. I think it´s fair.

As said in other threads, I think it is a title, called, Twin Ion Engine Ace

maybe it makes al 1 and 2 speed maneuvers green for 1 or 2 points, like the R2 generic unit. I think it´s fair.

Defenders with 1&2 moves as green would be nuts. More PTL options than an Interceptor?

Could also be banks as green, which would help the Defender shed stress. Could also turn K-Turns purple. Need More Input.