Wave 7 combos

By Babaganoosh, in X-Wing

When I think about Talonbane Cobra, I keep thinking that Expert Handling will be extremely valuable. You will be PS 9 and go last or near the end. How often have you been able to just Barrel Roll to get just in R1 or just out to R3? I think it might be overlooked for flashier combos, but I think this one has endurance. It's probably going to be similar to an X-wing and can probably use the extra mobility, too, for some arc dodging (or arc gaining).

Krassis w/ Slave 1 title, Extra Munitions, and Cluster Missiles. You get two Cluster Missiles for 5 pts and you get to re-roll one die on each attack.

Totally agree with both

Miranda + Gunner for insane regeneration. Add fletch torps and munitions failsafe for full fun.

Bossk + Recon spec and calculation

Miranda + Gunner for insane regeneration. Add fletch torps and munitions failsafe for full fun.

Bossk + Recon spec and calculation

They're one step ahead of you. Miranda's ability is once per turn

No problem, you regen 1shield every turn, and get normal attack, sounds solid to me, and you have choice of going postal if needed

Emon Azzameen - Andrasta, Cluster Mines x 3

:blink:

Emon Azzameen - Andrasta, one Conner Net, one Proximity Mine, one Cluster Mine

A bomb for every occasion!

Bossk with an Autoblaster and Calculation? Oh, rolled a Focus, I'll just turn that into a Crit and then get 2 more unblockable hits.

Emon with Cluster Mines that does the slingshot vs. a large ship. He could hit that large ship with 3 cluster bombs!

Boom goes the dynamite!

Drea Renthal w/ EM and Proton Torpedo at 28pts. It's a good use of her ability and both Proton Torpedo slots. Using the TL for your shots makes it very much worth it. I don't think enough people will actually try it as they think ordnance is bad, but it's actually a good set up.

Horton Salm w/ EM and Proton Torpedo at 31 pts is a bit expensive, but still pretty good. I mean, he can re-roll any blanks! That's going to make the chance of hits to be quite high. I'm no math-winger, but I wonder what the chances of hits are. Remember that at least one eyeball is a critical. After he fires his ordnance, he still gets to use his re-rolls on his normal shots. Yes, it's only 2 attack dice, but he does re-roll blanks. He just needs to Focus each turn and he's sure to get a good number of hits.

what astromech would you give him? If you gave him R2D6, what ept?

what astromech would you give him? If you gave him R2D6, what ept?

I don't think I would give him any. I mean, there are some that would be "neat", but I'm sure I could find the points elsewhere. I think he would do better with a different astromech. Which one? Just go with an R2. He's expensive enough as is.

Wave 7 gave us thing we really needed, because everybody loves total overkill -

Miranda + Adv.prot torps + Jan Ors HWK somethere in range 3 = 7 die attack, and its rebels, so you can add Garven, Duch, Kyle, Cracken and like to make it happen