Wave 7 combos

By Babaganoosh, in X-Wing

Looking through some of the spoiled material, a couple of combos jumped out at me:

N'Dru Suhlak w/ glitterstim, lone wolf, cluster missiles: Two 4-dice attacks with built-in re-roll and full focus if you can get your cluster missiles off. 25 points.

"SLAM-Dunk": Warden squadron pilot with mines (prox, cluster, etc.) and advanced SLAM. In the first engagement, move, SLAM past enemy ships, and drop your mines on them or in their path. If the K-wing has a K-turn, then the range of this maneuver could be quite far.

K-wings and Intel agents: With the repositioning ability from SLAM, intel agent could be a very useful crew for the K-Wing

Are there any new combos that pop out at you guys?

Edited by Babaganoosh

All I can think about is Space Jam :/

redline and FCS will be huge. you'll get to fire with a target lock and focus, unless blocked.

Miranda + Flechette + Failsafe

Ehh. It looks like I'm low health. Here, have this stress token while I get a shield back. Kthxbai

I just thought of a nasty one

Arien Cracken combo with Miranda

Miranda shoots first, cracken shoots, gives miranda a free action, she slams and is now out of arc or drops bombs

Gets around the lack of shot Issue

Edited by macar

I just thought of a nasty one

Arien Cracken combo with Miranda

Miranda shoots first, cracken shoots, gives miranda a free action, she slams and is now out of arc or drops bombs

Gets around the lack of shot Issue

Sadly Slam cannot be used as a free action

and without PTL you wouldn't have a way to trigger it normally they thought that down to the core.

Or Miranda + ion turret + Tactician = have an ion and a stress while I get back a shield.

K-wing + Seismic charge or proton bomb = drop bomb, maneuver to opposing line, SLAM into K-turn (assuming K-turn is on the dial and cane be performed as SLAM -- not a given since we haven't seen the dial).

K-wing + Extra munitions + bombs + C3PO or Lando = can't catch this! And you thought Fat Han + C3P0 was annoying.

K-wing + Advanced SLAM + Bombardier + prox mine or cluster mine = slap your opponent with a prox mine (forward/bank/turn, SLAM K-turn, free action drop bomb 2 forward ... depending on K-turn availability and how Advanced SLAM interacts with stress)

You could also use Experimental Interface to drop prox mines or cluster mines after SLAMing.

Hound's Tooth w/ Feedback array ... kill yourself with Feedback Array then poop out a Z-95 and continue to fight.

Talonbane Cobra + Engine Upgrade + Opportunist = potential for 6-dice range 1 attacks vs targets without tokens (3 base + 2 range 1 + 1 Opportunist)

Relatively obvious: TIE-Pun + FCS makes multiple ordnance shots easier with Extra Munitions applied to TL-based torps or missiles

Miranda + R2D2 crew: once damaged, regen 2 shields per round.

Bossk + Mecenary co-pilot: hit doubler. Hit becomes crit becomes two hits.

Edited by Hawkstrike

I just thought of a nasty one

Arien Cracken combo with Miranda

Miranda shoots first, cracken shoots, gives miranda a free action, she slams and is now out of arc or drops bombs

Gets around the lack of shot Issue

Sadly Slam cannot be used as a free action

You have to Jam before you Slam. Jamming ain't free.

Nien Nunb + SLAM + Advanced SLAM is a fun combo, particularly once you realize that SLAMed maneuvers neither remove nor deal stress tokens.

If the K has a 4 forward and a 4 Koiogran, that means you get a GREEN 9K, complete with Target Lock.
Don't know the dial, but if this is an option, it needs to be known!

Bossk + greedo. (W mangler/calculation/merc) I crit, for two hits, one of which crits you.

Bow Tie Pun w acc corrector for cheap hits.

Edited by Ravncat

Bossk Deathstar 35(53)

Expose 4

Mangler 4

Experimental Interface 3

K4 3

Greedo 1

Hotshot 3

Bossk Deathstar 35(53)

Expose 4

Mangler 4

Experimental Interface 3

K4 3

Greedo 1

Hotshot 3

Expose only works with primary weapon.

Bossk Deathstar 35(53)

Expose 4

Mangler 4

Experimental Interface 3

K4 3

Greedo 1

Hotshot 3

Expose only works with primary weapon.

Curses. Calc+Recon, then.

Hound's Tooth with triple Tacticians. Three stress tokens out of a 180-degree arc.

Nera with APT, FCS and Expanded Munitions.

Redline + Cluster Missiles + Extra Munitions + FCS should work, right? Add in Vessary and you have some great stuff.

Use 1st Target Lock to fire Clusters

Use 2nd Target Lock to modify 1st Cluster attack.

Gain 2 Target Locks

Use 3rd Target Lock to modify 2nd Cluster Attack.

Gain Target Lock back

Hey look! Still 2 Target Locks on your target if they haven't already been shellshocked.

I'm considering this list:

Miranda Doni (29)
Concussion Missiles (4)
Garven Dreis (26)
R2-D6 (1)
Veteran Instincts (1)
"Hobbie" Klivian (25)
R3-A2 (2)
Bandit Squadron Pilot (12)
Total: 100
I prefer simple synergies to all-encompassing combo potential, personally.

Bossk + Mercenary has been mentioned, but Bossk + Mangler seems a lot better. That's a guaranteed 2 hits on any range pretty much!

SLAM K-turn shenanigans are probably not going to exist. The dial will most likely have a 4 or 5 K-turn and no other maneuver(s) at that speed. SLAM already makes it capable of going very fast, so I'm guessing it'll have a "slow" dial anyway.

Combos? To borrow from another thread, Major Rhymer and Advanced Homing Missiles: Range 2 only ordnance is suddenly Range 1-3!

Talonbane Cobra, Stealth Device, Glitterstim. 3/5/4/1 with a focus on the approach means he's a much less attractive target, so hopefully he can keep that Stealth Device and be 5/3/4/1 the following round, where you target lock and pop Glitterstim.

Bossk with an Autoblaster and Calculation? Oh, rolled a Focus, I'll just turn that into a Crit and then get 2 more unblockable hits.

Redline, Extra Munition, AS, Proxy Mine, Ass Missile - 40 points

5 Academy Pilots - 60 points

Talonbane Cobra, Stealth Device, Glitterstim. 3/5/4/1 with a focus on the approach means he's a much less attractive target, so hopefully he can keep that Stealth Device and be 5/3/4/1 the following round, where you target lock and pop Glitterstim.

Since he's high PS, maybe inertial dampeners to avoid being blocked instead of glitterstim?

Chirpy Bomber:

RA Chireneau, with Moff J, Bombadier, extended bays, proton bombs, Vet instincts.

-drops bombs at PS10, with extra drop options from Bombadier. After the ordnance is gone, Bombadier gets tossed out the airlock. Also works with mines; maybe even better than with bombs.

When I think about Talonbane Cobra, I keep thinking that Expert Handling will be extremely valuable. You will be PS 9 and go last or near the end. How often have you been able to just Barrel Roll to get just in R1 or just out to R3? I think it might be overlooked for flashier combos, but I think this one has endurance. It's probably going to be similar to an X-wing and can probably use the extra mobility, too, for some arc dodging (or arc gaining).

Krassis w/ Slave 1 title, Extra Munitions, and Cluster Missiles. You get two Cluster Missiles for 5 pts and you get to re-roll one die on each attack.