Two questions about the ordnance fix

By mazz0, in X-Wing

1) Do you think there'll actually be three versions of the card (two of which they've hidden), one for each slot (but with the same name, so you can only have one per shop due to Limited)?

2) Is this really just meant as a bomb fix, and a torpedo fix will come separately?

If neither is true, then it's done bugger all for torpedoes on ships that can only take one (and not much on ships that can take two).

This is Chardaan Refit all over again. Combined with Munitions Failsafe. It still doesnt fix the main problem of not being able to do damage with the ordinance in the first place. Really, it only helps out bomb droppers.

They must know though. It does so little to help the Proton Torpedo, which as others have mentioned in other threads is the most iconic ordnance, especially on an X-Wing. That's what makes me think they could have a little more in mind.

You get two proton torps for 6 points.

Yes you need two torps slots so for rebels I think the b-wing is the only guy who can pull it off.

Nera can take FCS, So you can shoot two times with a 4 hit range 2-3 bubble proton rocket that you can also take predator to attempt to modify the attack roll. How saving 2 points (which can get you that 1 point crew upgrade and 1 extra point for a crew slot)

You get two proton torps for 6 points.

Yes you need two torps slots so for rebels I think the b-wing is the only guy who can pull it off.

Y-Wing can as well. Horton Salm says hello!

It can also take Bomb Loadout, so you can double up on those instead.

Good times.

This is just a teaser with many new cards still to reveal. Everyone take a deep breath and try to fly casual.