Wow you guys are REALLY going to hate the K Wing now

By ishikabe, in X-Wing

So it gets a 5straight and a shield? Still pretty good.

Saving grace on the SLAM K-Wing is that it can't take an EPT.

VI SLAM would be just the worst thing since pre-revamp Phantoms. As it is, PS 8 SLAM looks like it can be pretty terrible.

Why? You can't attack if you SLAM.
You also can't be shot if you SLAM right.

With a Navigator, eh?

You don't have to take a shot every turn to win.

Getting out of arc and getting out of arc and shooting the crap out of things with 4-5 dice are two completely different things.

I will chop the engine off the k-wings and glue it to the top of my x-wings.

SLAM is exactly what the X-Wing needs.

Dynamic S-Foils

Modification. X-Wing Only

Your action bar gains the SLAM action.

0 pts.

Then give it a generic R2 Unit and suddenly this is a 22 pt ship I want to fly again, and how.

FFG, if you're listening, this is how you sell the K-wing. Include an x-wing only title/mod and every k-wing hater threatening to hold off on wave 7 will buy four K-wings.

Just glue your X-wing to the front of the K-wing.

Saving grace on the SLAM K-Wing is that it can't take an EPT.

VI SLAM would be just the worst thing since pre-revamp Phantoms. As it is, PS 8 SLAM looks like it can be pretty terrible.

Why? You can't attack if you SLAM.
You also can't be shot if you SLAM right.

With a Navigator, eh?

You don't have to take a shot every turn to win.

Getting out of arc and getting out of arc and shooting the crap out of things with 4-5 dice are two completely different things.

A Phantom generally had the decision to get decloak to get out of arc, or take shots with 4att/4agi; but it wasn't all too often that it could do both. It still has the 4/4 ability with ACD, however at this point the decloak is a forced early commitment.

VI on a K-Wing would not only beat plenty more pilot skills out than the Phantom could, but would also be given the same arc-dodging capability as the Phantom, only better. With decloaks, you know that they are limited to 3 (6, Echo) directions, and can be blocked. SLAM does not suffer from the same limitations-- it can be blocked, but it's far less predictable. Even at PS8, it's going to be rough to fly against; with Navigator, the ability becomes borderline obscene, dial-pending (Navigator really relies on having various speeds of a given bearing, so it could be a total flop, and we simply don't know at this stage).

With two consecutive maneuvers, plus a turret (and a turret secondary-- ion sound good?), the K-Wing might be poised to become one of the most potent control-type units in the game. I'll happily skip a round of shooting if it means I force the opponent to K-turn just to make arc on me the next turn, and slap an ion onto that stress when we trade shots.

The fact that it's not at PS10, but rather a firm PS8 at which I'll be doing so, is why I call it the saving grace of not being so much cheese. So yeah...I'll liken the comparison to pre-revamp Phantoms, which, post-revamp, are 100% less cheese than before.

DraconPyrothayan, on 21 Apr 2015 - 12:27 AM, said:

And I'm guessing this is why SLAMing prevents your next attack.

4 Forward + 4K SLAM + PtL + Target Lock is a hell of a turn :)

Assuming it has a 4K.

My guess is that it pulls a bomber: 4 forward and 5 Koiogran, to prevent this mess.

Alternatively, being a Turret that can equip a Turret, it could probably get away with a HWK tier dial, making SLAM necessary for maneuverability, rather than awesome for excellence.

Quoting from another thread about SLAM.

I see SLAM being a sure fire way of taking down the bigger ships (Decimator, Falcon, etc). PTL for sure, but I wonder if this can use Outmaneuver? As someone else said, this thing running for it's life and bombing you will be hell in a timed game.

Quoting from another thread about SLAM.

I see SLAM being a sure fire way of taking down the bigger ships (Decimator, Falcon, etc). PTL for sure, but I wonder if this can use Outmaneuver? As someone else said, this thing running for it's life and bombing you will be hell in a timed game.

No Elite Pilot Talent. Turret Torpedo Torpedo Missile Crew Bomb Bomb. Unless an unspoiled upgrade card gives it one, which I highly doubt.

I like how FFG is slowly introducing more and more elements that echo Corran's ability . . .

First the Y-Wings' double-tap, now the SLAM sacrificing firing for a round . . . what next?

Don't know, but I suppose you could call Corran Horn a success, a popular card that's powerful without being game breaking and that introduces some interesting mechanics within the structure of the game

FFG tried something and it worked so they're using that more

I like how FFG is slowly introducing more and more elements that echo Corran's ability . . .

First the Y-Wings' double-tap, now the SLAM sacrificing firing for a round . . . what next?

Don't know, but I suppose you could call Corran Horn a success, a popular card that's powerful without being game breaking and that introduces some interesting mechanics within the structure of the game

FFG tried something and it worked so they're using that more

Also his ability is being broken down into "attack twice" (see also Cluster Missiles, Gunner, Luke [Crew], all of which existed before Corran) and "do something instead of an attack" which is also generic, so ...yeah, just putting more Corran in the game.

I'm going bet a tiny amount on the K-Wing not having a K-turn at all (how ironic!). For such a heavy ship a wide turn + turn seems more reasonably, and SLAM still makes it more mobile than a Lambda or HWK (or, presumably, Hound's Tooth, which I'm also betting will be K-less).