Extra Munitions

By Crabbok, in X-Wing

I don't see why everyone's so surprised I've been saying letting ordinance fire more than once is how things would go for ages now.

Because this doesn't actually do anything to make missiles and torps more useful. "Great, I can pay a couple more points to take a second copy of a card I don't want one of." How is that fixing ordnance?

The problem with ordnance isn't the single shot, it's the inconsistency. You have to jump through so many hoops in order to reliably get a reroll or focus for them that you are pretty much always better off taking something else.

EM is a good card. I might go so far as to say that it is a very good card. But it doesn't fix the core problem most ordnance has of action efficiency. Everyone was expecting something that would fix that (and it is partially our fault for assuming too much), when we didn't get it then, of course, that is what everyone is going to talk about initially. It'll settle down.

I myself think this looks like a great wave. While the looks of the 4 ships vary from "meh" to "god-aweful ugly", the new mechanics, stats and abilities all look totally cool and fun to play with.

I just how they have additional fixes for missiles and torps in the works.

You know....with Homing Missile and EM, you might not need to use your TL if you roll well. That means that perhaps next turn you can fire your 2nd Homing Missile...and perhaps have a Focus, as well! OK...not super likely, but not unheard of.

Bad action efficiency is kind of the point, though. It's supposed to be trickier to get off a torpedo than just firing the lasers wildly.

but yeah this community and myself have beat this horse with many innovative and easy suggestions for a fix.

This community and yourself have provided lots of solutions. Almost all of them have been unworkable, had really unpleasant possible side effects, or both.

Bad action efficiency is kind of the point, though. It's supposed to be trickier to get off a torpedo than just firing the lasers wildly.

And they in turn don't have enough of a punch over normal shooting for many of the ships that can take them to justify that. As an X-wing I can spend 4 points on a one-shot proton torpedo that gives me one more die than I usually roll at the ranges it can be shot at, have to have a target lock on my target, which is more difficult for lower PS pilots because then I have to hope they don't move into range 1 of me before combat, and have to wait another turn if I want a focus as well. Or I could just spend those 4 points on almost anything else and come out ahead. That's the problem.

This is not, and never was supposed to be an Ordnance Fix. Alex said this wave was to provide more for Bombers, and the community just took that to mean "Ordnance Fix".

To everyone complaining about how this is such a crappy fix for Ordnance, understand that FFG never said they were "fixing" ordnance. Alex just said they were making a Bomber friendly wave, hence the two Heavy Bombers and some cards that help the TIE-Bomber, and a indirectly a few other ships. I apologize for the text above, I was just tired of all the whining about a "fix", that doesn't fix really anything, that wasn't even "promised"!

This is not, and never was supposed to be an Ordnance Fix. Alex said this wave was to provide more for Bombers, and the community just took that to mean "Ordnance Fix".

To everyone complaining about how this is such a crappy fix for Ordnance, understand that FFG never said they were "fixing" ordnance. Alex just said they were making a Bomber friendly wave, hence the two Heavy Bombers and some cards that help the TIE-Bomber, and a indirectly a few other ships. I apologize for the text above, I was just tired of all the whining about a "fix", that doesn't fix really anything, that wasn't even "promised"!

Actually ordnance was mentioned in the interview

But not an Ordnance Fix, it mentioned TIE-Bomber love, and new Bombs & Ordnance. Somehow, through the power of the inter-webs, too many people on this forum decided that this meant that there would be an Ordnance Fix in this wave.

They should never have allowed TL for primary attacks, in any of the EU books when you read about dogfights the TL's are for shooting missiles and torps not your lasers.

They should never have allowed TL for primary attacks, in any of the EU books when you read about dogfights the TL's are for shooting missiles and torps not your lasers.

Except when Vader was killing fools in the trench.

Ordinance is a problem. It's not just an issue for the players. No game designer wants to create an entire category of upgrades (ordinance) and have it average about 2/100 points in games played. Most of the ordinance isn't so superior to other upgrades that 1 and done makes it not worth the risk. One bad roll (or even average roll) and you've wasted 2-5 points. Ordinance either needs greater effect or more attempts. Extra Munitions does a decent job of that for some ships. I would like to have seen it be able to be used in any ordinance slot to make it more utilitarian. That would have been cool.

There are more cards in the wave that could help ordinance(I'm looking at bombardier) . There are new ordinance cards in the wave that may help with the problem of cost or action inefficiency. But a ps 2 bomber is still suppose to be a bad bomber so the tl thing should be a problem atleast from a fluff point of view. (though there are other ships you can use that can solve the tl issue: dutch, Jendon any one with squad leader) If you are the best pilot in the universe should some schmuck that just learned to fly really be able to easily blow you out of the sky just because he has a missile? The revealed punisher pilot won't have a whole lot of problems getting off good ordinance shots he will always have a reroll when firing his missiles and torpedoes(Yes he won't have a focus unless someone close by has fleet officer or squad leader but he will still get rerolls with his second target lock) . We have no clue what the other ship abilities will be those ships could all have viable abilities for using ordinance.

But not an Ordnance Fix, it mentioned TIE-Bomber love, and new Bombs & Ordnance. Somehow, through the power of the inter-webs, too many people on this forum decided that this meant that there would be an Ordnance Fix in this wave.

Not overtly mentioned as getting a fix, but mentioned within the context of things that within the game need some attention.

That and the comments about the bomber within the same context seemed to be a very big hint.

It is no ordnance fix. I can live with that, have been living without ordnance for a while now. But it is clumsy (another token for bookkeeping), it damages the balance between ordnance carriers and newer ordnance will make the old ordnance even more obsolete. Makes me want to play Armada.

It is no ordnance fix. I can live with that, have been living without ordnance for a while now. But it is clumsy (another token for bookkeeping), it damages the balance between ordnance carriers and newer ordnance will make the old ordnance even more obsolete. Makes me want to play Armada.

Play it anyway it's a fun game and who doesn't want to recreate the end of jedi?

That is when wave two hits in 2017 ;)

I fail to see how an extra Cluster Missiles card for 2 points is 'obsolete'. Especially with Jonus around.

The same goes for Concussion missiles (which granted, are average for their cost).

Extra Munitions is not the single super card to fix the bombers of old.

But lets wait and see what the other cards do before we jump to conclusions shall we?

Especially what will be the very fun

Rhymer + Cluster Missiles + Cluster missiles + Extra munitions + Ruthlessness

Especially what will be the very fun

Rhymer + Cluster Missiles + Cluster missiles + Extra munitions + Ruthlessness

That would make bbbbz cry.

Now if only he could take FCS as well. :P

Especially what will be the very fun

Rhymer + Cluster Missiles + Cluster missiles + Extra munitions + Ruthlessness

That would make bbbbz cry.

I'd use Jonus for it. Saves you four points and is the Range 3 cluster attack really that useful?

It is no ordnance fix. I can live with that, have been living without ordnance for a while now. But it is clumsy (another token for bookkeeping), it damages the balance between ordnance carriers and newer ordnance will make the old ordnance even more obsolete. Makes me want to play Armada.

If you don't use ordnance, how is there some "balance between ordnance carriers" to be disrupted? And what does it mean to be "more obsolete"?

Especially what will be the very fun

Rhymer + Cluster Missiles + Cluster missiles + Extra munitions + Ruthlessness

That is so cool, although I'd probably use something different for the second Cluster Missiles. 2 shots of that is probably enough.

There are more cards in the wave that could help ordinance(I'm looking at bombardier)

Bombardier allows you to drop bombs with the speed 2 template.

Just wanna say that WE HAVE NO CLUE WHAT ANY OF THE NEW ORDINANCE IS YET. It might be worth taking EM with them and there isn't enough information to draw any conclusions yet. As for EM being a fix I agree it isn't a fix at all, its some much needed love for bombers and ships that CAN take multiple munitions. I for one look forward to busting out the tie punisher (especially the one that can double TL) and unloading on people with it,

Just wanna say that WE HAVE NO CLUE WHAT ANY OF THE NEW ORDINANCE IS YET. It might be worth taking EM with them and there isn't enough information to draw any conclusions yet. As for EM being a fix I agree it isn't a fix at all, its some much needed love for bombers and ships that CAN take multiple munitions. I for one look forward to busting out the tie punisher (especially the one that can double TL) and unloading on people with it,

More accurately, it isn't the fix to the problem most were hoping for, it is a "fix" for a different issue.