Wave 7 Article is up!

By Crabbok, in X-Wing

Ummm No... its a TIE only upgrade.. meaning it is good on ALL TIE ships.. it isn't a fix for just one of them... seriously... besides.. the defender needs no fix.. 4KTurn... no fix needed....

That doesn't mean it's milage won't vary depending on the TIE model it's equipped on.

Take the R2 Astromech for example. It has one set of rules, it can be equipped by the Y-Wing and X-Wing, yet it has a more pronounced effect on the Y-Wing.

Now imagine this TIE upgrade had the same rules as the R2 Astromech. It would seriously enhance the TIE Defender, but it's effect on a TIE Interceptor would be negligible at best.

But, on that note, there looks to be an interesting EPT in the Kihraxz:

Ligh(tning)

Ref(lexes)

Scum Only?

After you (reveal a white)

or green (maneuver? turn? on your)

dial, you (may discard this)

card to (turn your ship)

180°. Then (receive a stress)

token aft(er completing the)

(turn)

AKA the Psuedor's Loop.

Edited by FTS Gecko

As a huge lover of the TIED Defender, I've learnt to handle Delta's pretty well. The 4K with HLC can be very powerful.

But if it's dial can be improved it could be very viable. I'm just concerned it will only work on Vessery and Brath.

I'd really like to know what that TIE card is all about.

PS 6 YV-666 appears to be Moralo Eval.

I apologise if this has been mentioned before but i've not got time to read nine pages of comments as im popping into town but...

scaling?

A z95 fits in the hounds tooth? And we're still adamant that everything is in scale... ok.... :)

I dont actually care that much but it does totally prove that there is no consistant model scale in the game... unless the hounds tooth is a body kit built around a Z95 :)

I apologise if this has been mentioned before but i've not got time to read nine pages of comments as im popping into town but...

scaling?

A z95 fits in the hounds tooth? And we're still adamant that everything is in scale... ok.... :)

I dont actually care that much but it does totally prove that there is no consistant model scale in the game... unless the hounds tooth is a body kit built around a Z95 :)

I don't think FFG ever claimed everything in the game fit a consistent scale.

SW ships are impossible to measure accurately at any rate, since they constantly change size in the films.

I dont actually care that much but it does totally prove that there is no consistant model scale in the game... unless the hounds tooth is a body kit built around a Z95 :)

Remember it's space - there's no such thing as UP. Perfectly believable that you could have a z-95 on it's side in the front section of the Hounds Tooth somewhere. Then you start looking at folding wings - I can imagine 2 z-95s fitting in that thing.

I apologise if this has been mentioned before but i've not got time to read nine pages of comments as im popping into town but...

scaling?

A z95 fits in the hounds tooth? And we're still adamant that everything is in scale... ok.... :)

I dont actually care that much but it does totally prove that there is no consistant model scale in the game... unless the hounds tooth is a body kit built around a Z95 :)

I don't think FFG ever claimed everything in the game fit a consistent scale.

SW ships are impossible to measure accurately at any rate, since they constantly change size in the films.

They frequently refer to 'the games 1:270 scale' with epic being around 1:130 for practical reasons IIRC

Miranda + gunner= broken, you just miss that first attack for more shields,

Miranda+gunner, + flech torps+ munition failsafe= you miss, give stress, keep missile, repeat

Miranda + gunner= broken, you just miss that first attack for more shields,

Miranda+gunner, + flech torps+ munition failsafe= you miss, give stress, keep missile, repeat

I don't see any reason to run Miranda with anything other than Adv Proton Torpedoes, if they remain as currently printed, alongside someone who can pass her a Focus token.

I just performed 20 rolls in a row, and didn't miss a single attack using 6 dice. And that's at R2-R3. And the defender doesn't get their bonus die if they're at R3.

It's just insane. A lot of ships are just outright fireballs against that, with no chance (or only the slimmest of chances) to do anything about it.

These are still in testing phase, I presume, and subject to change? They have to tone down Adv.Proton Torpedoes and/or change Miranda's ability to only work with the primary attack.

Adv protons are range 1 ...... so not really broken, as dial will suck most likely

I don't see any reason to run Miranda with anything other than Adv Proton Torpedoes, if they remain as currently printed, alongside someone who can pass her a Focus token.

I just performed 20 rolls in a row, and didn't miss a single attack using 6 dice. And that's at R2-R3. And the defender doesn't get their bonus die if they're at R3.

It's just insane. A lot of ships are just outright fireballs against that, with no chance (or only the slimmest of chances) to do anything about it.

These are still in testing phase, I presume, and subject to change? They have to tone down Adv.Proton Torpedoes and/or change Miranda's ability to only work with the primary attack.

You realize Advanced Proton Torpedoes are Range 1 only, right? Yeah, she's going to be absolutely monstrous when she throws that attack, but she needs to get close without overshooting or being blocked, and have at least 1 shield token left to spend. Not impossible, or even improbable, but not a guaranteed thing either.

Edit: And secondary weapons don't get additional dice at Range 1, either.

Edited by Joker Two

Couldn't the 'eject Z-95' just hang underside the Hound's Tooth like a biplane on a zeppelin? Just because the model doesn't have it...

Adv protons are range 1 ...... so not really broken, as dial will suck most likely

I knew i must've been missing something.

Thanks!

That ps9 pilot ability is a bit delicious.

Double all range bonuses.

It's just a worse mauler mithel ability

That also grants defense bonuses against long range fire, and the ability is also on a ship that isn't a TIE fighter, Mithel's greatest weakness

I dont actually care that much but it does totally prove that there is no consistant model scale in the game... unless the hounds tooth is a body kit built around a Z95 :)

Remember it's space - there's no such thing as UP. Perfectly believable that you could have a z-95 on it's side in the front section of the Hounds Tooth somewhere. Then you start looking at folding wings - I can imagine 2 z-95s fitting in that thing.

...or it could just be docked externally. Y'know, like those TIE's hanging off the bottom of the Imperial Gozanti that everyone keeps harping on about.

That ps9 pilot ability is a bit delicious.

Double all range bonuses.

It's just a worse mauler mithel ability

That also grants defense bonuses against long range fire, and the ability is also on a ship that isn't a TIE fighter, Mithel's greatest weakness

Not to mention that bumping ranging 1 from 3 to 4 and from 4 to 5 are significantly different.

So, new EPT on both the YV-666 and Kihraxz - "CRAC"something.

Could be Crack Shot, but as both ships also come with Glitterstim my money's on Crack Head.

I dont actually care that much but it does totally prove that there is no consistant model scale in the game... unless the hounds tooth is a body kit built around a Z95 :)

Remember it's space - there's no such thing as UP. Perfectly believable that you could have a z-95 on it's side in the front section of the Hounds Tooth somewhere. Then you start looking at folding wings - I can imagine 2 z-95s fitting in that thing.

Erm. No, not at the scale displayed on the models

Well, not unless the Hound;s Tooth is actually just a giant empty cardboard prop that Bossk pretends is a space ship.

Maybe it's externally mounted or, *gasp*, maybe they fudged the scale a teensy bit, like most miniatures games do.

It looks like the ordnance fix is 2 part so far.

1st part is this:

swx33_card_upgrade_14.png

And the second part seems to be in the form of alot of new missiles and torpedoes.

Sigh.

I do not like this fix. It doesn't address the action economy problem with munitions, which is much worse than the single use aspect, and it makes them even more expensive to equip. How often during a game am I likely to even spend more than one of those ordnance tokens? Probably not very often.

EDIT: Wait. It goes in the Torpedo slot.

...How is this a fix at all? To equip it I have to surrender one of my slots. Most ships can't even use it.

What.

Nera Dantels, Horton Salm and Krassis Trelix all think you're knee jerk reaction is uncalled for.

I think the point he's making is that aside from the few corner cases on whom ordnance is already ok, this doesn't do much, and in fact just makes ordnance more expensive and therefore even less attractive

In that respect it's not a fix - but a boost to a handful of named pilots

I dont actually care that much but it does totally prove that there is no consistant model scale in the game... unless the hounds tooth is a body kit built around a Z95 :)

Remember it's space - there's no such thing as UP. Perfectly believable that you could have a z-95 on it's side in the front section of the Hounds Tooth somewhere. Then you start looking at folding wings - I can imagine 2 z-95s fitting in that thing.

Erm. No, not at the scale displayed on the models

Well, not unless the Hound;s Tooth is actually just a giant empty cardboard prop that Bossk pretends is a space ship.

Maybe it's externally mounted or, *gasp*, maybe they fudged the scale a teensy bit, like most miniatures games do.

Or, most likely, the writer who intoduced the Nashtuh Pup did not really thing about the size of the Hound's Tooth. Especially since the size was shrunk later on.

...or it could just be docked externally. Y'know, like those TIE's hanging off the bottom of the Imperial Gozanti that everyone keeps harping on about.

True, but It reminds me quite a bit of the Ghtroc Covert Shroud.

720_Shroud.jpg

So, new EPT on both the YV-666 and Kihraxz - "CRAC"something.

Could be Crack Shot, but as both ships also come with Glitterstim my money's on Crack Head.

I know that wasn't serious, but I'm pretty sure "Crackshot" is going to be something like: "When attacking a ship in your firing arc, you may discard this card to cancel 1 of the defender's dice."

They frequently refer to 'the games 1:270 scale'

Indeed they do - and the ship measurements they use are supplied by Lucasfilm who have defined/designated a size for each ship.

This has come up many, many times before... FFG has stuck to Lucasfilms official sizes despite the perceived weirdness (see A-Wing, and TIE sizes for starters). Arguably it comes down to a possibility that someone at Lucasfilm who did not know that the actual /models/ used in the films were made at different scales caused the issue when decreeing official measurements.

If you look at modern Star Wars properties, such as Rebels season two (A-Wings) and episode VII (TIEs), you will see the Lucasfilm sizes in action.

In short, FFG is doing the right thing following the official sizes ... any problems with those measurements need to blamed on Lucasfilm.

It looks like the ordnance fix is 2 part so far.

1st part is this:swx33_card_upgrade_14.png

And the second part seems to be in the form of alot of new missiles and torpedoes.

Sigh.

I do not like this fix. It doesn't address the action economy problem with munitions, which is much worse than the single use aspect, and it makes them even more expensive to equip. How often during a game am I likely to even spend more than one of those ordnance tokens? Probably not very often.

EDIT: Wait. It goes in the Torpedo slot.

...How is this a fix at all? To equip it I have to surrender one of my slots. Most ships can't even use it.

What.

Nera Dantels, Horton Salm and Krassis Trelix all think you're knee jerk reaction is uncalled for.

I think the point he's making is that aside from the few corner cases on whom ordnance is already ok, this doesn't do much, and in fact just makes ordnance more expensive and therefore even less attractive

In that respect it's not a fix - but a boost to a handful of named pilots

I understand exactly what point he and the countless other complainers are making.

The problem is that FFG never said there was going to be an ordnance fix. Alex Davy said something to the effect of if you like Bombers you are going like Wave 7.

From that point the community scampered off claiming Wave 7 was going to be an ordnance fix when that clearly wasn't said.

Now we have all kinds of people shaking their fist at FFG saying "I do not like this fix at all".

For the past several days there have been countless threads and posts complaining about the ships they are releasing or why everything sucks. It's silly for various reasons but particularly when people apply the flawed logic that Wave 7 was billed as a fix for ordnance when that never happened.

EDIT: I knew it was said "Bombers will get some love". I still stick by with what I said below as I just expected Tie Bombers to be better now. It's not so.

OK....I'm officially bummed out about the Bomber "fix". I was upbeat and optimistic about Wave 7 and did my best to beat down the naysayers. I figured it would be a pretty good fix, even if it just helped Tie Bombers (and the Punisher). I'm wrong.

swx33_card_upgrade_14.png

EXTRA MUNITIONS

I just don't get it. The problem with ordnance is that you don't get to modify your dice roll after firing it. The whole "action economy" thing. Basically, you spend points for something that has a chance of doing nothing due to a bad roll. So...now you spend MORE points to do the same thing twice? It still doesn't address the whole problem!

OK...I admit that there are elite pilots that can use this and there are some combos that make this cool. I'm sure this card will be quite welcome on a lot of ships. Krassis, I'm looking at you! It does NOTHING for a standard Tie Bomber.

For the Tie Bomber to work, you need to have Jonus. If you are going to go with Jonus, you need to maximize your Tie Bombers. I've been running a 4 Tie Bomber list and doing well enough. It's a tight ship running a 4 Tie Bomber list at 100 pts with Jonus. If I need to spend 2 pts more per ship to make this worth it....I can't do it. For my list, I can scrap off some goodness and get about 6 pts more. That's enough for 3 ships to get the bonus, but at some sacrifice.

Jonus w/ Concussion Missile & Seismic Charge

3 x Scimitar Piliot w/ Cluster Missiles, Seismic Charge, and Extra Munitions

It's....OK. Not ideal. It's not bad, but is it better? I'm not sure on that, either.

Overall, though, I find that it doesn't do enough to help ordnance. I still don't want to take a single generic Tie Bomber in a list. I mean, you just spend more points for something that is unreliable. It encourages you to dump more points into a ship that has a good chance of being a target and being destroyed before it deploys most of it's load.

I'm disappointed.

Edited by heychadwick