Wave 7 Article is up!

By Crabbok, in X-Wing

Hounds tooth has some kind of DEPLOY ability? Comes with a Z-95!!!!

https://www.fantasyflightgames.com/en/news/2015/4/20/hit-them-hard-and-fast/

Looks like Bossk can escape imminent destruction by escaping the Hound's Tooth aboard the Nashtah Pup! Holy canole!!!! It's like it's a carrier. Now I winder if you deploy the nashtah pup at the beginning of the game, or if you set it aside!!!

Could this be a pre-cursor to us seeing the Ghost in this game???

swx31-hounds-tooth-layout.pngswx32-kihraxz-layout.pngswx33-k-wing-layout.pngswx34-tie-punisher-layout.png

Edited by Crabbok

Pup ejection included! That is a shock.

Second Quarter 2015?

Can't wait to pick them up in November!

Glitt...

Elicit upgrade. I always thought stims should be in x wing!

Looks like you discard to have all attacks and defense rolls focused for one round.

Edited by TasteTheRainbow

Here is the SLAM card

swx33_card_ref_04.png

Nothing that interesting for me. I'm not sure I'll even bother proxying the upgrades. Maybe the cluster mine... Are they just trying all the permutations of upgrade icons now?

Mmmmmm ok now that i know the points. 3 K wins and 3 punishers.

Those cluster mines look amazingly cool!

It looks like the ordnance fix is 2 part so far.

1st part is this:

swx33_card_upgrade_14.png

And the second part seems to be in the form of alot of new missiles and torpedoes.

Note how the Hound's tooth cards say 6 hull but the cardboard says 7

Bossk with calculating and mango cannon seems like a good combo.

Bossk: When you perform an attack that hits, before dealing damage, you may cancel 1 CRIT result to add 2 HIT results. Wow. Basically gives him a 4 dice attack when used with a Mangler or other crit-enabler. Very nice...

Hounds Tooth also comes with Engine Upgrade. Finally, a second source...

Edited by R2ShihTzu

Aggressors with glitterstim is going to cause balance problems. It seems pretty op.

Free action when overlapping if perofrming a slam

I hope the fix to missiles and torpedoes is not just make new upgrade cards that are better than the old one. That is how power creep starts to get out of control.

Aggressors with glitterstim is going to cause balance problems. It seems pretty op.

It's a one time use

Twin Ion Engine Changes a maneuver on any fighter with TIE in it's name, that's neat too

Edited by macar

New source of Predator.

New ET Lightning Reflexes.

New source of Lone Wolf.

Ion Bombs.

Extra Munitions adds consumable tokens to discard weapons.

Twin Laser Turret.

Bombardier Crew.

Adv. Homing Missiles.

Cluster Mines.

TIE only upgrade for Twin Ion Engine somethingorother.

Edited by Levi Porphyrogenitus

That ps9 pilot ability is a bit delicious.

Double all range bonuses.

The Hound’s Tooth Expansion Pack also comes with a ship card for the Nashtah Pup, though to fly it, you’ll need the miniature starship from the Most Wanted Expansion Pack or Z-95 Headhunter Expansion Pack.

Huh. Missile tokens.

Looks like 'Ex[something] Munitions' is probably the fix card, given that it's the common thread between the K Wing and Punisher.

EDIT: Late.

Edited by President Jyrgunkarrd

Highest PS Punisher, you may maintain two target locks on a single ship. When you acquire a target lock you may acquire another on the same ship.

PS 9 Khiraxz with expose = 6 dice at range one

Twin Ion Engine Changes a maneuver on any fighter with TIE in it's name, that's neat too

Would be nice if we could see more of the card to get context on that - but it explains, I guess, why it had to be the TIE PunishEST we got in this wave, instead of the Gunboat.

On the other hand, though...geeeeez...a title that buffs ALL TIEs? I mean, sure, the Defender and Advanced needed it badly, and even post-autothrusters the Interceptors aren't *quite* where they need to be, but...wow.

My guess is any 3 maneuver to a green maneuver.